Myg Posted February 25, 2011 Share Posted February 25, 2011 I have found a solution to the issue which causes the game to crash mid-way (multiplayer), it is due to a particular buffer being too small a size to handle the massive amounts of units/etc that can be generated during a game (specially 5-6 player or no bases 50 unit skirmish). data:005085BC dword_5085BC dd 12288000 Is the source of the problem. Changing the pre-set amount * 6 (to account for much more then is possible) solves this long-standing bug (no idea when it came in, 1.06 perhaps?). data:005085BC dword_5085BC dd 73728000 This will only fix the crash during gameplay. There is another crash which occurs after the game and probably by a similar cause: location 004dadd1. Link to comment Share on other sites More sharing options...
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