Jacko Posted February 28, 2015 Share Posted February 28, 2015 I'm fiddling with making a single-player mission of my own but I'm running into a nightmare problem where the game crashes every time I try to reinforce in a teamtype from off the map. Even weirder is I have 2 teams of migs come in fine but anything else coming in just immediately crashes. Link to comment Share on other sites More sharing options...
Allen262 Posted February 28, 2015 Share Posted February 28, 2015 No idea... Upload the map? Link to comment Share on other sites More sharing options...
Jacko Posted February 28, 2015 Author Share Posted February 28, 2015 The basic idea is you get to the damaged base, then some migs come in and bomb a couple of things and then you are supposed to be given some extra units from off the map, but anytime I try to reinforce anything in the game just immediately crashes (as previously described). for testing purposes there is a well placed tank just outside base detection zone. scu01ea.ini Link to comment Share on other sites More sharing options...
Allen262 Posted February 28, 2015 Share Posted February 28, 2015 Well that didn't take long. It looks to be edge of map error. It is best to always leave 2 squares around the map. I change the reinforce to come from the left that has a ton of squares that are not being used as playable map and things reinforce with out crash. scu01ea.ini Link to comment Share on other sites More sharing options...
Jacko Posted February 28, 2015 Author Share Posted February 28, 2015 thats weird, I've never experienced that kind of error before. It works properly now, although I've also discovered unloading a minelayer from a transport causes it to drop a mine, funny. Link to comment Share on other sites More sharing options...
Allen262 Posted February 28, 2015 Share Posted February 28, 2015 It only happen on maps you fail to leave a 2 square buffer around the border of the map. (it may need to be bigger if you are reinforcing a big team) What happens is the reinforced team can't all be in the same square so the game tries to put a unit/units off of the 126x126 surface crashes. There is also error that works much the same but happen when a unit over shoot a target and the projectile leaves the 126x126 surface. I believe this is called the North error because it happens a lot when units shoot north close to the border. I had to fix a few mission because of it. Link to comment Share on other sites More sharing options...
Jacko Posted February 28, 2015 Author Share Posted February 28, 2015 Maybe, but I was getting this problem reinforcing even single-unit teams Link to comment Share on other sites More sharing options...
Allen262 Posted February 28, 2015 Share Posted February 28, 2015 Some times RA is like that. Makes no since. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 1, 2015 Share Posted March 1, 2015 You always have to leave a 1-cell border around the map. I thought the editors forced that anyway? Link to comment Share on other sites More sharing options...
Jacko Posted March 1, 2015 Author Share Posted March 1, 2015 I left a 1-cell tile, it was crashing because it wasn't 2 tiles. :| weird. Link to comment Share on other sites More sharing options...
Allen262 Posted March 1, 2015 Share Posted March 1, 2015 You always have to leave a 1-cell border around the map. I thought the editors forced that anyway? It dose but still dosen't work. It has to be 2 min for team reinforment. Link to comment Share on other sites More sharing options...
Nyerguds Posted March 2, 2015 Share Posted March 2, 2015 Peculiar. C&C1 has no such issues... Link to comment Share on other sites More sharing options...
AchromicWhite Posted March 26, 2015 Share Posted March 26, 2015 That's because C&C1 is better. (Everyone knows that) -Liam Link to comment Share on other sites More sharing options...
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