V3x Posted June 15, 2019 Posted June 15, 2019 Does anyone know how to make the sandbags on your side in game. For example vehicles won't drive over them etc. Thanks.
McPwny Posted June 15, 2019 Posted June 15, 2019 i dont think thats possible. in multiplayer a player cant own pre-placed buildings, and sandbags are structures which are immediately converted to overlay on map load. you could try a trigger with event being the default fire immediately and action being change house→player house, and attach that to each and every sand bag building to see if for some dumb reason triggers are read and fired before buildings in map load, but they probably arent tbh. 1
V3x Posted June 15, 2019 Author Posted June 15, 2019 (edited) Okey thanks for your answer. But any idea how too do for singleplayer? Edited June 15, 2019 by V3x
McPwny Posted June 16, 2019 Posted June 16, 2019 i just fired up the editor and checked, pre-assigning houses to wall buildings works fine in single player. i also got it to work via trigger action, so try it out.
V3x Posted June 16, 2019 Author Posted June 16, 2019 For some reason I don't get it too work. Could you maybe give me a step by step guide on how too do it. Would be much appreciated.
McPwny Posted June 16, 2019 Posted June 16, 2019 its a real simple trigger thats going to look exactly like this and then in the third one your going to put the house (singleplayer), or <player @> (multiplayer) or whatever that tag in ra2 is. im using finalTI but its all the same editor. then your going to have to attach that to every single sandbag.
V3x Posted June 16, 2019 Author Posted June 16, 2019 Im doing it but it still don't work. The sandbags still belongs too the neutral player. But it works on buildings but just not the sandbags and walls.
Tutankhamun Posted June 16, 2019 Posted June 16, 2019 what do you mean by this? I can make a code of ini for sandbags are able to construct and uncrushable did you mean like this?
V3x Posted June 16, 2019 Author Posted June 16, 2019 Im looking for uncrushable sandbags yes, like in the first allied campaign in New York. But I don't necessary need them too be buildable for the player or the computer. But I guess you have too edit the map file or something and cant do it in the editor.
McPwny Posted June 16, 2019 Posted June 16, 2019 sure you can. just take these keys and put them in you INI editor under edit→ini like so GASAND Crushable=no just avoid doing extensive modding via this ini editor, as you can break a map with a faulty ini input. maby even back up your map. 2
Fu3lman Posted June 17, 2019 Posted June 17, 2019 Not to hijack the thread, but can/should the INI Editor (keys) be used to add proper creator names to maps... for CNCNet client, for example?
McPwny Posted June 18, 2019 Posted June 18, 2019 i think thats done by going to the entry that says Basic and adding a key that says Author=name here which is irrelevantly enough, one of the few INI flags you can set thats not from rules.ini 2
Fu3lman Posted June 18, 2019 Posted June 18, 2019 17 hours ago, McPwny said: i think thats done by going to the entry that says Basic and adding a key that says Author=name here which is irrelevantly enough, one of the few INI flags you can set thats not from rules.ini This worked perfectly. Thanks! 1
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