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Ferret

Retired staff
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Everything posted by Ferret

  1. For some reason, this gets me into the mood of adding more maps for my Tiberian Alert mod. I might get back into it. We'll see.
  2. Okay guys. Let's calm our tits here.
  3. I know EXACTLY what map you're talking about but I don't know the name of it either.
  4. Nice work on the maps. They're appealing to look at.
  5. Even if there was. It would be easily bypassable and most of the time you can edit variables in a word to get a different outcome although getting the point across. I honestly think it is unnecessary and would be a waste of time to implement.
  6. He got the start positions wrong if it was.
  7. Kind of sad that we couldn't get that many games of TS working. It seems that Tore's latest beta installer is quite stable so we could possibly try again. TS is probably one of my more favorite C&C games.
  8. Hey man. Be careful to check how long ago some threads were last posted in. This thread is 2 years old!
  9. Hmm. I would have to test this out later.
  10. Wouldn't the Primary interfere with the Secondary that you have on there? Why don't you get rid of the flamer weapon and put the sniper on there.
  11. Could you copy and paste the Engineer section?
  12. Have you tried giving them the weapon on their secondary?
  13. What game are you trying to do this on?
  14. Welcome to CnCNet! I am glad that you enjoy the service so much. It is so cool to see people come to CnCNet and are so grateful for what the team does. It means a lot to them, I'm sure. I hope you stay around and join us in the IRC channel where we all usually hangout and talk about stuff. Usually not always related to C&C. It's quite the atmosphere. Trust me. We all want this feature! (Hint hint, hifi, hint.)
  15. Basically what Tiberian Alert should've been. Nice work White! I'm jelly.
  16. Patch v0.99h7 “Naval Patch” - January 5, 2013 General All infantry have gained a +1 movement speed bonus. Grenadier is the fastest moving infantry out of all of them with an advantage of +1 from other types. Cruiser armor type has increased to heavy from light. Cruiser HP decreased to 150 from 300. Cruiser cost increased to 3000 from 2000. Cruiser projectile has been changed to Cannon from Ballistic. Cruiser projectile speed increased to 60 from 6 (same as a tank projectile). Cruiser weapon rate of fire decreased to 300 from 160 (lower the number, the faster it shoots). Cruiser weapon damage decreased to 250 from 500 (total of 500 damage per volley compared to 1000 damage per volley from before). Sea Transport cost decreased to 400 from 700. Sea Transport HP decreased to 200 from 350. Gunboat weapon range increased to 9 from 5.5. Gunboat projectile speed increased to 60 from 25 (same as a tank projectile). Destroyer weapon range decreased to 5 from 9. Allied Medic heal range has increased to 4 from 3. Soviet Ranger is no longer available. Sub Pen is no longer available. Naval Yard and all of their Allied counterparts are available for use (Cruisers, Destroyers, Transports and Gunboats). Read previous patch notes here.
  17. White has some experience with Arda. I'm sure he'll stop by this thread and help you out.
  18. Got bored, made this. Make me feel better and click that Like button. http://www.facebook.com/cncnetofficial Kthxbai!
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