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Ferret

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Everything posted by Ferret

  1. Some epic discussion in the IRC today. Here are some of the changes today. Patch v0.99h3 - December 31, 2012 General All tracked vehicles (tanks, harvesters, etc) are now 10% faster. Soviet Soviets now have access to the Ranger. Soviets now have access to the APC. APC cost has been decreased to 500 from 800. As a result of the cost decrease for the APC. The APC no longer has a primary weapon and is unarmed. APCs no longer require the Barracks. Heavy Tank main gun damage increased to 30 from 22. Read previous patch notes here.
  2. Happy New Year everyone!
  3. Experimental infantry patch. Patch v0.99h2 - December 30, 2012 General -All infantry cannot be run over except for civilians because no one cares about those guys. Gladly run over civilians if you see them (I’m talking about Red Alert, not IRL). Read previous patch notes here.
  4. I have updated the thread a little bit. White, do you happen to still have any of the Tiberian Alert maps still on your system at all? It seems that I have deleted the map Whistling Cliffs. I don't have any of the original maps that we used to play on. Although, I still do have the text file with all the modifications for the mod. If you don't have it. I guess I'll have to remake Blistering Sands again. Otherwise, it would be great if you still have it!
  5. Dune 2000 isn't much different from Red Alert money maps to be honest. I have played it online on a Hamachi network with Feda. If anything, we should try to get Generals support. I would love to see that! So many hours played in LAN parties on that game.
  6. Hey! I got your YouTube comment. Come on over to the CnCNet IRC if you need some more help. Welcome to CnCNet by the way!
  7. Ferret

    Happy X-mas!

    Everyone have a nice year! Happy Holidays! Where's the internet Christmas tree Pichorra? xD
  8. Did The Streaming God say that? xD It's really all up to you.
  9. What is your native resolution? Run half of your native then set the game to windowed in ddraw. I noticed on your stream that you still could see the top of the windowed box which was annoying me personally. I personally use Xsplit myself and I can help you with things as I can see improvement on the stream. Here are the CCConfig settings that I use. Although for me. Since I do have a 16:10 resolution. It does have black pillars on stream. I do have an example here: http://www.twitch.tv/mndakota/b/350518254 To get rid of the tearing when you scroll, simply increase your bitrate. Never go higher than 30 frames per second unless you have a capture card. Mainly because it's unnecessary. You could also put on linear (sharp) option in the CCConfig if you want less grainy looking quality on stream. I hope I've helped a little bit. Remember that this is completely my opinion and recommendations.
  10. I updated the thread a little bit...
  11. I can help with operation of the stream if you need.
  12. Sure thing! We should find a time to get together and play!
  13. All hail GiftSender! The new king of TD maps! It's a new day and age because of the great and powerful king! Let us rejoice!
  14. I demand a rename of the thread immediately!
  15. Yeah, that certain map will never get released once it is revamped. So technically that version of the map that I posted will never get released because I'm not going to be using that version. :>
  16. Team Fortress Well... I'll admit it first. My map has some issues. I think I was too concerned about details and forgot about KISS (keep it simple stupid). The main problem shows that. It's extremely cluttered and space is at a minimum. I would have to remove some detail definitely. The whole point of it was obviously to have some kind of "fortress" which is where all the walls come from. Although if you're going to give some ideas, remember that I want to keep the southern village though how it is. So I come to this thread to seek for some ideas. What could be changed to help with the spacing issue that I currently have? I might be using the thread wrongly but hey, it has got to start somewhere!
  17. Update! Changelog Team Fortress 6-player map Three versus three East vs. West New map, yay Click here to preview NOTE: Delete "sc-gcmaps.mix" if it is in your Command & Conquer directory as the new "sc-dak.mix" file replaces it! EDIT: Everyone please redownload for those who did. Had a little bug going on. Should be okay now. EDIT2: Okay I lied. Give me a couple of minutes. Apparently it didn't work! EDIT3: Done and done. Download is back up! Enjoy the new map! EDIT4: Okay so apparently the game doesn't like the .mix file. Investigating the problem currently. EDIT5: FIXED! Go download now! Also, after testing Team Fortress. I realize that the map definitely has some space issues. Although. It's how the map is! Adapt to it. See how things go.
  18. Could you be more specific on what you mean when the game crashes with the fog on for some players?
  19. I am interested to see how some of the units look. Any screenshots available?
  20. Having some problems with the tanks... Patch v0.99 - August 24, 2012 General Build time for all units and structures now put back to default. All tank projectile speeds now increased to 60 from 40. Allied Medium Tank movement speed decreased to 7 from 8. Turret damage decreased to 40 from 60. Soviet Flame Tower projectile speed decreased to 12 from 13. Flame Tower rate of fire increased to 50 from 75. Tesla Coil rate of fire increased to 120 from 240 (the lower the number, the faster it shoots).
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