adri0477 Posted August 3, 2016 Share Posted August 3, 2016 I would like to know what defines the range whre you can build? Sorry for dumb question, i am new to this game. Link to comment Share on other sites More sharing options...
SiRaLeX Posted August 3, 2016 Share Posted August 3, 2016 Well, BuildingTypes have a property called Adjacency. Why do you want to know that?! Link to comment Share on other sites More sharing options...
Nyerguds Posted August 3, 2016 Share Posted August 3, 2016 It's technically defined per building, but overall, if I remember correctly, it's a few cells for normal buildings and a bit farther for defense buildings. Link to comment Share on other sites More sharing options...
SiRaLeX Posted August 3, 2016 Share Posted August 3, 2016 It's 2 for most buildings. Naval, walls and some other can be placed farther. It's technically defined per building, Are you sure about that?! I already said that BuildingTypes, plural, have a property called Adjacency. Link to comment Share on other sites More sharing options...
Adam Posted August 3, 2016 Share Posted August 3, 2016 Depends which building buddy Link to comment Share on other sites More sharing options...
Nyerguds Posted August 4, 2016 Share Posted August 4, 2016 It's technically defined per building, Are you sure about that?! I already said that BuildingTypes, plural, have a property called Adjacency. Fairly sure it can be defined per building. It could in RA1, at least. But it's entirely possible RA2 added some higher classification to that, I dunno. Never modded that game. Link to comment Share on other sites More sharing options...
Ra2Nub Posted August 4, 2016 Share Posted August 4, 2016 Every building has their range indeed; saw mod maps before where you could build dumb buildings in unlimited range. Also a small tip but for whatever reason Gap Generator is the only defensive building (a building with 1 space) where you can build something near it. Don't know why and if it was done on purpose (by Westwood), but seeing you say you're new it may help you. Link to comment Share on other sites More sharing options...
Nyerguds Posted August 4, 2016 Share Posted August 4, 2016 It was done to prevent guard tower base crawling; building a line of buildings towards the enemy base is really hard to stop when each of these buildings can defend itself. Link to comment Share on other sites More sharing options...
SiRaLeX Posted August 4, 2016 Share Posted August 4, 2016 You guys are failing to see the point that there is absolutely no point to have it defined per building. Much rather it's defined per BuildingType, as I said in my first post; BuildingTypes, note, plural. :roll: What use does it have if an already placed building has some sort of unique Adjacency? It's not like you can move already placed buildings... Link to comment Share on other sites More sharing options...
Nyerguds Posted August 8, 2016 Share Posted August 8, 2016 As far as I know, Westwood never worked with overarching classes in their buildings. A "BuildingType" is just the blueprint for one type of building (like, "Refinery" or "Power Plant"), in contrast to the actual "Building" which is simply a specific instance of a building type when placed on the map. Link to comment Share on other sites More sharing options...
SiRaLeX Posted August 8, 2016 Share Posted August 8, 2016 Yes but the instance only anymore has health, location and few other properties including a reference to the Building/Vehicle/Aircraft/Unit/Infantry-Type. There's no point in copying things that don't change over and over. Even Westwood wasn't nearly as daft as to do that. Link to comment Share on other sites More sharing options...
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