TaxOwlbear Posted October 22, 2016 Share Posted October 22, 2016 Welcome Command & Conquer: Tiberian Sun - Firestrom! Firestorm is the expansion pack to Tiberian Sun and directly continues its story - which is a first. Previous C&C expansion packs where more lose, with no overarching story and single missions rather than a campaign. Anyway, let's recover the Tacitus. Also, the Kodiak is huuuuuuge now. GDI Mission 1: Recover the Tacitus Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 24, 2016 Author Share Posted October 24, 2016 This mission is yet another one where we evacuate civilians. It doesn't add much to the plot, but introduces some new Tiberium creatures, which is pretty cool. GDI Mission 2: Party Crashers Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 25, 2016 Author Share Posted October 25, 2016 This mission is once more not directly tied to the main plot, but does some more world building: In addition to Tiberium threatening to destroy the world, there is a lot of social unrest and tension between mutants and non-mutants. However, the power of friendship shall prevail. GDI Mission 3: Quell the Civilian Riot Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 26, 2016 Author Share Posted October 26, 2016 Let's resurrect the creepy homicidal AI - what could possibly go wrong? GDI Mission 4: In The Box Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 27, 2016 Author Share Posted October 27, 2016 With regards to looks, this is my favourite mission in the entire game. It looks amazing, and it's also one of the reason why I was disappointed with how Tiberium Wars looks like. GDI 5: Dogma Day Afternoon Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 28, 2016 Author Share Posted October 28, 2016 In a shocking twist of events, the obviously evil killer AI betrays us. Time to take it out! Which isn't all that easy because the start of this mission is rather random. Occasionally, CABAL sends something like half a dozen Tick Tanks and Mobile Artillery... or just a bunch of Buggies. GDI Mission 6: Escape from CABAL Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 29, 2016 Author Share Posted October 29, 2016 This mission brings us to Norway. It's rather lengthy, and taking out the CABAL bases is a bit of a pain. It's not particularly hard, though. GDI Mission 7: The Cyborgs Are Coming! Link to comment Share on other sites More sharing options...
TaxOwlbear Posted October 31, 2016 Author Share Posted October 31, 2016 In a uexpected twist of events, we find ourselves allied to the Brotherhood of Nod! At least until CABAL has been destroyed. GDI Mission 8: Factory Recall Link to comment Share on other sites More sharing options...
Nyerguds Posted October 31, 2016 Share Posted October 31, 2016 "Firestrom"? Link to comment Share on other sites More sharing options...
X3M Posted October 31, 2016 Share Posted October 31, 2016 Oh, cum on! It's just 1 Typo. Anyway, glad that you are uploading these. Although, I watch them directly lately in YouTube. So I am not really posting here any more. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 1, 2016 Author Share Posted November 1, 2016 "Firestrom"? Eh... no idea what your are talking about. Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 2, 2016 Author Share Posted November 2, 2016 The final GDI mission has a rough start. After that it's not that bad. There are several ways to take out CABAL's core. I didn't go with the default way because it's, quite frankly, tedious. GDI Mission 9: Core of the Problem Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 6, 2016 Author Share Posted November 6, 2016 On to the Nod campaign, where Anton Slavik is now our boss instead of the main character/commander. The Brotherhood of Nod is splintered once more, because of course it is. It always is. Nod Mission 1: Operation Reboot Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 7, 2016 Author Share Posted November 7, 2016 Now that CABAL has been reawakened, it's time to mutate some more people because something something Technology of Peace something. . Nod Mission 2: Seeds of Destruction Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 7, 2016 Author Share Posted November 7, 2016 This will be first and last time those damn Limpet Drones see any use! Nod Mission 3: Tratos' Final Act Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 9, 2016 Author Share Posted November 9, 2016 Once more, we move against the mutant (who are green instead of grey this time around). As usual, the mutants use technologies from both sides in addition to their own units. This really makes me wish they had included the mutants as a distinct faction. As for the mission itself, it's not all that difficult. There is a lot of Tiberium around, and Mobile Artillery all but guarantees our success. Nod Mission 4: Mutant Extermination Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 9, 2016 Author Share Posted November 9, 2016 This mission continues the main game tradition of having ultrashort Nod missions. Nod Mission 5: Escape from CABAL Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 11, 2016 Author Share Posted November 11, 2016 Now that CABAL has gone rogue, we need to capture an EVA unit to compensate. This mission can be a bit buggy, though it worked fine for me this time. Nod Mission 12: The Needs of the Many! Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 14, 2016 Author Share Posted November 14, 2016 In which we blow up CABAL's core. Or not. We aren't really sure. It's not a particularly difficult mission, given that you have access to some nice toys such as mobile artillery. CABAL's base also has several weak spots. The hardest part is probably trying to avoid blowing up the stupid relay station. Nod Mission 7: Determined Retribution Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 16, 2016 Author Share Posted November 16, 2016 While GDI takes out one of CABAL's main cyborg production facilities, we hunt down some harvesters... on a surprisingly green map. Nod Mission 8: Harvester Hunting Link to comment Share on other sites More sharing options...
TaxOwlbear Posted November 18, 2016 Author Share Posted November 18, 2016 Here is the final Nod mission. To compensate for the loss of our cyborg troops, we get access to Nod Elite Soldiers... which are pretty underwhelming. They are essentially just fancy riflemen. Overall, this mission isn't too difficult. The start is easier than the one in the final GDI mission, and after that, CABAL's doesn't sent anything that can't be stopped by Mobile Artillery, SAMs, or Obelisks. Except for his missiles, of course, but even those aren't too difficult to take out. Nod Mission 9: Core of the Problem Link to comment Share on other sites More sharing options...
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