cn2mc Posted October 5, 2014 Posted October 5, 2014 Another two player duel map. This time bigger. Here it is: Enjoy. cn2Twin_Peaks.bin cn2Twin_Peaks.ini 1
AchromicWhite Posted October 6, 2014 Posted October 6, 2014 It certainly is very big, you could maybe play up to 4 players if there were start points. The bases look good, open enough that it's possible to break in, but also closed enough that you can defend. Looks pleasing to the eye, too. The biggest issue I see is that the tib through the middle means that if you want to attack with infantry, they have to get hurt along the way (unless it's an APC/Trans-heli strike). -Liam
cn2mc Posted October 6, 2014 Author Posted October 6, 2014 The tiberium in the middle is quite thin and uderdeveloped actually, so it wouldn't damage infantry that much, unless you move them right through the trees. I think a 2v2 is possible too, teammates will just start on the same spot. One can move out towards the first expansion, while the other builds back. If both start building right away it can get messy in those tight spots. It's still doable though.
AchromicWhite Posted October 6, 2014 Posted October 6, 2014 I have had a chance to have some games on this now. It doesn't hurt inf too much, as I suspected, but it can be a little annoying. It does, however, stop people building from on side strait over to the other, which I consider a good thing. There's enough space to build, but I got a little caught out on my first game. It certainly looks great while playing on it Plenty of resources, and very nicely balanced. -Liam
Nyerguds Posted October 7, 2014 Posted October 7, 2014 Hmm... does tiberium density actually affect traversing damage?
cn2mc Posted October 7, 2014 Author Posted October 7, 2014 I'm not really sure, but it seems to me that it might, and it makes some sense.
AchromicWhite Posted October 7, 2014 Posted October 7, 2014 I'm kinda with Nyer, I always thought they just took the same dmg on any. It'd be cool if it was related to density, but I suspect it isn't. -Liam
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