Kilkakon Posted February 1, 2014 Share Posted February 1, 2014 Hi there everyone, Inspired by White's oil truck and refinery, I've been making my own version. I based my refinery off of his (will credit of course) but am making my oil truck from scratch. This is my first attempt fitting it to SHP. It started its life in 3D Studio Max. So what do you think? Comments and criticisms welcome. EDIT: Yes, I know the shadows are awful. Ignore them please! When I do this again I'll render them without shadows and then stick them on again afterwards as they have blurred with the main vehicle too much. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 1, 2014 Share Posted February 1, 2014 Yeah, that seems a bit grainy... I'd use a palette with only the purple, the grey, maybe a tiny bit of blue, and the one green colour. Palette editing is a rather large part of getting SHPs converted right. If you can upload a version of that in the original high-colour, I could probably do a better conversion for you. Link to comment Share on other sites More sharing options...
Kilkakon Posted February 5, 2014 Author Share Posted February 5, 2014 Thanks for the offer Nyer. I think that I might tweak the model a bit more first--it's a bit thin in my opinion, like it was a one person truck. I might also turn down the under light, to make the darker parts of it a bit darker. But yeah I'll definitely try something along those lines to get it less blurry. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 6, 2014 Share Posted February 6, 2014 There are also two ways of converting an image to a palette; using dithering, or matching each pixel to the nearest colour. Dithering is okay if you have large images and want the best colour approximation when it's viewed from afar, but for small sprites like this, you better use "Nearest Colour", since dithering gives this typical grainy effect you got there. Link to comment Share on other sites More sharing options...
Kilkakon Posted February 6, 2014 Author Share Posted February 6, 2014 Well, I tried doing something again without shadows. I think you might be right as far as the dithering goes though, it's blurring it to hell. Still, at least the shadows and shape are better. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 6, 2014 Share Posted February 6, 2014 You can always see if you can't simply render those separately, and convert the pic to pure 2-colour Link to comment Share on other sites More sharing options...
Kilkakon Posted February 9, 2014 Author Share Posted February 9, 2014 I did just that. Shadows help a lot don't they? Doesn't look like it's floating around anymore. In my personal opinion, it's pretty close! Just a bit of work on the details like the tyre shape and the exhausts disappearing/blurring to hell and I think it'll be done. Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 9, 2014 Share Posted February 9, 2014 Looks great, well,I think so... Kinda want to just get some filling/unfilling anims for it and use it in my mod. It's better than my chopped up RA/TD harv hybrid, lol. -Liam Link to comment Share on other sites More sharing options...
Kilkakon Posted February 10, 2014 Author Share Posted February 10, 2014 Haha thanks White. Well you of all people are most welcome to use it when it is done--my refinery is a modified version of yours anyway. I was thinking of using your little man as the loading and unloading too actually :O Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 10, 2014 Share Posted February 10, 2014 It was one of my cooler ideas for graphics xD feel free to use it. Link to comment Share on other sites More sharing options...
Nyerguds Posted February 10, 2014 Share Posted February 10, 2014 Heh yeah, that sure looks better Link to comment Share on other sites More sharing options...
Chimas Posted February 10, 2014 Share Posted February 10, 2014 Kilk, I have sent you a PM ... Link to comment Share on other sites More sharing options...
Kilkakon Posted February 11, 2014 Author Share Posted February 11, 2014 Yeah I know. I've not been home for a little while and I don't have any SHP tools at work. Thanks for your support guys. Link to comment Share on other sites More sharing options...
Kilkakon Posted February 15, 2014 Author Share Posted February 15, 2014 I removed the exhaust things from the model and readded them by hand. Good result you think? A few more manual touchups will be needed on the body itself but it's 95% there I think Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 16, 2014 Share Posted February 16, 2014 Oh, those look so cool in the desert Was hoping to get Desert theater for ARDA -Liam Link to comment Share on other sites More sharing options...
Nyerguds Posted February 17, 2014 Share Posted February 17, 2014 That is so beautiful, man Link to comment Share on other sites More sharing options...
Kilkakon Posted February 17, 2014 Author Share Posted February 17, 2014 Thanks guys. Your positive feedback means a lot. Link to comment Share on other sites More sharing options...
Kilkakon Posted February 18, 2014 Author Share Posted February 18, 2014 Here the truck is with the loading animation guy, thanks to White. I've also added loading and unloading animations to the refinery too! Just cameos and actual oil tiles (and replacing the blossom tree with a derrick haha) and we're done. ... all for one map XD EDIT: Should I call this vehicle "oil truck" or "oil tanker"? Link to comment Share on other sites More sharing options...
Chimas Posted February 18, 2014 Share Posted February 18, 2014 If there's no other tanker, then just "TANKER"... Link to comment Share on other sites More sharing options...
AchromicWhite Posted March 4, 2014 Share Posted March 4, 2014 Totally sweet looking man -Liam Link to comment Share on other sites More sharing options...
Kilkakon Posted March 4, 2014 Author Share Posted March 4, 2014 Thanks White! I couldn't have done it without you. ^^ Link to comment Share on other sites More sharing options...
Nyerguds Posted March 7, 2014 Share Posted March 7, 2014 you know, it's kinda funny how this thing is pretty much identical to the oil truck already in C&C.. as building http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/bugs/bug-arco-damage.png (yes, that's in fact an oil tanker truck unloading its fuel) Link to comment Share on other sites More sharing options...
Kilkakon Posted March 9, 2014 Author Share Posted March 9, 2014 Ha wow! I must admit I never quite worked out what that building was trying to be. Still, funny how I managed to get C&C style right. When I get through some more websites I should be able to get on to doing some tar pits. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 9, 2014 Share Posted March 9, 2014 Yeeah, I found out about that when working on redesigning the buildings for the (now sadly rather abandoned) "Tiberian Dawn" mod for C&C3. I'd sketched something that had that oil tank, and then some kind of dumpster in front of it, and then one of the others on the team remarked "wait, isn't that thing in front of it just a truck cabin?" And then we all realized he was right, and it was really just an oil tanker. I should've realized, really, since the game's name string for the building is literally "Oil Tanker" O_o I guess the internal name, "ARCO", was supposed to be some generic oil company name. Link to comment Share on other sites More sharing options...
Chimas Posted March 9, 2014 Share Posted March 9, 2014 Impressive, I took some seconds after zooming in to perceive it as a truck. Link to comment Share on other sites More sharing options...
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