mikes Posted May 28, 2017 Posted May 28, 2017 (edited) C&C95 - the chem warrior is kinda useless by virtue of its high tech level, even though they are kinda cool. I guess it's kind of a testamanent to C&C95's good balance that practically all of the mainstream units are good in certain situations. Even mammoths are useful in SP as damage sponges. RA - Yak, MRJ, MGG; but basically anything other than the 3 main tanks and V2's is pretty useless. Rangers? pointless when a 1tnk is £100 more. Shock troopers cost the same as a heavy and get massacred by artillery; so why would you ever build one? Tesla tanks cost almost the same as 2 heavy tanks and 1 V2 will kill one. I swear I've seen one taken out in a single Artillery shot. Mammoths too slow. MAD tank too situational outside of amusing yourself by detonating 3 against the AI. Ren - the tiberium auto rifle (the Sydney character) was pretty useless. It shot slow moving tib clouds that did next to no damage against tanks; a basic rifleman could take one out. Edited May 28, 2017 by mikes ren
_Razier Posted June 1, 2017 Posted June 1, 2017 Most useless unit of all time goes to "Rig", although they look cool when unpacking, helping repairing units, and mobile-friendly defense and so on, but they are damn slow, they are barely usable on the battlefield
Plokite_Wolf Posted June 1, 2017 Posted June 1, 2017 1 hour ago, _Razier said: Most useless unit of all time goes to "Rig", although they look cool when unpacking, helping repairing units, and mobile-friendly defense and so on, but they are damn slow, they are barely usable on the battlefield https://www.gamereplays.org/kaneswrath/portals.php?show=page&name=kanes-wrath-tip-of-the-week-113
X3M Posted June 1, 2017 Posted June 1, 2017 If we are going to nitpicking on C&C3 units. Then I select the buzzers. Man, are they weak in light of their purpose.
X3M Posted June 2, 2017 Posted June 2, 2017 11 hours ago, Plokite_Wolf said: They still beat drafted Awakened scouts. Well... yeah. But what would you select as the worst C&C3 unit?
Plokite_Wolf Posted June 2, 2017 Posted June 2, 2017 On 23. 04. 2017. at 11:51 PM, Plokite_Wolf said: Tiberium Wars - Mothership. While it packs quite a punch, it's too slow and tough to get where it needs to be, plus you have to consider friendly fire. Kane's Wrath - Ravager. As much as I love their idea, they're too expensive for an anti-infantry infantry unit with an ability that requires them to approach a likely guarded Tiberium field.
ore_truck Posted June 3, 2017 Posted June 3, 2017 On 28/05/2017 at 9:42 PM, mikes said: Shock troopers cost the same as a heavy and get massacred by artillery; so why would you ever build one? Because people rarely build artillery and those guys are good vs tanks. They're the closest thing to a walking tank that comes out of a barracks.
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