CO-Wolf Posted August 19, 2013 Posted August 19, 2013 this is just something that thought in my head for a while, and i was wondering could it be possible in the future updates to add more player colours when playing tiberium dawn on cncnet5? CnC95
Chimas Posted August 19, 2013 Posted August 19, 2013 I find cool to have more palettes, but it's not all that essential. How many there are available in the last patch? Is it probably around 10+ now? \edit oh, you mean, over cncnet ...
Nyerguds Posted August 21, 2013 Posted August 21, 2013 I have added more colours into the game, but I honestly have no idea how the multiplayer recolouring system works, so I don't know how it can be plugged into it.. http://www.moddb.com/mods/command-conquer-unofficial-patch-106/images/all-colour-schemes-in-106c-revision-2
Iran Posted October 28, 2013 Posted October 28, 2013 For RA95 it just sets the HouseClass color value to an index, and that index is used to grab the remap table from. Shouldn't be that hard to add. The issue for RA95 is multiplayer spawning logic.
Nyerguds Posted October 29, 2013 Posted October 29, 2013 It does... something like that for C&C95. The odd thing is that I've never found any listing the index refers to. There is no list indexing the palettes.
Iran Posted October 29, 2013 Posted October 29, 2013 In RA95 HouseClass::Remap_Table() and similar Remap_Table() functions just access an array of byte values.
Nyerguds Posted October 29, 2013 Posted October 29, 2013 I know where the palettes are. There's just nothing referencing them except the original House constructors.
Iran Posted October 29, 2013 Posted October 29, 2013 They're accessed by HouseClass::Remap_Table(), also in C&C95.
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