Revolutionary Posted May 24, 2009 Posted May 24, 2009 Welcome to the CnC Comm Tiberian Dawn Mapping Comp Rules The map must be a Multi-player map It must not be up for download anyware Only 1 submission per person Maps must be in by the 27th of june (extended from the 19th) Points out of 100 25 for detail 20 for playability 20 for Layout 15 for Bonus Judges Me (Revolutionary), N3tRunn3r and we need more judges In order to get this comp going we first need judges and people willing to take part (Tore ill make a news post when we have another judge) any questions just ask.
Felix Posted May 24, 2009 Posted May 24, 2009 how can we take part in this event and how much maps do we have to create?
Revolutionary Posted May 24, 2009 Author Posted May 24, 2009 Just pm the map to all the judges, but youve got a few weeks. you only allowed to enter 1 map (unless we change the rules which is possible)
Irony Posted May 24, 2009 Posted May 24, 2009 does the map have to be new or could I use one of the maps I recently made for my map pack
Revolutionary Posted May 24, 2009 Author Posted May 24, 2009 As long as that map pack hasnt been put up for download you are more than welcome to use any map in it
MathDotPi Posted May 24, 2009 Posted May 24, 2009 is a co-op map allowed? if so, is help allowed to make one? and whens june?
Nyerguds Posted May 25, 2009 Posted May 25, 2009 As far as we tested, co-op maps give several problems in C&C1 because the AI reacts vastly different in multiplayer... not to mention, any waypoints added for AI team programming are automatically added to the list of possible player start locations. On top of that, the attacking AI units will always hunt for the most northern unit, meaning the AI will probably always target the same player.
Irony Posted May 25, 2009 Posted May 25, 2009 As long as that map pack hasnt been put up for download you are more than welcome to use any map in it Damn, I've uploaded it to these forums. Right, I guess I'll try and find time to make a new one at some point :3
N3tRunn3r Posted May 25, 2009 Posted May 25, 2009 i want to be a judge of course, and i will show you my latest map i created today. heres a screenshot (it is a crate map): How to play Crate Maps? - Setup your game settings: Start with MCV only No Credits TechLevel to lowest - Do this ingame: Build up your MCV to a CY Sell your CY Search with your troopers for crates Collect Crates (Money/Units/maybe a MCV? Wink ) Eliminate your enemies or create alliances Have Fun!!
Nyerguds Posted May 25, 2009 Posted May 25, 2009 Hmm... someone should make a redeployable MCV map just add MCVUndeploy=1 to the Basic section in your ini file
Revolutionary Posted May 25, 2009 Author Posted May 25, 2009 @Irony sorry @N3tRunn3r great, so we have 2 judges now (ill contact you on msn to talk about it at some point) Co-op is allowed but could be problamatic
N3tRunn3r Posted May 25, 2009 Posted May 25, 2009 Hmm... someone should make a redeployable MCV map just add MCVUndeploy=1 to the Basic section in your ini file hehe, but does it make sence? if you "sell" your CY, no troopers will appear that you can go to search for crates. sure, you can hunt crates with your MCV also. :roll:
Nyerguds Posted May 25, 2009 Posted May 25, 2009 it's obviously not good for a crate map... but I never claimed that either.
N3tRunn3r Posted June 1, 2009 Posted June 1, 2009 at 1st, call me just N3 or N3t at 2nd, those screenshots can be made thruogh the XCC Editor. (the better Editor for C&C1)
Nyerguds Posted June 1, 2009 Posted June 1, 2009 I've posted a tutorial on how to set up XCC Editor in the Mapping Tutorials forum.
Revolutionary Posted June 1, 2009 Author Posted June 1, 2009 If you are using the xcc editor go to file and save as image. If you are not using the xcc editor then you get it with the xcc utilitys and there is a turtorial on how to set it up here
MathDotPi Posted June 1, 2009 Posted June 1, 2009 well, great! those maps should be interesting, but are 2 or more people allowed to work on a map? and also, can i have help with the teams? i wont use waypoints as i dont havea a need for them, i just want an ai that attacks everyone randomly! and starts with little cash so it has to harvest to build units, allowing the players to build up bases. also, are previews allowed?
Revolutionary Posted June 2, 2009 Author Posted June 2, 2009 Ill allow teams but keep them small. previews are allowed. (as for help, im not much help)
MathDotPi Posted June 3, 2009 Posted June 3, 2009 lol, ok thx! at max 3 teams, one for tanks, infantry(to build at a different time) and harvesters.
Revolutionary Posted June 9, 2009 Author Posted June 9, 2009 Bump 3 more days to go currently i have been given one map and i know some one else tryed to give me a map. if you are having problems uploading the map or havent yet email it to me at [email protected] and if you havent finished your map or havent started and need more time feel free to ask Happy mapping
Nyerguds Posted June 9, 2009 Posted June 9, 2009 Hm... guess I can't submit Nazca Plains... though really, I only put it up for playtesting. Which helped. The map has been improved since then
Crimsonum Posted June 11, 2009 Posted June 11, 2009 Oh man, why do these competitions always end up so small...
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