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V3x

Final Alert 2 Help (Sandbags)

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Does anyone know how to make the sandbags on your side in game. For example vehicles won't drive over them etc. Thanks.

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i dont think thats possible.  in multiplayer a player cant own pre-placed buildings, and sandbags are structures which are immediately converted to overlay on map load. you could try a trigger with event being the default fire immediately and action being change house→player house, and attach that to each and every sand bag building to see if for some dumb reason triggers are read and fired before buildings in map load, but they probably arent tbh.

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Posted (edited)

Okey thanks for your answer. But any idea how too do for singleplayer?

Edited by V3x

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i just fired up the editor and checked, pre-assigning houses to wall buildings works fine in single player. i also got it to work via trigger action, so try it out.

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For some reason I don't get it too work. Could you maybe give me a step by step guide on how too do it. Would be much appreciated.

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its a real simple trigger thats going to look exactly like this 
posted image

posted image

posted image

and then in the third one your going to put the house (singleplayer), or <player @> (multiplayer) or whatever that tag in ra2 is. im using finalTI but its all the same editor.
then your going to have to attach that to every single sandbag.
posted image

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Im doing it but it still don't work. The sandbags still belongs too the neutral player. But it works on buildings but just not the sandbags and walls.

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what do you mean by this? 

I can make a code of ini for sandbags are able to construct and uncrushable did you mean like this?

 

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Im looking for uncrushable sandbags yes, like in the first allied campaign in New York. But I don't necessary need them too be buildable for the player or the computer. But I guess you have too edit the map file or something and cant do it in the editor.

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sure you can. just take these keys and put them in you INI editor under edit→ini like so

GASAND

Crushable=no

posted image

posted image

just avoid doing extensive modding via this ini editor, as you can break a map with a faulty ini input. maby even back up your map.

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Not to hijack the thread, but can/should the INI Editor (keys) be used to add proper creator names to maps... for CNCNet client, for example?

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i think thats done by going to the entry that says
Basic 
and adding a key that says
Author=name here

which is irrelevantly enough, one of the few INI flags you can set thats not from rules.ini
posted image

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It works now. Thanks a lot.

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17 hours ago, McPwny said:

i think thats done by going to the entry that says
Basic 
and adding a key that says
Author=name here

which is irrelevantly enough, one of the few INI flags you can set thats not from rules.ini
posted image

This worked perfectly. Thanks!

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