Green Acres is a very important map and I feel it is worth an update while staying very very true to the original map.
I see a divide over maps especially ones that will be used in the tournament, and I think green acres is a very important map because its the only map imo that can unite everyone all camps onto one map (perhaps)
There are players esp older players that only play the original maps , or prefer the standard maps. All their skill and experience memories etc are tied to these official authentic original maps. The problem is these maps are rather poor quality by modern standards, not so good looking, unsymmetrical, unfair, unbalanced.
Then there are another group that like very fair modern tournament maps, these are modern maps done to a very high standard with almost perfect symmetry. and a very high degree of balance,.
Then the final group are modern casual players (some very effective/skilled at their meta) who just like fun big battle type maps, they tend to steer clear of tournament and standard maps. Their skills are all honed for large resources etc.
There are splits in other places but I think these are the 3 main groups and they all like different types of maps, and so there is at least a 3way split in the community over maps.
Green acres I feel is a very important map, especially for tournament purposes, I think its the one map that everyone likes, casuals, old pros and modern pros, and that everyone has experience on, however its grossly unfair for tournament purposes. But with a few minor tweeks I think it is one of the few standard maps that we can convert into a tournament map. It can be made symmetrical its already balanced fairly well for GDI and Nod, etc. So I feel if this is done its a map that will unite everyone, and I think even the old pros might take to it if its done well and more importantly stays true to the original in feel design looks etc
I made a rough quick go of the proposed idea, just to see what you think of the balancing, I think the original is slightly nod bias so I tried to make this slightly more GDI friendly to balance it further (easier tiberium control better base protection) but still keeping it nice and wide open for nod. Also the symmetry has been attended to while still keeping the feel and look of the original map (to a certain extent I was quick and lazy with this)
So in short how could I or we make a more balanced fair version of green acres that would entice older players into playing it and get everyone all happy with at least 1 map? (this is not my thing that im doing I invite other better map makers to make a better version of GA, but if no one is interested I will do it since I feel its important)
How would you do it if you made a 1v1 version of GA??
Quick rough version as a possible idea for more Nod-GDI balance (and better general 1v 1 balance) while retaining the original theme