Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
AchromicWhite

(Wht)Rush Down Rampage

Recommended Posts

A rush style map.
Small , close start positions.

A defending player can try to hold the passages with units, forcing their opponent to go around, buying them a few extra seconds. There's some area to help protect a few key structures where you start.

There's also a backdoor "tube" into both bases. Which you could either use to attack through, or escape through after a hit and run attack.

Not tested yet, so I'm interested to know how it'll play out.
posted image

Download:
(Wht)RushDownRampage.bin
 

(Wht)RushDownRampage.ini

Edited by AchromicWhite

Share this post


Link to post
Share on other sites

Apparently my name is a "bad" username and so is "bill" on my other computer lol weaveR lieks tubes!

Share this post


Link to post
Share on other sites
45 minutes ago, Messiah said:

hm, a third player at south might be interesting?

I've been looking to make a good 3 player map for a while... 
May or may not ever happen, though. It's trickier than it looks; like, to do it REALLY well.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...