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Build Range


adri0477
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It's 2 for most buildings. Naval, walls and some other can be placed farther.

 

It's technically defined per building,

 

Are you sure about that?! I already said that BuildingTypes, plural, have a property called Adjacency.

 

 

 

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It's technically defined per building,

Are you sure about that?! I already said that BuildingTypes, plural, have a property called Adjacency.

Fairly sure it can be defined per building. It could in RA1, at least. But it's entirely possible RA2 added some higher classification to that, I dunno. Never modded that game.

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Every building has their range indeed; saw mod maps before where you could build dumb buildings in unlimited range.

 

Also a small tip but for whatever reason Gap Generator is the only defensive building (a building with 1 space) where you can build something near it. Don't know why and if it was done on purpose (by Westwood), but seeing you say you're new it may help you.

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You guys are failing to see the point that there is absolutely no point to have it defined per building.

 

Much rather it's defined per BuildingType, as I said in my first post; BuildingTypes, note, plural.  :roll:

 

What use does it have if an already placed building has some sort of unique Adjacency? It's not like you can move already placed buildings...

 

 

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As far as I know, Westwood never worked with overarching classes in their buildings. A "BuildingType" is just the blueprint for one type of building (like, "Refinery" or "Power Plant"), in contrast to the actual "Building" which is simply a specific instance of a building type when placed on the map.

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Yes but the instance only anymore has health, location and few other properties including a reference to the Building/Vehicle/Aircraft/Unit/Infantry-Type.

 

There's no point in copying things that don't change over and over. Even Westwood wasn't nearly as daft as to do that.

 

 

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