AchromicWhite Posted October 21, 2017 Share Posted October 21, 2017 (edited) A rush style map. Small , close start positions. A defending player can try to hold the passages with units, forcing their opponent to go around, buying them a few extra seconds. There's some area to help protect a few key structures where you start. There's also a backdoor "tube" into both bases. Which you could either use to attack through, or escape through after a hit and run attack. Not tested yet, so I'm interested to know how it'll play out. Download:(Wht)RushDownRampage.bin (Wht)RushDownRampage.ini Edited October 21, 2017 by AchromicWhite Link to comment Share on other sites More sharing options...
weaveR Posted October 22, 2017 Share Posted October 22, 2017 Good man your much more good at making good maps than I am keep up the good work! Link to comment Share on other sites More sharing options...
weaveR Posted October 22, 2017 Share Posted October 22, 2017 Apparently my name is a "bad" username and so is "bill" on my other computer lol weaveR lieks tubes! Link to comment Share on other sites More sharing options...
weaveR Posted October 22, 2017 Share Posted October 22, 2017 weaveR <3's christians Link to comment Share on other sites More sharing options...
Messiah Posted October 23, 2017 Share Posted October 23, 2017 hm, a third player at south might be interesting? Link to comment Share on other sites More sharing options...
AchromicWhite Posted October 23, 2017 Author Share Posted October 23, 2017 45 minutes ago, Messiah said: hm, a third player at south might be interesting? I've been looking to make a good 3 player map for a while... May or may not ever happen, though. It's trickier than it looks; like, to do it REALLY well. Link to comment Share on other sites More sharing options...
Ferret Posted January 6, 2019 Share Posted January 6, 2019 Download is on my workshop: HERE! 1 Link to comment Share on other sites More sharing options...
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