chem Posted December 27, 2018 Share Posted December 27, 2018 (edited) Lets say you cant rely on turrets hon etc and you have to face GDI head on and they have lots of med tanks and troops. Maybe even mammoths. Usually I almost solely rely on light tanks, because they can efficiently and quickly kill the troops and they are good vs tanks too even if they are inferior in efficiency vs GDI meds, I find their numbers and ease of focus fire for nod and not so much for GDI I find them still worthy for tank battles vs GDI meds. I back up the light tanks with bazookas and a much lesser amount of flamers too. But its predominantly tanks. I find bikes a waste, because they die so easily cant handle troops, are inferior to bazookas vs armour, and they tend to speed ahead away from the slow moving mix, and die early. I rarely find meds alone they are always backed up by troops so I just use bikes separately for harvester hunting and strikes on buildings etc Buggies I find are a nice distraction to make focus fire even harder for GDI and add a little to the damage when they are not under fire. Something about them bulking out the group seems effective? Artillery are useful vs troops and im not sure but the spash damage they have seems to work better in combination with other types of damage, even vs tanks its like the different warheads compliment and enhance each other when you mix them, up, but anyway artillery are ok has its uses but I tend to leave them out because I just want more tanks due to fear of the dreaded meds. __________ So anyway in short I use, light tanks and bazookas predominantly, the light tanks to handle troops and tanks the bazookas to boost the efficiency of the weak light tank to med or even mammoth tank ratio of damage. Should I have everything in a big mix? Liike every single unit all mixed together? Is that really more efficient? How can I improve on what im currently doing? (without relying on turrets hon and lazers) Edited December 27, 2018 by chem 1 Link to comment Share on other sites More sharing options...
cn2mc Posted December 27, 2018 Share Posted December 27, 2018 SSMs kill off troops and make everything, especially bikes, more effective. Bikes are better off in a different group, flanking the enemy, picking off tanks that are out of position, etc. At $300 buggies are good fodder, yes. But they're better used in a separate group, like the bikes, to delay the GDI force by sniping men and by trying to get the tanks out of formation so you can pick them off more easily with the bikes. In an engagement like this you can afford to lose a bike and a buggy if you manage to kill a tank in return. Even if you trade bad, you still slowed the push and probably sniped some men along with the tank. And GDI can't just roll a new tank up to the front like you can do with bikes and buggies, because you can snipe it if it moves alone with no escort. You basically want to stretch out the GDI tanks into a line. Pick at the back with bikes and buggies and hammer the front with the light tanks and infantry. 1 Link to comment Share on other sites More sharing options...
X3M Posted December 27, 2018 Share Posted December 27, 2018 As strange as it sounds. I support my LT with bazooka. But also with Obelisks walled in. I am assuming a camping match here. Where the resources are depleted. And GDI is on the attack. Tanks only here. Once I spot infantry. SSM is the best choice. They are the least dangerous to your own troops. I find buggies as fodder a valid option for medium sized armies. I dunno, 10 to 20 tanks or so?? But later on, a purer army is better. Thus only bazooka and LT. For every fodder buggy, you could have a bazooka. Bike's are indeed for hit and run tactics. I once tested with... forgot who it was. But we discovered that about 8 bikes is the max for picking off squadrons of "5" tanks. Less tanks? Bikes! More tanks? The situation that you are describing in your post. PS. Chem, check my AoW3 post. If you have not installed the game yet. There is a link there for your mobile phone. You would directly be linked to my account. No need to search me. And perhaps you could even join our clan asap. 1 Link to comment Share on other sites More sharing options...
chem Posted December 28, 2018 Author Share Posted December 28, 2018 (edited) On 12/27/2018 at 3:39 PM, X3M said: As strange as it sounds. I support my LT with bazooka. But also with Obelisks walled in. I am assuming a camping match here. Where the resources are depleted. And GDI is on the attack. Tanks only here. Once I spot infantry. SSM is the best choice. They are the least dangerous to your own troops. I find buggies as fodder a valid option for medium sized armies. I dunno, 10 to 20 tanks or so?? But later on, a purer army is better. Thus only bazooka and LT. For every fodder buggy, you could have a bazooka. Bike's are indeed for hit and run tactics. I once tested with... forgot who it was. But we discovered that about 8 bikes is the max for picking off squadrons of "5" tanks. Less tanks? Bikes! More tanks? The situation that you are describing in your post. PS. Chem, check my AoW3 post. If you have not installed the game yet. There is a link there for your mobile phone. You would directly be linked to my account. No need to search me. And perhaps you could even join our clan asap. Thanks for the advice and the invite X3M, it means alot but im so addicted to cnc1 I don't even want to play any other game, AOW sounds like an awesome RTS but I cant and don't want to break my cnc1 addiction, do you know how it is? Thanks X3M bro! Edited December 28, 2018 by chem 1 Link to comment Share on other sites More sharing options...
