Ferret Posted February 6, 2018 Share Posted February 6, 2018 Terrain All units travel at the same speed no matter the surface. Macro Universal build time back to default. Special Weapons Nuke cooldown greatly increased. Also increased damage to 9999 from 2500. Warheads SA and HE damage significantly reduced against concrete armor types. Silo Storage capacity decreased to 350 from 2500. Construction Yard Storage capacity increased to 500 from 0. Refinery No longer stores money. Bio-research Laboratory No longer stores money. Cost increased to 4000 from 2500. Tech Center No longer stores money. Cost increased to 4000 from 2500. Neutral FCOM No longer depletes power when captured. Concrete Wall Increased durability. Turret Increased HP to 750 from 400. Damage increased to 70 from 55. AA Gun Damage increased to 55 from 30. Weapon range decreased to 8 from 10. Minigunner HP increased to 80 from 55. Rocket Soldier HP increased to 50 from 35. Mechanic Both factions have access after a Service Depot is built. MLRS Cost reduced to 750 from 800. ROF increased to 25 from 75. Warhead changed to AP from HE. HP increased to 250 from 110. Armor type changed to heavy. APC Cost increased to 750 from 600. HP increased to 500 from 400. Now fires an HE cannon. Harvester Speed increased to 9 from 4. No changes were made. Flame Turret Now is able to shoot over walls. No changes were made. Rocket Tank Corps now have access to the Rocket Tank. Cost increased to 650 from 500. Yak Strider Damage decreased to 45 from 90. Cost reduced to 1500 from 2500. Flame Tank Fixed sight range. Light Tank Cost increased to 800 from 600. Damage increased to 35 from 30. HP increased to 600 from 400. Speed increased to 5 from 4. Armor type is now concrete. V2 Rocket Launcher Cost increased to 1000 from 750. HP increased to 250 from 100. Apache HP increased to 250 from 150. Tesla Tank HP increased to 1000 from 750. Armor type is now concrete. No changes were made. No changes were made. No changes were made. Medium Tank Cost increased to 1000 from 800. Damage increased to 45 from 40. HP increased to 750 from 475. Armor type is now concrete. Mammoth Tank HP increased to 950 from 850. Damage increased to 55 from 50. No longer has a secondary attack. Armor type is now concrete. Orca HP increased to 250 from 190. Cost decreased to 1000 from 1200. Damage increased to 60 from 40. Artillery Cost increased to 1250 from 800. HP increased to 250 from 100. Nuclear Mine Layer New unit after Bio. Costs 1000 credits. Has 1 mine to lay down before needing to rearm at a Service Depot. The mine is a nuke that sets off once an enemy unit travels near it. Stealth Tank Talon now has access to the Stealth Tank after the Radar Dome is complete. No changes were made. Bug Fixes FCOM depleting power once captured. Known Bugs None. Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 7, 2018 Share Posted February 7, 2018 MLRS sounds sick now. Air was the one thing I felt was a bit too strong in this... Can't wait to see it now. We've had some amazing games, I hope this mod gets more and more views. I have to hand it to you, you've really done an amazing job with this mod. 1 Link to comment Share on other sites More sharing options...
Ferret Posted February 7, 2018 Author Share Posted February 7, 2018 1 hour ago, AchromicWhite said: MLRS sounds sick now. Air was the one thing I felt was a bit too strong in this... Can't wait to see it now. We've had some amazing games, I hope this mod gets more and more views. I have to hand it to you, you've really done an amazing job with this mod. Yeah, me and Lovehandles did some play testing with the new MLRS and it's a lot better now. At first, once we settled things down with figuring out how to deal with infantry in the start. Now it has become more about air. Although even then, as we play more, we're starting to figure out how to defeat air as well. It's absolutely a great dynamic so far, and I love it. I really hope the mod does start to pick up some more players as well. And cheers to that! Link to comment Share on other sites More sharing options...
AchromicWhite Posted February 7, 2018 Share Posted February 7, 2018 If you get like flame tanks, you can push through infantry before air/artillery gets up. 1tnk/ftnk is stronger than it sounds. 1 Link to comment Share on other sites More sharing options...
Iran Posted February 8, 2018 Share Posted February 8, 2018 any videos? Link to comment Share on other sites More sharing options...
X3M Posted February 8, 2018 Share Posted February 8, 2018 Will you be making a single player campaign? Link to comment Share on other sites More sharing options...
Ferret Posted February 9, 2018 Author Share Posted February 9, 2018 16 hours ago, Iran said: any videos? Yeah, there's some on my channel. Although not as of late. 14 hours ago, X3M said: Will you be making a single player campaign? I could do a write-up of the story, but other than an actual campaign. That isn't in the works nor will it be in the near future. Link to comment Share on other sites More sharing options...
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