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Ferret

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Everything posted by Ferret

  1. A quick patch experimenting with the economy. Remember that these changes can easily be reverted. This is simply for testing purposes only. If the harvester has a full load of ore, it will dump 700 credits while if it were gems. It would be 1400 credits. Patch v0.98 Hotfix 2 - August 23, 2012 General Ore value increase to 25 from 19. Gem value increased to 50 from 30.
  2. Some quick balancing of some of the infantry. Not really considered a major patch. Patch v0.98 Hotfix 1 - August 20, 2012 Allied Grenadier cost increased to 175 from 150. Soviet Flamethrower movement speed increased to 4 from 3.
  3. Sweet, thanks! Will put that in once I don't get lazy.
  4. Where did you download Tiberian Sun?
  5. Call me Gavin if you so desire.
  6. Are you able to post some screenshots so we can see visually? I guarantee someone will stop by to help but this is a good start.
  7. Because of the new map change and economy change. Some of the old costs were obsolete. Patch v0.98 - August 18, 2012 Allied Allied Tech Center cost decreased to 1500 from 3500. Soviet Soviet Tech Center cost decreased to 1500 from 3500. Airfield cost decreased to 600 from 750. Hind movement speed increased to 18 from 15. Mig cost decreased to 1200 from 1400. Yak cost increased to 800 from 500. Soviets now have access to the anti-infantry Mine Layer. It requires War Factory and Service Depot to build.
  8. Okay great. Thanks for the info...
  9. Really? Warcraft 3 has done that for ages, with things like DOTA and Tower Defense maps. I think he means for RA.
  10. A rather quick update but White was complaining about the War Factory for some reason... Patch v0.97 - August 18, 2012 Allied War Factory hit points decreased to 1000 from 1500. Soviet War Factory hit points decreased to 1000 from 1500. Airfield now requires the Ore Refinery.
  11. Another patch for today. Patch v0.96 - August 17, 2012 General Ore value increased to 19 from 18. Explosive unit radius decreased to .2 from .3 (e.g, when Grenadiers or Flamethrowers die). Allied Medic hit points increased to 75 from 60. Medic heal range ability increased to 3 from 2. Grenadier cost decreased to 150 from 160. Soviet Flamethrower weapon projectile speed increased to 18 from 15. V2 Rocket Launcher hit points increased to 175 from 150. V2 Rocket Launcher cost increased to 850 from 700. Attack Dog cost increased to 175 from 150. Spy Plane cooldown increased to 4 minutes from 3 minutes.
  12. New patch today. Patch v0.95 - August 17, 2012 Maps Fixed the ore field on the east side of Whistling Cliffs. General Ore value decreased to 18 from 20. Allied Helipad now requires the Ore Refinery. Service Depot now requires the Ore Refinery. Camouflaged Pillbox power output decreased to -15 from -10. Apache Hellfire missile speed decreased to 22 from 25. Apache now requires the Radar Dome. Service Depot cost decreased to 1000 from 1200. Soviet Helipad now requires the Ore Refinery. Service Depot now requires the Ore Refinery. Mig cost increased to 1400 from 1200. Hind hit points increased to 275 from 225. Hind speed increased to 15 from 12. Mig Maverick missile speed decreased to 22 from 30. Service Depot cost decreased to 1000 from 1200.
  13. Thanks! I liked the idea of just getting the map and playing. I totally saw Red Alert being a better game (in my opinion) just by changing some stats around and some tech which is what I did. I really feel like Red Alert has a problem with tank fever. You can't build anything else otherwise you lose. That's sort of the main purpose of this and not only to add some elements from Tiberian Dawn such as slow vehicles and so forth. Also if someone in game would like to play it. They can simply have someone host the game and they can download it through there and play immediately.
  14. Okay. I basically got most of the thread complete. I will be adding some stuff like basic build orders for both factions and maybe some screenshots of the maps that we're using currently. If you have any questions. Feel free to ask!
  15. Ferret

    -

    I am curious to know the main goals of CnCNet 5. Is it switching to a web-based interface? What's happenin' yo?
  16. Unique Units Light Tank: nimble, humble, modest with its approach Rocket Tank: The Corps creation, an updated version of Nod's Recon Bike Stealth Tank: they've been witnessed destroying unguarded supply lines, unnerving to those within its presence Flamethrower: brings the fire straight to the front Flame Tank: Kane's beautiful masterpiece; suffering to all standing in its way V2 Rocket Launcher: a refitted SSM launcher, companies of infantry devastated from a single shot Tesla Trooper: the guardian of Tesla himself Tesla Tank: strictly piloted by veteran tank crews, some ranging with over 100 tallied on their death toll Chrono Tank: teleportation technology retrofitted into a mobile package, well-armed The Global Defense Initiative Unique Units Medium Tank: the powerful GDI main battle tank Grenadier: explosive, lightweight, swift fighters Mammoth Tank: packed with a set of twin 120mm cannons, devastating anti-infantry capabilities, and crucial anti-air Artillery: the almighty 155mm howitzer, crewed by the elites MAD Tank: remote controlled destructive seismic device; can knock out cities within a blink of an eye Nuclear Mine Layer: the mailman of nuclear traps, efficient service depot teams keep these operational Nuclear Demo Truck: an atom bomb strapped to the back of a cargo truck; quite lethal Ferret_TA_Sample.zip
  17. You can find Hifi at the CnCNet IRC.
  18. I'm glad that Pichorra came along and helped. Sorry, I don't know anything about Macs!
  19. Then sorry. I can't help you. Funky will probably come along and help you with your Red Alert problem, hopefully.
  20. You simply select all of the units you would like to set to a team. Then you press [CTRL + #] to set a team.
  21. What game are you referring to?
  22. This map looks so awesome to play! Great work Killt. This gives me inspiration for new maps.
  23. The only problem with that is proportion will be out of wack. I would need to copy some 64*64 maps to recreate instead of some of the bigger mega maps. But from what I know, no one plays on those really small maps on Red Alert anyway. Unless of course, you have some ideas. Then feel free to post some ideas if you so wish. You can totally request a map to be made, whether it be a Red Alert remake or a vision of your own.
  24. I'll see what I can do. Although, I'm not too much of a fan of those ideas. Do you have any more?
  25. White Mr_Killt and I still play occasionally and make a Christmas map with snow there are hardly any snow maps. Okay. Is there any specific way you would want it? Layout, tiberium amount etc.
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