ROB Posted July 31, 2013 Posted July 31, 2013 Has anyone ever figured out how that system really works? I have had 0 success. I want to increase the size of the silo to 2 cells and several of the civilian buildings.
DarkVen9109 Posted August 2, 2013 Posted August 2, 2013 White has some experiences in changing Building Foundations via Arda.
Nyerguds Posted August 3, 2013 Posted August 3, 2013 I've done it... but I'd have to look it up again. I'm sure I posted an example of it on the forum somewhere...
Nyerguds Posted August 3, 2013 Posted August 3, 2013 Ah, here's an example here on the site: http://cnc-comm.com/community/index.php?topic=2112.msg11928#msg11928
ROB Posted August 3, 2013 Author Posted August 3, 2013 Thats the topic I was looking for. I tinkered with it a bit, trying to get the TD silo to replace the ore silo, and it kinda worked. I managed to increase the foundation to 2x1, but for some reason Red Alert recognized the right cell as the building anchor, and the left side of the silo kept having clipping errors and units could move right through it. To compensate I added a 24 pixel blank space (1 Cell) to the left of each building and make frame, so technically the silo and make are now 3 cells wide. The silo is situated correctly over the foundation, but the selection bracket and health bar bleed all over the place and it looks like crap. And i cant seem to get Ardas update cell thing to work. So now my thinking is, Arda CAN increase the building foundations, but Red Alert still expects a building graphic the size of the original. I wanted to experiment increases the size of civilian buildings and usung some TS civ building gfx for them, not sure if it will actually work.
Nyerguds Posted August 4, 2013 Posted August 4, 2013 The problem is, the game has an internal list of possible X*Y shapes, and uses that for the selection bracket of buildings. I'm not sure how Arda handles that, but the game should somehow be told to use a 2x1 size for it, probably the same as the SAM site (though knowing C&C1, the SAM could be a special case, with refreshed cells above it for the firing smoke animations)
ROB Posted August 4, 2013 Author Posted August 4, 2013 thats exactly what i was trying to get at. The selection bracket for the new shaped silo is still a square shape.
AchromicWhite Posted August 5, 2013 Posted August 5, 2013 Yes, it doesn't seem to work 100%, I once tried to make the airfield longer, which seemed to create a problem similar to what I'm hearing from you. Although, it also moved the whole thing 1/2 a cell to the right... very strange, and units could drive through some of it. Maybe try hitting up AlexB, not sure how much support he still offers, or if he's continuing his project, but he's always been pretty helpful for me. -Liam
ROB Posted August 5, 2013 Author Posted August 5, 2013 Seems like it is what it is then. I think Arda is unnoficial abandonware. Alex is innactive in cncnz now. I hit him up with a pm on the Ares forum about the future of Arda but got no response.
AchromicWhite Posted August 7, 2013 Posted August 7, 2013 If you go to the CnCnet IRC http://webchat.freenode.net/?channels=cncnet and then just type in /join #renproj he's pretty much always in there. He'll probably still give some tech support given how much time he put into his project. -Liam
Nyerguds Posted August 8, 2013 Posted August 8, 2013 ...or just do http://webchat.freenode.net/?channels=renproj ? :roll:
AchromicWhite Posted August 11, 2013 Posted August 11, 2013 Shhh, Nyer, yo makin' me look like a foo'.
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