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Nyerguds

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Everything posted by Nyerguds

  1. C&C95 itself has code to switch to 640x480 when 640x400 fails.
  2. Dude, read the stuff in the ini file before making stupid comments. I said INCREMENTING music. It doesn't disable music, it disables the incrementing feature to have a different starting theme on each mission. -_-
  3. When it crashes, try pressing alt-tab and then [enter]. Chances are there's an error message box with an OK button on it which you can't see, but which will still close the game. btw, are you using C&C95 v1.06b? In the original 1.04, putting a commando or comm center so close to the top of the map is just asking for crashes.
  4. lol, why didn't he replace the units palette with the RA one?
  5. "2" works too. No need to disable incrementing music in the campaign just to solve a multiplayer issue.
  6. Hmm... I gotta test that. Would be rather silly :|
  7. Problem with C&C missions is that they have no order of events control, except for winning... and even there, "Allow Win' and "Win" aren't really ordered, but rather do the same thing. I mean, you don't HAVE to accomplish the Allow one before the normal Win. Just make sure you do them both and you'll still win.
  8. ...I doubt that stealth tank thing. stealths are the same as any other units, the trigger system doesn't give a damn if they're cloaked. More likely you screwed up the trigger side.
  9. didn't fix the waterfall anims? [edit] Wait, he did.. awesome
  10. I really don't know why it doesn't work. I'd think the dstry trig action would just remove the trigger completely... tbh, I haven't looked into triggers at all, besides making simple copies of the trigger destruction for UUUU, VVVV and WWWW. Triggers are REALLY tricky business, I'd probably just mess it up.
  11. eh? XCC doesn't damage anything... but it does create TS mixfiles by default. To get around that, use XCC Mix Editor instead of XCC Mixer.
  12. GDI using Nod generals in tiberium experiments? wtf? [edit] Can't get it to work either... for some reason the destroy trigger plain doesn't work on an Attacked trigger. Really weird. I noticed another problem though... deployinhg an MCV with triggers doesn't work, unless it's on the map from the start with an Unload command. Look at Lin Kuei's tutorials on tibweb for more info on that.
  13. eh what? Game speed goes from 0 to 7. 5 is right in there.
  14. weird message there on the pic... baidu.com? We have no relation with any baidu.com
  15. Basically you just tell it to hook the code from a certain dll up to a certain internal address. It's just like making it jump to your own exe section in an external file. Not sure how exactly it makes the difference between calling the external address or jumping to it, but IIRC both are supported, in some way.
  16. well, creating these DLLs is still pretty much equal to hacking... only, you can choose which ones to use, without having to modify the exe. It's just very easy to enable or disable these dll addons.
  17. well the idea behind Ares is that any mods can make and link in their own bits of custom code without needing a modified RA2YR exe file. So without real hacking they can do the same things we hackers can do.
  18. We're all joking, man. It's just that this site is more aimed at the classics (C&C1, RA1), so very few people here actually play (or like) C&C4. I played it... didn't really like it though. But Apoc gave it to me for free, so I thought I should at least try it. Read this, it explains: http://www.tiberiumweb.com/forums/index.php?s=&showtopic=3713&view=findpost&p=44880
  19. It's not an exe patch... that's the beauty of Ares. It's a debugger which links custom bits of (external DLL) code into specific addresses of the exe, while it's running. Everything is 1.5 times larger in RA2. Everything you see there has been remade from nothing. It's a complete remake from his own 3D models. None of it is simply taken from TS.
  20. 1. The order was wrong for that to be clear 2. The amazing thing about Rewire isn't just what he does there, but that it's not just modding TS but a complete remake on YR. Just mentioning that it's on Ares isn't enough
  21. lol okay, this joke has gone on long enough now
  22. Back to the map discussion plz.
  23. Tore, you switched the image names around. The second is holo, the first is the buildings. AND you forgot to mention that that stuff is ON THE RA2 ENGINE
  24. C&C... 4? what's that? Never heard of something like that
  25. The Lose trigger is NOT correct. lose2=Destroyed,Lose,0,BadGuy,None,0 Should be "All Destroyed". Normal "Destroyed" triggers have to be linked to a unit or structure. As for the others... -the 16k problem doesn't matter in C&C95. I think 1.06 can even read em up to 50 mb, theoretically. -Keep your names short. Standards used in the original missions are max. 4 letters for triggers and max. 8 letters for teamtypes. -Try to give the Time triggers Badguy as owner, see if that works. The owner of the trigger is unrelated to the owner of the team produced as effect of the trigger anyway. Time triggers are a bit odd that way; they work best with either None or the player side as owner. -The "automulti" trigger is in there twice. That might cause problems. -Why on earth is there a value "90" set in this trigger? XXXX=Attacked,Create Team,90,GoodGuy,gdiatktn,2 Also, never make an Attacked trigger loop. It means a new team will be created for EVERY BULLET SHOT AT ANY OF THE TARGETS. Remember, "2" ALWAYS means Loop. If you want to say "execute trigger once after every target is attacked", use "1". -Don't give commands to the airstrike planes. It doesn't work anyway. See Nod missions for examples. -why the hell do you have UNLOAD commands inside your team commands when there's neither an APC or Chinook involved? Unload only works for reinforcements anyway... -what's with the havstgdi team? Seems unused... -The owner of a Player Enters trigger is a RESTRICTION on WHO CAN ACTIVATE IT. This means that in wtf=Player Enters,Reinforce.,0,Multi2,wtfmulti,1 only team Multi2 can activate this trigger. The same goes for the airstrike trigger "airstrk". Anyway, I suggest you read this through http://nyerguds.arsaneus-design.com/cncstuff/cctxt/ccmanual.txt
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