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Ferret

Retired staff
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Everything posted by Ferret

  1. Patch v1.92 released! Patch notes are on the main thread.
  2. I'm online quite a bit. I can and have spectated players who have completed the GMC. I'm more than willing to spectate anyone who wants to complete it, feel free to ask if I'm online.
  3. Both Zizou and Dutchie are banned for 24 hours. Anymore misconduct will result in further action.
  4. Yeah, he's been reported for other shit too. I've banned him.
  5. I'm also able to give medals as well. Just show proof of winning and the account names and I can do it. Cheers. On a side note, I did give clausewitz his medal already.
  6. LOLOLOL OPMG HE'S SO0 FUCKIN''' MAD XDDDDDDDDDDDDDDDDDDDDDDDDDDDD
  7. Version 1.84 released. Patch notes at the bottom of the thread.
  8. Here's an awesome game me and Jacko played today on All That Glitters - https://www.twitch.tv/stretchrat/v/70985516
  9. Fun little video I did: https://www.youtube.com/watch?v=gJ1nv2kfmAA
  10. Great content! I'd definitely recommend checking out White's channel for sure. I'll also do some self-promotion as well here, you can check out my YouTube channel here: https://www.youtube.com/channel/UCD5FK0IDOOdjiwevdlslLkA Both channels offer godly high quality commentary and footage. Check them out when you have the chance.
  11. Patch v1.80 has been released! You can get it on the main thread. Patch notes have been posted as well, and the rest of the thread is complete. Post any suggestions or comments here!
  12. Version 1.71 is now available. The main thread is currently under construction.
  13. 8-Bit Armies kind of has the same thing going on. It's not listed as a Greenlight game on Steam, but rather an already completed one. But obviously when you play, you can tell there's a lack of content in terms of units and so forth.
  14. Sup. I stumbled across this thread, and I thought after reading some responses; I'd give some thoughts of my own as well. I'll touch on some of the things that I think are important. I think a lot of problems with Tiberian Dawn (and plenty of other Command & Conquer games, RA, TS, etc) is that there's a lot of asymmetrical balance that wasn't implemented in a way that doesn't make sense in terms of fairness, strategy, or fun. Before I start, let's bring it down to what I believe an RTS game is all about. Remember, this is not factual, but my own opinion. Think of it like a game chess. You have game pieces on a game board, which the objective is to destroy the other player or to put them into check mate. Although the objective is very simple, the interaction to get that objective completed is where the strategy, complexity, and all sorts of good stuff comes into play. I think a good way to talk about what I mean is a siege unit. I think a good way of describing a siege unit in Command & Conquer is the SSM. The SSM is a ground vehicle which is relatively cheap, has low health, has a very high damage burst AOE weapon with plenty of range. If I go to move this unit onto the map to take control of a certain area, my opponent has to back off and let me have the ground that I decided to take, or to fight back to contend the area. Or simply go somewhere else and attack a different area, or maybe put better defenses up near the area that has been contested by me. I have this unit in this square on the map, this is now my area and you can't do anything about it unless you fight back, or find a different thing to do. Is there a way for, in this case, GDI to contend with this unit in a fair way? No. There is no way to interact with this unit in an efficient or effective manner. Maybe Orcas, but is that realistic to say with all of the Recon Bikes that are made in this game in a GDI vs. Nod game. There is no way to deal with the unit fairly, strategically, or in a fun way. How does that relate to chess anyway? I move a certain game piece onto a square on the game board and my game piece has special characteristics or ways of manipulating the game board. In terms of unit interaction, Nod players have a Knight which can attack diagonally. GDI players do not. They simply have Pawns, they don't have Castles either which can attack back, but in a different way, but they simply have no way of dealing with it effectively. Although in chess, owning certain parts of the game board doesn't necessarily give one player an advantage or the other. In most RTS games, or Command & Conquer in this case, owning a certain part of the map, or game board does give a player an advantage whether you've thought about it or not. It could be terrain features or an economic advantage. Command & Conquer fails to do this in my eyes, which is why I haven't been playing the game at all. This is the reason why Tiberian Alert was made. Although it was handed to someone else for a little, it's not in perfect condition right now. From the looks of it, it seems people are starting to realize that there is in fact a problem with the game that makes the asymmetrical balance suck. Fairness is lacking, strategy is lacking, and most importantly, fun is lacking. There is some more things I can touch on, but I can't think of everything at the moment.
  15. Haha, that's awesome! And yes, I could make some maps for this for fun. I've been thinking about trying to get Tiberian Alert back in order, and maybe start working on that. Although I could definitely start doing some maps potentially for Tiberian Dawn as well. We'll see! EDIT: On another note, you should upload some more commentary videos! I've been lurking a little bit, and by the way, nice work on keeping content up on your channel. get on it, lad Which one?
  16. Haha, that's awesome! And yes, I could make some maps for this for fun. I've been thinking about trying to get Tiberian Alert back in order, and maybe start working on that. Although I could definitely start doing some maps potentially for Tiberian Dawn as well. We'll see! EDIT: On another note, you should upload some more commentary videos! I've been lurking a little bit, and by the way, nice work on keeping content up on your channel.
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