Messiah Posted October 17, 2015 Share Posted October 17, 2015 That's a mission I originally made for Dawn of Tomorrow and reinterpretated as multiplayer map (62x62) now. Only limited Tiberium resources are available and the map design encourages several tactical possibilities. scm49ea.BIN scm49ea.INI Link to comment Share on other sites More sharing options...
MattAttack Posted October 18, 2015 Share Posted October 18, 2015 hmmm... Dare I say it's refreshing to see a map not completely covered with tiberium? Might be just a little too sparse, though I'll have to play it to find out. I'd just be concerned that the middle patch of tib near the top (between the 2 concrete barriers) might cause some pathing problems, though. BTW, lol when you see the amount of .ini's and .bin's downloaded aren't the same.. heh heh Link to comment Share on other sites More sharing options...
Messiah Posted October 18, 2015 Author Share Posted October 18, 2015 seems that some people still don't know a TD map consists of two files. :laugh: Link to comment Share on other sites More sharing options...
cn2mc Posted October 18, 2015 Share Posted October 18, 2015 Or somebody just clicked it to see if there were any teams/triggers since the OP had the word 'mission' in it... Link to comment Share on other sites More sharing options...
Messiah Posted October 19, 2015 Author Share Posted October 19, 2015 I removed the northern tiberian field and added two small patches near the player's starting location. There weren't any triggers in the first version. That's a good idea to add one: If you attack the Oil Derricks, something will happen. There is no south advantage in this map, but I think West has a slightly better chance to control the southern tiberium field, so I increased the size of eastern fields. So East may have (cosmetically) better chance in early game and West in late game. Link to comment Share on other sites More sharing options...
AchromicWhite Posted October 20, 2015 Share Posted October 20, 2015 Looks pretty even, without having to make it symmetrical. Nice job, it's not that easy to do. Also, the map looks really pretty Link to comment Share on other sites More sharing options...
Messiah Posted October 22, 2015 Author Share Posted October 22, 2015 Symmetrical maps are boring. I want to make something where simple tank rushes may not be the preferred tactic, so other units like artilleries and infantry are enhanced in gameplay. I rebuilt the whole map for RA by the way: http://cnc-comm.com/community/index.php?topic=4701 Link to comment Share on other sites More sharing options...
AchromicWhite Posted October 23, 2015 Share Posted October 23, 2015 TBH, I more worry about light veh rush in C&C. I try to make my maps so that such a strat isn't strait up the best, but still a viable choice. It's a tricky balance to get right. Link to comment Share on other sites More sharing options...
MattAttack Posted October 29, 2015 Share Posted October 29, 2015 Got to try the map out.... Pretty cool! In fact, here's a video of White kicking my ass on it http://youtu.be/zqAje5fmApA Since there isn't much tib on the map, I opted for the "no WF" build. It may have been a slight error on my part.. lol Link to comment Share on other sites More sharing options...
AchromicWhite Posted October 30, 2015 Share Posted October 30, 2015 I built mammoth tanks... because mammoth tanks xD Pretty good if the other guy goes no Weapons Factory, as it turns out... I got quite the surprise in the village! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now