CO-Wolf Posted August 19, 2013 Share Posted August 19, 2013 this is just something that thought in my head for a while, and i was wondering could it be possible in the future updates to add more player colours when playing tiberium dawn on cncnet5? CnC95 Link to comment Share on other sites More sharing options...
Chimas Posted August 19, 2013 Share Posted August 19, 2013 I find cool to have more palettes, but it's not all that essential. How many there are available in the last patch? Is it probably around 10+ now? \edit oh, you mean, over cncnet ... Link to comment Share on other sites More sharing options...
Nyerguds Posted August 21, 2013 Share Posted August 21, 2013 I have added more colours into the game, but I honestly have no idea how the multiplayer recolouring system works, so I don't know how it can be plugged into it.. http://www.moddb.com/mods/command-conquer-unofficial-patch-106/images/all-colour-schemes-in-106c-revision-2 Link to comment Share on other sites More sharing options...
Iran Posted October 28, 2013 Share Posted October 28, 2013 For RA95 it just sets the HouseClass color value to an index, and that index is used to grab the remap table from. Shouldn't be that hard to add. The issue for RA95 is multiplayer spawning logic. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 29, 2013 Share Posted October 29, 2013 It does... something like that for C&C95. The odd thing is that I've never found any listing the index refers to. There is no list indexing the palettes. Link to comment Share on other sites More sharing options...
Iran Posted October 29, 2013 Share Posted October 29, 2013 In RA95 HouseClass::Remap_Table() and similar Remap_Table() functions just access an array of byte values. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 29, 2013 Share Posted October 29, 2013 I know where the palettes are. There's just nothing referencing them except the original House constructors. Link to comment Share on other sites More sharing options...
Iran Posted October 29, 2013 Share Posted October 29, 2013 They're accessed by HouseClass::Remap_Table(), also in C&C95. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now