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How do I add smudges to a map?


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Posted

I think you have to check maps with smudges and edit with the notepad.

 

Something like SMD=789 being "789" the cell location, but I don't remember the code for smudge or if there is more than one.

Posted

Smudges are a separate section in the ini. This is taken from GDI mission 5b:

 

[sMUDGE]

1582=SC5,1582,0

1389=SC3,1389,0

730=SC3,730,0

665=SC4,665,0

602=CR1,602,0

601=SC3,601,0

600=SC3,600,0

535=SC3,535,0

534=CR1,534,0

477=CR1,477,0

472=SC2,472,0

471=CR1,471,0

416=SC6,416,0

415=SC6,415,0

413=SC1,413,0

355=SC1,355,0

340=SC5,340,0

163=CR1,163,0

158=SC2,158,0

097=SC1,97,0

 

Yeah... no idea what's up with the repeating cell numbers, or which one is actually used as cell number.

 

Posted

According to the FreeCNC documentation it's the later cell index that's used (like with infantry, structures, units etc). Could you upload me an actual map .bin and .ini?

 

Also do you know why I can't add smudges with XCC editor and CCMAP?

Posted

They're not locked by default in my copy of XCC Editor. I can't add smudges in either XCC Editor or CCMAP. The "Smudges" option is grayed out yet all other options aren't. I checked that the layer isn't locked and it isn't..

 

I'll take a look at the map.

Posted

Options being greyed out happens sometimes... it means the sidebar was somehow focused. it's fixed by clicking on the actual map area. Though just smudges... that's odd. I'll check it out if I got some time.

Posted

Bizarre. I wonder why no one ever thought of implementing those. I do remember adding some manually in a mission, but that was back in the days of DOS CCMap.

 

Will you add them to your map previewer?

Posted

I added them, but I don't know whether they work or not lol, that's why I wanted a map with smudges. The map you linked me had smudges defined in the map file but I saw no in the preview that was generated by my tool.

Posted

That seems to be a problem on your side, then. Map-placed smudges definitely work ingame. Mind you, craters ingame are multi-stage, getting bigger as tanks shoot more on that spot. If I remember correctly, the preplaced smudges always have just the first stage of the crater though.

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