nariac Posted October 29, 2016 Share Posted October 29, 2016 (edited) Hey everyone, realised I hadn't done a Nod mission for a while, so here's one for you! This is a very hard base assault mission, with a twist - it's not you assaulting the base, and it's not your base. How mysterious! You'll have to make use of very limited resources to carefully skirt around the edges of an enormous battlefield, and sometimes sneak through it, in order to help one of the warring factions defeat the other one for you. However you'll have to make judgement calls as to when to interfere in the course of the battle. Moving the front line forwards too early might prevent you from safely crossing the battlefield, but leaving it too late could result in GDI being too heavily damaged to mount a proper offensive. The Enemy of my Enemy Abbess Sarai has been waging a brutally effective campaign against GDI and its civilian sympathisers in Africa. Perhaps too brutal. Her excessive methods threaten to alienate the very people we are trying to win over. Her vision no longer aligns with Kane's, and she must be removed. However, executing such a successful commander would be bad for morale. Fortunately, GDI is mounting an attack on her base. Sabotage her defenses, and GDI will take care of our problem for us. Changelog: Changed the area around the Hands of Nod to give infantry more room Added a periodic airstrike with one A10 to help free up stuck infantry around the battlefield Fixed a potentially mission breaking problem with a chinook being destroyed before landing Hopefully stopped GDI accumulating absurd numbers of MRLS Enemy_v.3.zip Edited May 2, 2017 by nariac Link to comment Share on other sites More sharing options...
Messiah Posted October 29, 2016 Share Posted October 29, 2016 I once had the Idea with two factions battling each other too. One mission was my Scavengers map, but with only one hostile base. The other mission will be featured in Kilkakons mod. I'm curoius in which way you realize this mission! Link to comment Share on other sites More sharing options...
Darkstar387 Posted March 28, 2017 Share Posted March 28, 2017 Going to give this one a play through tonight, now that I have a life again. Link to comment Share on other sites More sharing options...
Darkstar387 Posted March 29, 2017 Share Posted March 29, 2017 Fnally played this one today. I loved this mission, plain and simple. It was smart, unique, and very fun to play. The puzzle elements were well thought out and the flow is spot on, excellent use of timed elements and looping triggers, I took a look at the inner workings of the mission after I beat it, only then did I realize how intricate this level really is. Masterfully done Nariac, masterfully done. Map Design: 5/5 Mission Structure: 5/5 Functionality: 5/5 Originality = 5/5 Challenge: 5/5 Final Grade: 100/100 (A++) Link to comment Share on other sites More sharing options...
nariac Posted March 29, 2017 Author Share Posted March 29, 2017 Fnally played this one today. I loved this mission, plain and simple. It was smart, unique, and very fun to play. The puzzle elements were well thought out and the flow is spot on, excellent use of timed elements and looping triggers, I took a look at the inner workings of the mission after I beat it, only then did I realize how intricate this level really is. Masterfully done Nariac, masterfully done. Map Design: 5/5 Mission Structure: 5/5 Functionality: 5/5 Originality = 5/5 Challenge: 5/5 Final Grade: 100/100 (A++) Thank you very much, that means a great deal to me. ^_^ Link to comment Share on other sites More sharing options...
Chimas Posted March 29, 2017 Share Posted March 29, 2017 I didn't finish it yet, I'm finding it with many different things to do all over the map, which is cool. Crossing that "avenue" is a good challenge. My only complain so far is the briefing itself. I like the story, but putting it in the briefing is not good. Mind you that I'm not trying to teach anything, you'll find the same problem in my first mission. Unfortunately the briefing is a "place" where giving more direct orders works better (and how to do it). Link to comment Share on other sites More sharing options...
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