chem Posted December 28, 2018 Author Share Posted December 28, 2018 On 12/27/2018 at 12:09 PM, cn2mc said: SSMs kill off troops and make everything, especially bikes, more effective. Bikes are better off in a different group, flanking the enemy, picking off tanks that are out of position, etc. At $300 buggies are good fodder, yes. But they're better used in a separate group, like the bikes, to delay the GDI force by sniping men and by trying to get the tanks out of formation so you can pick them off more easily with the bikes. In an engagement like this you can afford to lose a bike and a buggy if you manage to kill a tank in return. Even if you trade bad, you still slowed the push and probably sniped some men along with the tank. And GDI can't just roll a new tank up to the front like you can do with bikes and buggies, because you can snipe it if it moves alone with no escort. You basically want to stretch out the GDI tanks into a line. Pick at the back with bikes and buggies and hammer the front with the light tanks and infantry. Thanks alot cn2mc you just upped my game once again really appreciated! Its awesome you are training people too in the game, noobs are a problem for making team games. Also your advice and whites on map making is having an effect on my maps , over time less and less junk will be in the system and more and more balanced well designed maps will be out there since ive been listening to what you guys advise. I wouldn't mind if all my maps were deleted off the system so then I can release only the best ones ive made that are well balanced good looking etc but hopefully in time that wont be necessary as the lesser ones gradually phase out Link to comment Share on other sites More sharing options...
AchromicWhite Posted December 29, 2018 Share Posted December 29, 2018 The tanks become a lot worse once the infantry is dealt with. A single apache can stop reinforcements, if you have really good APM. Light tanks don't beat grens so much as grens don't kill light tanks, and grens are likely to be moving with a GDI army, simply because tank production is slow, and money still needs to be spend on the push... GDI can choose rocket men, but they're much slower and don't keep up with the tanks. If your bikes are rushing ahead of your army, when a main engagement is happening, I'd say that's not a unit issue, that's a control issue. Use separate groups. I'm confused as to why people are confuzzled about rocket soldiers being good vs tanks. They're used all the time in GDI v GDI to supplement tanks... it's just a matter of getting a good position with them, in relation to your own grens and enemy grens so that they don't all die to 2 grenades before the battle happens. I don't usually find artillery great vs infantry, I think SSM is much better (but not always available), and that artillery is much better vs light vehicles. The timing of the attack has a lot to do with it, too. Just as GDI deals with bike buggy differently in the earlier parts of the game, than the later parts; what technology is available and what production you have play a big part in it all. I think bikes are a hot unit, but just need to be kept away from grens. I think grens are not respected enough for what they can do. People don't like to spend up on anti-infantry... a single flamer man has won many matches. 1 Link to comment Share on other sites More sharing options...
chem Posted December 30, 2018 Author Share Posted December 30, 2018 (edited) On 12/29/2018 at 9:52 AM, AchromicWhite said: The tanks become a lot worse once the infantry is dealt with. A single apache can stop reinforcements, if you have really good APM. Light tanks don't beat grens so much as grens don't kill light tanks, and grens are likely to be moving with a GDI army, simply because tank production is slow, and money still needs to be spend on the push... GDI can choose rocket men, but they're much slower and don't keep up with the tanks. If your bikes are rushing ahead of your army, when a main engagement is happening, I'd say that's not a unit issue, that's a control issue. Use separate groups. I'm confused as to why people are confuzzled about rocket soldiers being good vs tanks. They're used all the time in GDI v GDI to supplement tanks... it's just a matter of getting a good position with them, in relation to your own grens and enemy grens so that they don't all die to 2 grenades before the battle happens. I don't usually find artillery great vs infantry, I think SSM is much better (but not always available), and that artillery is much better vs light vehicles. The timing of the attack has a lot to do with it, too. Just as GDI deals with bike buggy differently in the earlier parts of the game, than the later parts; what technology is available and what production you have play a big part in it all. I think bikes are a hot unit, but just need to be kept away from grens. I think grens are not respected enough for what they can do. People don't like to spend up on anti-infantry... a single flamer man has won many matches. Awesome advice, thanks White I really appreciate it! Thanks coach! Oh just 1 thing White expect some of the trolls you know the ones, to try and create a rift between me and people in here, and between people in general , you know the silly stuff they get up to, im just saying im not a part of it even if they try to make it look that way... Edited January 1, 2019 by chem Link to comment Share on other sites More sharing options...
AchromicWhite Posted January 2, 2019 Share Posted January 2, 2019 If people are legitimately trolling, for prolonged periods of time, harassing etc, they should be reported. Link to comment Share on other sites More sharing options...
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