Boso Posted July 11, 2016 Share Posted July 11, 2016 scg = Allies scu = Soviets Link to comment Share on other sites More sharing options...
Iran Posted July 11, 2016 Share Posted July 11, 2016 https://github.com/Iran/ra303p-iran/blob/master/docs/features.md 58.Converted the "Counterstrike Missions" menu into a "Custom Missions" one. The "Aftermath Missions" menu has been converted into an "Expansions missions" one. The expansion missions will be displayed in this menu. The custom missions menu displays map files CMU01EA.INI up to CMU999EA.INI. Make sure the custom mission has OneTimeOnly= set to 'Yes' or the game will crash after showing the score screen or glitch up. Make sure the [basic] section of the map is at the top, or the game might not read it (this happens with all maps). Readme also has explains other features like mini-campaigns and embedding tutorial.ini text inside your map file. I haven't really sorted the feature list by feature type, I added extra map trigger actions but those actions are listed at the end of the readme files, stuff like launching nukes, building/selling buildings for Houses, iron curtain zones and other things were added, including IIRC triggers for adding money and changing houses for objects. Link to comment Share on other sites More sharing options...
Boso Posted July 12, 2016 Author Share Posted July 12, 2016 Thanks for the help dude Link to comment Share on other sites More sharing options...
Jacko Posted July 13, 2016 Share Posted July 13, 2016 https://github.com/Iran/ra303p-iran/blob/master/docs/features.md 58.Converted the "Counterstrike Missions" menu into a "Custom Missions" one. The "Aftermath Missions" menu has been converted into an "Expansions missions" one. The expansion missions will be displayed in this menu. The custom missions menu displays map files CMU01EA.INI up to CMU999EA.INI. Make sure the custom mission has OneTimeOnly= set to 'Yes' or the game will crash after showing the score screen or glitch up. Make sure the [basic] section of the map is at the top, or the game might not read it (this happens with all maps). Readme also has explains other features like mini-campaigns and embedding tutorial.ini text inside your map file. I haven't really sorted the feature list by feature type, I added extra map trigger actions but those actions are listed at the end of the readme files, stuff like launching nukes, building/selling buildings for Houses, iron curtain zones and other things were added, including IIRC triggers for adding money and changing houses for objects. I could never get any of those new triggers to fire properly. You got any examples I can clone? Link to comment Share on other sites More sharing options...
Messiah Posted July 14, 2016 Share Posted July 14, 2016 I could never get any of those new triggers to fire properly. You got any examples I can clone? guess you tried that with the cncnet .exe? download this one: http://iran.cnc-comm.com/ra/ otherwise, I highly recommend to try out discovert operations: https://forums.cncnet.org/index.php?topic=3068.15 mission "unseen in the mirror" features some of the new triggers, and "ra303p trigger test map" speaks for itself I tried several new triggers there, only the teleport one didn't work. Link to comment Share on other sites More sharing options...
Iran Posted July 14, 2016 Share Posted July 14, 2016 You need to use the exe from the portablera site, i don't think funky has them in the cncnet exe. R1,p1,p2,p3,R2,p1,p2,p3 Where R1 = Id, p1 = 1, p2 =2, p3 = 3, R2 = id.. Link to comment Share on other sites More sharing options...
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