zbbz Posted October 28, 2015 Share Posted October 28, 2015 Just made this map, feel free to comment and enjoy the map download the map here -> http://b.1339.cf/sjisonv.oramap Link to comment Share on other sites More sharing options...
Matt Posted October 29, 2015 Share Posted October 29, 2015 Nice, feel free to share it at http://resource.openra.net/ to address a wider audience. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 29, 2015 Share Posted October 29, 2015 Yeeah, I don't think many people here will see the benefit in OpenRA maps. Why not make it as actual RA map too? Link to comment Share on other sites More sharing options...
zbbz Posted October 29, 2015 Author Share Posted October 29, 2015 Is there a way to port TD mode map to RA mode, It would be tedious to redo the same map all over again. Also I'm doing this on openra based simply because it runs on gnu linux. I haven't tried running cncnet client on gnu linux before. Link to comment Share on other sites More sharing options...
Nyerguds Posted October 29, 2015 Share Posted October 29, 2015 I'm fairly sure OpenRA doesn't use the C&C map format at all. Link to comment Share on other sites More sharing options...
Matt Posted October 31, 2015 Share Posted October 31, 2015 Is there a way to port TD mode map to RA mode, It would be tedious to redo the same map all over again. The OpenRA Red Alert and Tiberian Dawn mod tilesets are too different for automatic conversions at least at the moment. There were some attempts for a unified tileset when the missing pieces for the Red Alert DESERT theme were painted, but no one worked on it further and it is also not really on our development agenda. Some voices actually wanted to remove SNOW from Tiberian Dawn and DESERT from Red Alert again to differentiate the mods further and keep the original spirit. I'm fairly sure OpenRA doesn't use the C&C map format at all. Not quite right. So far no one bothered to write and maintain a conversion tool into the OpenRA -> legacy RA95 direction. From a technical standpoint you could easily write a converter. The map.bin part is the binary section in the original .mpr and the map.yaml only contains meta data which can also be easily translated back to .ini format. Link to comment Share on other sites More sharing options...
AchromicWhite Posted October 31, 2015 Share Posted October 31, 2015 Interesting. Would be good to get that converter; just to share content back and forth. Good for both our map sets. Link to comment Share on other sites More sharing options...
MattAttack Posted October 31, 2015 Share Posted October 31, 2015 So I found out someone had converted some of my MP maps to OpenRA-- which I thought was cool -- So you're telling me they had to recreate them tile by tile? sheesh! http://resource.openra.net/maps/1254/ Link to comment Share on other sites More sharing options...
pchote Posted October 31, 2015 Share Posted October 31, 2015 Converting from the original games to OpenRA is straightforward, and we have importers (in various states of completion) for C&C, RA, D2K, SS, TS, and RA2. Converting from OpenRA back to the original games is tricky because they have hardcoded size limits that are smaller than a lot of the maps that are made for the OpenRA mods. The map.bin part of our maps used to be binary compatible with TD, but this changed a long time ago first for supporting arbitrary sized maps, and then again more recently to add support for heightmaps. Link to comment Share on other sites More sharing options...
Tschokky Posted October 31, 2015 Share Posted October 31, 2015 So I found out someone had converted some of my MP maps to OpenRA-- which I thought was cool -- So you're telling me they had to recreate them tile by tile? sheesh! http://resource.openra.net/maps/1254/ I converted your Bushlands map for use with my C&C-RA game. I really love that map. Link to comment Share on other sites More sharing options...
MattAttack Posted November 2, 2015 Share Posted November 2, 2015 I converted your Bushlands map for use with my C&C-RA game. I really love that map. That's freakin awesome, dude! Yeah I have to admit I really like that map, too. I think I'm gonna find a way to use it in my campaign, also Link to comment Share on other sites More sharing options...
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