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CCHyper

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  1. Just a quick update for everyone! Server performance seems to have improved thoughout our testing phases, and gameplay is stable. We also have a new permanent hosting solution thanks to the great team over at W3DHub ! Keep posted for updates, we hope to be opening up to the public very soon!
  2. It's been almost 20 years since the last official server went offline... . Is back! Many thanks to Chad1233 and N3tRunn3r for the screenshots! We (OmniBlade, CCHyper, tomsons26) are currently in the process of performing a controlled alpha test with selected players (including some of the original top-ranking Sole Survivor players!). This has been quite the journey for us to get Sole Survivor back online; Including reaching out to many of the old school Sole Survivor players for feedback and balancing, uncovering an early Sole Survivor beta test build, and also getting the game work on modern systems. These alpha testing sessions will help us balance the game modes to ensure they are as close to the original servers as possible. Once we are happy with the performance and stability of the server configuration, and we are able to perform player load tests, we will start to explore permanent solutions for hosting full-time servers, allowing us to finally open up the servers to the whole community! So, make sure to follow this topic to be notified of any updates! "Welcome to Sole Survivor"
  3. There isn't much information really available, but from what has been found it out there was supposed to be a special big-box re-release of Red Alert and its two expansion packs on DVD with the videos in MPEG (640x400 format). I don't think there was even a preliminary press release?
  4. Hi all! I have been looking into the possibility of adding support for mega maps (128x128) into C&C95 and I noticed over half of the official Sole Survivor maps have no actual name! So I thought this would be a good chance give the community a chance of naming them. ? I started off and named "SCS30EA" as "Petroglyph" due to the funky character it shows, and nice little nod towards Petroglyph Games too ? @Nyerguds kindly hosts previews for each map on his webspace, check them out here: http://nyerguds.arsaneus-design.com/cncstuff/mappics/multi-ss/ Pick a scenario name and post in the format; SCS01EA - Crossroads. Of course, lets keep the map names in good spirit and no rude or slang words please. Also one map name per person to make it fair! Official: scs01ea Crossroads scs02ea Donut World scs03ea River Despair scs10ea Desert Vertigo scs11ea Ice Maze scs12ea Island Pain scs14ea Jigsaw scs15ea Ripples scs16ea Death Race scs17ea Grid of Insanity Unnamed: scs30ea scs31ea scs32ea Petroglyph (CCHyper) scs33ea scs35ea scs36ea scs37ea scs38ea scs39ea scs40ea scs41ea scs42ea scs43ea scs50ea scs51ea scs60ea scs61ea scs62ea scs63ea
  5. @RC1985 I'm out of ideas personally, we never experienced this crash/issue in our tests. Is the crash address you see after the intro players the same as the one you got above?
  6. Hey RC, This seems to be a old bug in C&C95 too. Can you try running CONQUER_FIX.EXE in Windows 95, Windows 98 and Windows XP compatibility modes please? Let us know how you get on.
  7. Its getting a bit out of hand here, I asked SG in a private message to show me something that that could not be faked. As far as the binaries/exe's he has, this is a legitimate beta version of Red Alert 1 that SG has. While there is no proof I have seen the files that come with it are authentic, it would be safe to say that after what I asked to see, this actually authentic. So let's for a start stop pressuring SG.
  8. No, RA2 beta was never released as it never existed, only a fake was attempted to be passed off as authentic, that was my exact point... It's obvious you don't want to share RA1 beta this with the community.
  9. It's nothing personal towards you, but there is a history of people in the community faking "beta" versions of the C&C games. Tiberian Sun, Red Alert 2, Renegade 2, the list goes on... If it is legitimate as you say, then it would be something the community would love to test and discover, but if you want to keep it to yourself for whatever reason, did you post this topic other than to gain the attention of the community? I sent you two PM's in case you didn't want to discuss these things publicly and offering a trade, out of respect, but you have not replied to my messages so I take this as you are not interested in sharing this with the community at all. I do hope I am wrong and you are willing to share what you have with the greater community. There are many people in the community that can help you pull the game apart to find MANY more things than you would be able to find. Debug/Development options and settings? This is something I could locate and enable for example.
  10. Are you at least willing to share the EXEs so I can validate them (Over PM if you wish)? Otherwise there isnt any proof that this is legit.
  11. It has been a few years since I have been active in the community forums, but I have been active behind the scenes on CNCNet (spending all my free time working on Chronoshift of course). So in the New Year, I will be spending a few evenings a week for a couple of months playing online and joining in the games. It would be great to hear what the competitive players of both C&C and RA would like to see in the Remasters. So if you do see me in the game lobby, do say Hi! I am also a part of the Remasters Community Council, and I would also just like to mirror what @Torehas said, and I would like to add that we are here to make sure people have a direct line of communion with the developers. While we won't be able to provide you with the answers to these questions, I want people to have confidence that your voice is being heard and we will make sure we represent the CNCNet community in the best way, after all, we all want to ensure the Remasters turn out to be a game that all players can enjoy.
  12. That is one of LKO's renders, there was a topic years ago at PPM.
  13. I asked this question to one of the programmers on Tiberian Sun and hes reponse in breif was that they removed the feature becuase 2.5 dimentional games just do not agree with a fixed camera scale, and they found that playtesters actually chose not to use the feature becuase of this.
  14. We have asked a long time ago. EA drove a lot to a landfill. The Westwood assets EA lost while moving from Vegas to LA are all that exists now at this point unless someone saved everything from the landfill before it was buried under tons of garbage. That almost physically hurt to read. Any source? Various email conversations I have had with key people. I cannot share the content, but the brief overview of the two main events are; Almost all Westwood digital assets where lost when transfering from one location to another around 2004~. And the Victory Games studio offices where completly emptied out (except computers and some documentation). As you can see, Superweapon Games Twitter link, Amer Ajami managed to salvage that from the skips (I got the impression that he got the heads up from someone).
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