BILLYREDNECK34 Posted October 16, 2018 Share Posted October 16, 2018 I'm having trouble modding the primary weapon of the E1 Light Infantry. I changed the Primary=Minigun to Primary=LtRail as a mini experiment of sorts but nothing happened. The Light Infantry are still using the Minigun. I then tried modifying the Minigun damage stat but the Light Infantry still did the same amount of damage. Is this some form of hard coding or is there another category or stat that I need to change? Link to comment Share on other sites More sharing options...
Holland Posted October 22, 2018 Share Posted October 22, 2018 (edited) Weird Billy, it should work if you did it right. Did you use the map file to make edits? Are you using the right spaces between lines in your mapfile like this: empty line, unit code line, edit line, empty line. Are you using [E1] ? Are you playing the right map? Also, If your testing it in multiplayer you have to restart the client.(no need in skirmish). Can you copy paste the edits you made over here? Or better upload the map here if it still doesnt work Edited October 22, 2018 by Holland Link to comment Share on other sites More sharing options...
BILLYREDNECK34 Posted October 23, 2018 Author Share Posted October 23, 2018 I’ve been coding in rules.ini and doing tests using gdi mission 1. I should’ve been clearer about that. The only edit I made to the entry was the ‘Primary=‘ followed by a ‘; was Minigun’ comment. Link to comment Share on other sites More sharing options...
Holland Posted October 23, 2018 Share Posted October 23, 2018 The gdi mission map could probably have its own rules. Just edit those Link to comment Share on other sites More sharing options...
BILLYREDNECK34 Posted October 27, 2018 Author Share Posted October 27, 2018 I don’t know why i didn’t think of that. Thank you. 1 Link to comment Share on other sites More sharing options...
Holland Posted October 27, 2018 Share Posted October 27, 2018 I've never tried to edit a mission from campaign tho, if those files are in tibsun.mix you'll need xcc mixer to extract it and put it back after edit, but they might already be extracted, not sure actually. Link to comment Share on other sites More sharing options...
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