atenzor Posted December 12, 2014 Share Posted December 12, 2014 Hi guys, first of all, this looks like an amazing community and fantastic website, I am very happy to be here. I have the latest version of the scenario editor for red alert 1 and pretty much understand how most if not all things work, but couple of things I tried and can't figure out. So here I am asking for your help. What I want to achieve is simple, but not sure how to do it exactly with triggers/teamtypes. I want the AI in single player after a timed period, to start building infantry/vehicles and create a small team everytime 5 of them are built and send them to a certain waypoint and once there, to attack enemy base. Basically I want the AI to create and send enemy troops to my base. Thanks! Link to comment Share on other sites More sharing options...
Nyerguds Posted December 12, 2014 Share Posted December 12, 2014 If the team management is anything like C&C1, then there are no actual commands to make the AI "build teams". Teams just have their units set to either be produced by the AI, or not, and when creating teams the AI just looks for any available units on the map. Anyway, this might help: http://cnc.wikia.com/wiki/Red_Alert_Single_Player_Mission_Creation_Guide Link to comment Share on other sites More sharing options...
atenzor Posted December 12, 2014 Author Share Posted December 12, 2014 If the team management is anything like C&C1, then there are no actual commands to make the AI "build teams". Teams just have their units set to either be produced by the AI, or not, and when creating teams the AI just looks for any available units on the map. Anyway, this might help: http://cnc.wikia.com/wiki/Red_Alert_Single_Player_Mission_Creation_Guide Yes the ra1 engine is based on the tiberian dawn engine, however I will do more research into this, I am pretty sure there is a way to do this. It is not of course done with one button/command, but I am sure with a combination of tricks, there is a way to do this, just find out how. Link to comment Share on other sites More sharing options...
Nyerguds Posted December 12, 2014 Share Posted December 12, 2014 I doubt many 'tricks' will be needed; creating and sending out attack teams seems like pretty basic functionality. Link to comment Share on other sites More sharing options...
Messiah Posted December 12, 2014 Share Posted December 12, 2014 create some teams and make all teams set "prebuild team members ..." and "only autocreate teams uses teamtype" and Num and Max > 1 There are two ways to make the enemy create a team: 1. trigger: event - time: 25-100 action - create team: ... 2. trigger event - any action1: production begins ... action2: autocreate begins ... In the first case you select which team is produced, in the second case AI automatically create one of your teams. RA1 autocreate teamtypes are a bit different than in TD. A iq<5 house seems to prebuild units only for a specified teamtype and creates this teamtype after all units are built. the frequency of autocreating is regulated by an ini tag AutocreateTime=3 ; average minutes between creating an 'autocreate' team I recommend this excellent video, showing many features of RA mapping. https://www.youtube.com/watch?v=WVHDVnE6X6s Link to comment Share on other sites More sharing options...
atenzor Posted December 12, 2014 Author Share Posted December 12, 2014 I doubt many 'tricks' will be needed; creating and sending out attack teams seems like pretty basic functionality. Seems basic, yet we can't figure out how to do it with RAED Link to comment Share on other sites More sharing options...
atenzor Posted December 12, 2014 Author Share Posted December 12, 2014 create some teams and make all teams set "prebuild team members ..." and "only autocreate teams uses teamtype" and Num and Max > 1 There are two ways to make the enemy create a team: 1. trigger: event - time: 25-100 action - create team: ... 2. trigger event - any action1: production begins ... action2: autocreate begins ... In the first case you select which team is produced, in the second case AI automatically create one of your teams. RA1 autocreate teamtypes are a bit different than in TD. A iq<5 house seems to prebuild units only for a specified teamtype and creates this teamtype after all units are built. the frequency of autocreating is regulated by an ini tag AutocreateTime=3 ; average minutes between creating an 'autocreate' team I recommend this excellent video, showing many features of RA mapping. https://www.youtube.com/watch?v=WVHDVnE6X6s OK nice, but now from the moment the team is created, how to send that team to attack right away the enemy base? Link to comment Share on other sites More sharing options...
