AchromicWhite Posted October 21, 2017 Posted October 21, 2017 (edited) A rush style map. Small , close start positions. A defending player can try to hold the passages with units, forcing their opponent to go around, buying them a few extra seconds. There's some area to help protect a few key structures where you start. There's also a backdoor "tube" into both bases. Which you could either use to attack through, or escape through after a hit and run attack. Not tested yet, so I'm interested to know how it'll play out. Download:(Wht)RushDownRampage.bin (Wht)RushDownRampage.ini Edited October 21, 2017 by AchromicWhite
weaveR Posted October 22, 2017 Posted October 22, 2017 Good man your much more good at making good maps than I am keep up the good work!
weaveR Posted October 22, 2017 Posted October 22, 2017 Apparently my name is a "bad" username and so is "bill" on my other computer lol weaveR lieks tubes!
Messiah Posted October 23, 2017 Posted October 23, 2017 hm, a third player at south might be interesting?
AchromicWhite Posted October 23, 2017 Author Posted October 23, 2017 45 minutes ago, Messiah said: hm, a third player at south might be interesting? I've been looking to make a good 3 player map for a while... May or may not ever happen, though. It's trickier than it looks; like, to do it REALLY well.
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