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Everything posted by chem
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Its amazing how people can make so many original maps from such a limited tile set, awesome job a very beautiful and fair map with a unique playing experience
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I like the way it appears to not be symmetrical ie natural looking but it is symmetrical, cool
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Love it! Great to watch awesome players play! Thankyou!
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early /1st nuke helli snipe combo? get ssm 1st?
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DAMN OK THANKS FOR THE REPLIES, ME PHD PENCE AND SOME OF THE HIGHER SKILLED GUYS HAVE BEEN GETTING SOME GOOD USE OUT OF IT! THANKS FOR MAKING IT, LOVE THE WAY THE MONEY ECONOMY BASE AND UNITS ALL FLOW SO WELL ON THAT MAP
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I can understand if its down a pipe and you need ssm/the lazer early so you can destroy their turrets/ unit blockade But otherwise you get excess cash not being spent fast enough if you go comm centre and the tech up doesn't seem as useful as extra tanks because flame tanks are not that good and stealth tanks are easy to defend against/unreliable. https://www.youtube.com/watch?v=oeTJnIFop7o&t=0s&index=2&list=PL5-23dnnRebP4QiWhTBAIOToyI14_o-z4 WHY?
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Is it possible to get an edit of Zodiac to accomidate 6 people or is it only for 4? Because 3v3 is a big thing at 6pm GMT. The map plays like a dream would be good to have a 6 player version !! Just a request from me and others that like your map. (The design might now allow for 3v3 might not be compatible but worth an ask)
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Now this Id like to see. Any of the big names facing off is really entertaining especially if they rarely play each other. Id like to see PHD and Ferret/White face off, it would be one technical jaw dropping match up. A fight till the last man I bet. Id like to see Lovehandles and Piv rematch a few times. Lovehandles vs PHD I havnt seen before either. Lovehandles vs White I havnt seen and would like to see. Also cn2mc vs any of the top guys Shame about the channel bro, life is full of lousy feelings and set backs, you have a good attitude!
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Made a new map with low tiberium that has proven to be very popular and a big hit with everyone that played it, we played it all night, the same map over and over, no one disliked it and everyone just kept playing and wanting to replay it. Lots of people say they liked it. That's the 1st time no 1 complained about low tiberium that's a shocker, normally everyone bar a few rare indivuals complain when their isn't bucket loads of tiberium on the map! The problem is it seemed to heavily favour nod despite GDI having an easy to defend weapons factory base and the ability to use troops for the most part. The turrets lazers and general versatility and cheapness of nod dominated and everyone ended up being nod it was all nod games. Thisd is very bad obviously. How can I get more balance for the GDI players without changing it too much? Or are the GDI players just not used to the low money meta? I saw no one go orca and barracks, just meds adv guard towers anders and barracks, which seemed to be no match for turrets, ssm, lazers, flamers, bikes and light tanks .
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IS THEIR ANYWAY TO TURN DOWN the beeps and joining n typing sounds?
chem replied to chem's topic in CnCNet Discussion
sweet cheers brother!! :))) -
They are so much louder than everything else im trying to listen to music that is not always very loud even at full volume on you tube then I get these massive loud beeps and joining sound sin the cnc.net lobby. Its a small potato thing but would be good to know how to turn them down or off, it is also an unimportant suggestion if there is no way to do that Cheers
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So the better you get the less room their is for individuality in terms of your style? If everyone was good enough would they all play in a very similar way? Take for example Mike Pence he always uses an engineer rush either very early or in combination early , hes really good at it, but I sense perhaps he will ultimately find that its a losers gamble, that the money is better off used in a low risk very conservative way. (just a guess I don't know what optimal is) Now take my style 2 airfields instead of 1 airfield turrets bazookas refineries and tech, sometimes it works but more often than not doing what Jacko /PHD does works better , its more effective, most of the time. So as I gradually learn I become less individualised. These individual tactics like engie rushes, early twin airfields etc will take you a long way, and that is great I like to fight against a different style of player it keeps the game interesting, but am I right in presuming that there must be an optimal way (for most maps and situations) and that will lead to a very uniformed style of play at the very top of the skill curve?
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why go out in the sun when you can play cnc?
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Very true, what ive done to counter this problem is have everyone start in the middle at a central point, then its up to the players to drive to which ever spot they feel is best for that game, the more popular over powered spots are heavily fought for and busy, the less powerful spots have less mcv traffic xD That to me is a good way to balance an inherently unfair map, because then the spot choices are down to the players and not chance, and everyone has an equal chance for the best and worst places. Also not many maps like that exists so its something different. What do you think of that as a way to solve it?
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xD I was enthused at the idea of A10's at the time, I was hoping he would at least do a fly by, but Nygurds who is in charge of air traffic control said he couldn't fly (due to some super sonic cargo planes in the area) Well spotted !!
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Thanks brother lmao, its a bit ugly at the moment with the lousy tiberium and blossom tree lay out but will look better soon, its fun just to have no plan what so ever and just go with the flow and make a map as you go along.
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Thankyou, I have made a new map just a random free hand style map I like the way it looks (needs a few edits b4 it looks properly done) but overall im happy with how it will look. But how can I make it more FUN to play? What makes a map ENJOYABLE? Exciting ? Fresh?
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I was thinking just one A10 like when you get the crate but as a periodic thing. I haven't played single player since I was a child from what I remember the three A10's could take out power plants if you were lucky maybe a conyard? But most of the time they are so random sometimes you don't even take out a power plant?. But yea now I see your point they are in contention for the most powerful power up if not it depending on how much damage they do on average (since lots of missed shots) and how fast they recharge compared to the nuke.
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Ok perhaps a better question would be what makes a map fun to you? What details about the map make it a good map and a fun map?
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Its a shame they didn't use this as part of its offence, instead of the carpet bombing, you can see what the apache machine gun does now just imagine how westwood would have balanced the A10 machine gun
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great idea fixed crates would be a nice mod few would argue against
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Yes that's exactly what I mean just a power up, like the Ion and Nuke. Would be so cool even if its just a hack for one map but as a tick box would be awesome too. I mean the no heli tick box allows for a cheap early Chinook rush and changes the balance significantly why not an A10 tick box since we all like the A10 and it wouldn't affect balance much at all, just a nice extra