Myg Posted May 12, 2015 Posted May 12, 2015 I fleshed out some of the concepts of this with nyerguds on the dev chat a couple evenings and I was wondering if anyone has actually tried to do this yet? It would certainly make map creation a little easier.
FunkyFr3sh Posted May 12, 2015 Posted May 12, 2015 Someone tried to do it for dune 2000 a couple of days ago http://forum.dune2k.com/uploads/monthly_05_2015/post-2251-0-68931000-1430860549.jpg Not bad, but the problem with finding the matching tiles to make it look awesome will probably be an issue in the cnc games too
Myg Posted May 12, 2015 Author Posted May 12, 2015 The most important aspect I highlighted to N was that it needed to generate a coherent heightmap (in 0-255 white/black) and work from that as a base.
Jacko Posted May 12, 2015 Posted May 12, 2015 you could open a randomly generated map in the editor and paste over the rock terrain to make it look nicer? take like 2 minutes
Myg Posted May 12, 2015 Author Posted May 12, 2015 It is not that complicated of a tile system Jacko, it should be possible to get it right with the proper level of scaling resolution (you can work out curves/etc and estimate).
Myg Posted May 13, 2015 Author Posted May 13, 2015 We could try to export heightmaps from terrain generation programs on the net and have a tool that converts them to specific formats for each game, so that we can generate terrain easier and provide more opportunity for mappers to spend energy on other focuses of the map design.
Myg Posted May 14, 2015 Author Posted May 14, 2015 tiberian sun has this Yes, but if we had our own it would be epic. WW is just so...
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