Messiah Posted December 12, 2014 Share Posted December 12, 2014 in "orders" you can give them a scripted mission: patrol to waypoint ... 1 patrol to waypoint ... 2 patrol to waypoint ... 3 patrol to waypoint ... 4 do this ... hunt or if you want your teamtypes attack a more defined target: attack... base defences they will find their way in all case. Link to comment Share on other sites More sharing options...
Jacko Posted December 12, 2014 Share Posted December 12, 2014 AutocreateTime=3 ; average minutes between creating an 'autocreate' team I had no idea that line existed, very useful. Link to comment Share on other sites More sharing options...
Allen262 Posted December 13, 2014 Share Posted December 13, 2014 Yes. To use it you need to put it in the map with [AI] above it like so. [AI] AutocreateTime=5 5 min is how it is set in the rules. CS mission The Legacy of Tesla has it set to 7. Link to comment Share on other sites More sharing options...
atenzor Posted December 13, 2014 Author Share Posted December 13, 2014 I guess I should rephrase what I am looking for exactly: AI has already a barracks After a certain time passes (looped time, ex: every 10 minutes), AI builds 5 infantry from the barracks automatically and sends them to attack my base. And every 10 minutes, this process repeats all automatically. Is there a way to do this? I can achieve all the things you guys suggested, but somehow not exactly like this at the same time. Let me know if it is possible or remotely possible and thanks. edit: maybe a combination of triggers, cell triggers, teamtypes and additional AI tags in the mission ini? Link to comment Share on other sites More sharing options...
Allen262 Posted December 14, 2014 Share Posted December 14, 2014 First you going to need to make 3 triggers. This will set the Autocreate. This many not be needed but best to make it anyway. Name: auto Owner: USSR Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 0 Action 1: Autocreate Begins... USSR This will force the game to make team Inf1 every 10 min. This is a constant and will loop over and over. Name: inf1 Owner: USSR Existence: constant (any linked event -> switch) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 100 Action 1: Create Team... inf1 Production trigger will let the AI build units. Name: prod Owner: USSR Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 0 Action 1: Production Begins USSR This is the Team (TeamType) called for in trigger inf1. Name: inf1 Owner: USSR Priority: 7 Max: 0 Num: 1 WayPoint: -1 Team: Mini Gunner 5 Orders: 0 Attack... Buildings - any Options: Prebuild team members before team is created. Linked triggers: inf1 With this set up the USSR AI will build a team every 10 mins. Link to comment Share on other sites More sharing options...
atenzor Posted December 14, 2014 Author Share Posted December 14, 2014 First you going to need to make 3 triggers. This will set the Autocreate. This many not be needed but best to make it anyway. Name: auto Owner: USSR Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 0 Action 1: Autocreate Begins... USSR This will force the game to make team Inf1 every 10 min. This is a constant and will loop over and over. Name: inf1 Owner: USSR Existence: constant (any linked event -> switch) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 100 Action 1: Create Team... inf1 Production trigger will let the AI build units. Name: prod Owner: USSR Existence: temporary (any linked event -> switch, destroy) Type: simple (event1 => action1 [+ action2]) Event 1: Elapsed Time (1/10th min)... 0 Action 1: Production Begins USSR This is the Team (TeamType) called for in trigger inf1. Name: inf1 Owner: USSR Priority: 7 Max: 0 Num: 1 WayPoint: -1 Team: Mini Gunner 5 Orders: 0 Attack... Buildings - any Options: Prebuild team members before team is created. Linked triggers: inf1 With this set up the USSR AI will build a team every 10 mins. I don't know how to thank you enough, this is awesome!!! it actually works!!! Now I can finally experiment couple of things with this method. Thanks a lot again! Problem solved Link to comment Share on other sites More sharing options...
Nyerguds Posted December 15, 2014 Share Posted December 15, 2014 Well. Seems like the basic trigger/teamtype combo is exactly the same as in C&C95 Link to comment Share on other sites More sharing options...
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