Stalkz Posted May 17, 2015 Share Posted May 17, 2015 (Totally going to steal a submission format for this) Unstable Sands 62X62, Desert theater GDI mission. Mission Description ------------------- Destruction of a Brotherhood mining base in this sector would severely hinder their unit production capabilities. You are being sent in with a small force to destroy their power and tiberium mining assets. There is a heavy SAM-Site presence that would allow for air support if it was taken out of the picture. The area is split between a large river so you have been given two teams to secure each side. It is recommended that the power plants be destroyed first before an assault on the mining base in order to take their obelisks offline. This being my first map I am aware there are a thousand and one flaws with the map's creation and flavours that people might not like the taste of. Critical feedback for this map is fully appreciated as I would like to move this as close to perfect as I can. Experienced mappers' advice will also be taken on board. I am also aware the difficulty might not be up to scratch as (being not one of the greatest C&C players in the world) what I find hard might be a cakewalk for others. And of course: Pictures. Poor Civilians... Take that K a n e. Nod Navy, what is this? Enjoy and feel free to rip it and my heart apart if you can give some advice on what could be improved. Thanks. Sz-UnstableSands.zip Link to comment Share on other sites More sharing options...
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