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Posted (edited)

A rush style map.
Small , close start positions.

A defending player can try to hold the passages with units, forcing their opponent to go around, buying them a few extra seconds. There's some area to help protect a few key structures where you start.

There's also a backdoor "tube" into both bases. Which you could either use to attack through, or escape through after a hit and run attack.

Not tested yet, so I'm interested to know how it'll play out.
posted image

Download:
(Wht)RushDownRampage.bin
 

(Wht)RushDownRampage.ini

Edited by AchromicWhite
Posted
45 minutes ago, Messiah said:

hm, a third player at south might be interesting?

I've been looking to make a good 3 player map for a while... 
May or may not ever happen, though. It's trickier than it looks; like, to do it REALLY well.

  • 1 year later...

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