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About nariac

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  1. (Wht)Trichotomy

    Looks beautiful. Only thing I can think of which might be an issue is that it looks like the bottom-right player has a bit more build room than the middle-left and top players have. Also might be a little bit too much tiberium. The fields in the outer ring areas which aren't occupied by players are quite long, maybe cut them in half so that harvesters won't go wandering really far. The field in the middle-right seems a prime culprit for a harvester getting really far away.
  2. You just described exactly how I play, especially in Supreme Commander which is my most recent RTS, I always build beautiful bases! I build them like I build the bases I put in my single-player missions. I also build walls. *nods* All buildings neatly arranged with queued production lines and transport aircraft assisting factories and all the other stuff you just can't do in player versus player. Maybe you and I could play co-operative versus the AI? Then we can build mutually supporting attractive bases! Or something.
  3. I came up with a way to get reinforced gunboats which shoot, the trick is to bring them in transported inside another unit. In theory this should work with anything - APCs, Chinooks, Hovercraft, C-10 Transport, but I found the best way was by Chinook as you have the most control over where the new gunboat will patrol. https://forums.cncnet.org/topic/5635-gdi-cry-me-a-river-single-player/ here's the map I built to showcase it, so you can check it out if you like. It's not hard to hide the place the Chinooks land the boats so the player will never see the trick used to make it work.
  4. Fortress of Arrogance (4pl - 3 vs 1)

    Oh, I never play multiplayer. I'm terrible at that. I just sometimes make multiplayer maps, but mostly singleplayer ones.
  5. Community Translation - Ukrainian Language Add-On

    Welcome back! I'm glad you're doing okay and that the project is going well. Flattered to be in the credits! Glad you enjoyed the mission I made for you. Looking forwards to seeing the video you made for it too! <3
  6. Just nod, smile, and back away slowly. It's the only way to be safe, and retain your sanity.
  7. Modifying A Classic

    Looks good to me.
  8. Tiberian Dawn - Green Death (Single Player)

    Don't get too excited, DS This is a mission from 2011!
  9. Allies in skirmish

    Some games have an "Allied Victory" box you have to tick when making the game, otherwise when your opposing team is defeated, your alliance breaks and you have to kill the remaining players, computer controlled or otherwise. Not sure if Tib Sun has that, might be worth checking.
  10. Missile Submarines can't attack boats?

    Just the way it works. They wanted you to use normal submarines to support your missile submarines. Although force-fire lets you get around that a bit. Players also force fire with cruisers to destroy submarines instead of escorting the cruisers with destroyers/gunboats.
  11. Hmm. Hopefully the mission still works fine with Multi6 changed to Neutral. I can't think of any reason why it shouldn't. And yeah the broken bridges have to be replaced because those tiles don't actually exist in the N64 version, only fixed bridges do. EDIT: Okay, so I reduced Neutral house starting credits to 0, gave them "ColorScheme=Nod", and changed the 2 Biolabs and the Temple to be owned by them, and it seems to be fine. Only issue is some of the civilian buildings now have a weird red tint. That could be changed by giving the civilian buildings to GDI, though.
  12. Oh, that pointed out something which shouldn't be possible! Made some changes to the mission. Thanks for testing!
  13. C&C95 v1.06c revision 4?

    It's sort of a chicken and the egg problem though, one of those things has to happen first. The editors can't be patched to add new tiles until the new tiles exist, but if people can't easily add the new tiles without an editor, what's the incentive to add new tiles? Hex editing is our friend here. It's a workable stopgap which will let us use the new tiles until some kind soul decides to edit the editors to be able to easily place them.
  14. Heya, time for a Nod mission. You start in a section of your formerly massive base, which has been split up by a GDI attack. You have to retake and hold each section in turn until you can rebuild your forces and take the fight to GDI. You get access to all of Nod's toys in this mission, even Chem-warriors, but you have to earn the good stuff by taking back what's yours! On an unrelated note, I'm particularly proud of the power plant in the bottom right of the second screenshot. That's Nod engineering for you, holding together no matter what! Divide and Conquer GDI has launched a devastating attack upon Temple Prime. The base is crippled and the bridges linking it together have been destroyed. Reinforcements we sent have been intercepted and destroyed, with the exception of a single Commando. You must find a way to regain control of the base sections while holding off GDI, then take the fight to them. Temple Prime has access to all our assets. Use them. Changelog: Changed some GDI unit behaviour to sticky to prevent them revealing a section of your base too soon. Rearranged base layout a little bit. DaC v.3.zip