Jump to content

[C&C95] 004dadd1 memory issue solved

Guest cncNetServer

Recommended Posts

I have found a solution to the issue which causes the game to crash mid-way (multiplayer), it is due to a particular buffer being too small a size to handle the massive amounts of units/etc that can be generated during a game (specially 5-6 player or no bases 50 unit skirmish).


data:005085BC    dword_5085BC    dd 12288000


Is the source of the problem.


Changing the pre-set amount * 6 (to account for much more then is possible) solves this long-standing bug (no idea when it came in, 1.06 perhaps?).


data:005085BC    dword_5085BC    dd 73728000


This will only fix the crash during gameplay. There is another crash which occurs after the game and probably by a similar cause:


location 004dadd1.


Link to comment
Share on other sites

Hex line: 000F03BC


hmm... did anyone already find the Explosive-crate bug crash on C&C95? i remeber those, but i do not get it anymore, probably it has already been fixed.



i do not remember about a crash mentioning 004dadd1... do you guys know when it happens?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...