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Grant

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Everything posted by Grant

  1. Grant

    Kaboom after game launch

    Issue logged - https://github.com/CnCNet/xna-cncnet-client/issues/21 Tried non-ra2 mode? There will be a new update available tonight that will resolve this. In the meantime, you can delete this file: C:\Program Files (x86)\Red Alert 2\EXCEPT.TXT'
  2. The log shows it, how many custom maps do you have in your custom maps folder? I need to add more debugging to the map renderer, it could be it's failing on a custom map somewhere.
  3. Grant

    Kaboom after game launch

    Issue logged - https://github.com/CnCNet/xna-cncnet-client/issues/21 Tried non-ra2 mode?
  4. We're actually not sure what could be causing this. The log looks fine. Are your video drivers up-to-date?
  5. Map rendering will take a while to render every map, give it some time, check for instance - the first map in the list and that should have rendered. If not, please upload client.log
  6. [*]Go to https://downloads.cncnet.org/updates/yr/version Upload to the forum [*]Go to your game directory, and also upload a file called version
  7. Client.log file please, find it in your cncnet directory in a folder called Client
  8. Can you upload client.log - found in your game directory in a folder called Client
  9. This topic has been moved to Client 3.0. [iurl]https://forums.cncnet.org/index.php?topic=6947.0[/iurl]
  10. It helps if you don't make duplicate topics. It's harder to track. https://forums.cncnet.org/index.php?topic=6947.0
  11. Grant

    MOVED: update error

    This topic has been moved to Client 3.0. [iurl]https://forums.cncnet.org/index.php?topic=6939.0[/iurl]
  12. Also you can adjust the resolution of the client/put it into full screen mode within the client options.
  13. Hello - which game are you trying to play?
  14. Version 3.0.38 Fixed Map Transfers failing to load map after downloading Map Rendering startup logic improved Rampastring: Startup hang on lots of custom maps, improved Rampastring: Custom maps should load roughly twice as fast Rampastring: Fixed Memory leak when loading custom maps Rampastring: Improved message when a player attempts to join a game or other channel that they're banned from Rampastring: Fixed duplicate notification when a player has been kicked from a game room Rampastring: Implemented banning on game channels on CnCNet Rampastring: Selected item on game list is now retained when more games are added Rampastring: Selected games are now highlighted Version 3.0.39 Potential fix for incompatible game message
  15. Thanks man, that was the ticket.
  16. Try the latest update 3.0.39
  17. Logged an issue: https://github.com/CnCNet/xna-cncnet-client/issues/18
  18. Status Update: CnCNet Yuri's Revenge Online - Map transfers Status: Fix released 3.0.38 We are aware of a problem with Map transfers not completing. We're looking into this issue and will have a fix out soon. The team is working hard to rectify. You can follow the status of the update in this topic. We will notify you again when there is a new update that will fix this.
  19. Could you upload the client.log for this now (to see where it's getting stuck). Sorry you're getting these issues, hopefully we can get you back online soon!
  20. Grant

    win7 X64 black screen

    Didn't actually answer my question? If you look at options, what does the renderer say?
  21. Try renaming ddraw.dll to ts-ddraw.dll and placing back in Resources. I don't understand and nor does Rampastring, you will need to google some solutions on why this is happening.
  22. Issue logged, have you tried what it says in the dialog? Have you tried updating your video drivers? https://github.com/CnCNet/xna-cncnet-client/issues/16
  23. Could you upload your client.log file when this occurs? You can find it in your game directory in a folder called Client
  24. Can you try downloading https://downloads.cncnet.org/CnCNet5_YR_Installer.exe and re-running it into your directory, if the same problem persists, report back
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