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chem

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Everything posted by chem

  1. xD gg bro! Was a really enjoyable game felt like a proper battle! Cool music! Would like some tips from anyone on where I need improvement the most! Cheers bros
  2. Ok Ferret what map should we play on?
  3. Do you think we should just make it Iron Valley and Twin Peaks? Just 2 maps well known for being balanced and well known in general? Do you think we should all just duke it out on 1 map? It would take away map specific skill if we all knew the map we would all fight on, because we could all get familiar with it where as if its multiple maps we cant get as familiar as easily? Should Lovehandles and Jacko decide the map used? Since they are on the edge of not joining/joining maybe we should try to entice them further by letting them choose the map, since we are all keen anyway and they are big names? I will try and invite mr buggies im not sure if hes on much lately, I will ask him too. Also Ephirium x2 seeded sounds good
  4. Thanks White, yea it is a bit too North vs South heavy I was trying to retain the look of the original too much will fix that. I did try to make it corner to corner, the airfield could be put to the right at top and the war factory was meant to be but none the less its off. Tiberium would be fair but more natural looking. Cool I will have to find this remake of GA, will head over to the map depot site or whatever its called. More resources and centre got it thankyou!! Yea sounds right I used to play RA1/Aftermath on PlayStation 1 and the 1st map was maroooned 2 , I really grew to love that map, but on the PC I think the 1st map is the path beyond, and that's very popular for that very reason I reckon.
  5. Green Acres is a very important map and I feel it is worth an update while staying very very true to the original map. I see a divide over maps especially ones that will be used in the tournament, and I think green acres is a very important map because its the only map imo that can unite everyone all camps onto one map (perhaps) There are players esp older players that only play the original maps , or prefer the standard maps. All their skill and experience memories etc are tied to these official authentic original maps. The problem is these maps are rather poor quality by modern standards, not so good looking, unsymmetrical, unfair, unbalanced. Then there are another group that like very fair modern tournament maps, these are modern maps done to a very high standard with almost perfect symmetry. and a very high degree of balance,. Then the final group are modern casual players (some very effective/skilled at their meta) who just like fun big battle type maps, they tend to steer clear of tournament and standard maps. Their skills are all honed for large resources etc. There are splits in other places but I think these are the 3 main groups and they all like different types of maps, and so there is at least a 3way split in the community over maps. Green acres I feel is a very important map, especially for tournament purposes, I think its the one map that everyone likes, casuals, old pros and modern pros, and that everyone has experience on, however its grossly unfair for tournament purposes. But with a few minor tweeks I think it is one of the few standard maps that we can convert into a tournament map. It can be made symmetrical its already balanced fairly well for GDI and Nod, etc. So I feel if this is done its a map that will unite everyone, and I think even the old pros might take to it if its done well and more importantly stays true to the original in feel design looks etc I made a rough quick go of the proposed idea, just to see what you think of the balancing, I think the original is slightly nod bias so I tried to make this slightly more GDI friendly to balance it further (easier tiberium control better base protection) but still keeping it nice and wide open for nod. Also the symmetry has been attended to while still keeping the feel and look of the original map (to a certain extent I was quick and lazy with this) So in short how could I or we make a more balanced fair version of green acres that would entice older players into playing it and get everyone all happy with at least 1 map? (this is not my thing that im doing I invite other better map makers to make a better version of GA, but if no one is interested I will do it since I feel its important) How would you do it if you made a 1v1 version of GA?? Quick rough version as a possible idea for more Nod-GDI balance (and better general 1v 1 balance) while retaining the original theme
  6. Haha thanks cn2mc! That's a very clear concept on how to play cnc1 well, during unit exchanges, so always try to outnumber whatever is attacking you, even if you have less overall units on the map, and I suppose if you are evenly matched with a GDI player for skill, you should really be outnumbering whatever they build tanks wise since nod stuff is so much cheaper , it is also smaller so you can get more firepower in a smaller space, cool. If you don't outnumber them then you have basically failed economically/production wise, and that's what needs to be fixed? I thought it might be a case of nod needing to win in a "round about overall way" and early, rather than a head on direct way. Its so hard when your harassment (buggies n bikes) is totally shut down , by troops meds and barriers (cliffs/buildings), but then I guess I need to use heli bikes APC and flamer's to harass instead of just relying on buggies/bikes all the time!? Thanks mate really appreciated!!
  7. Thanks white thanks Ferret that's really useful information and good news I love bikes, haven't used them for ages properly! Really appreciate your help!!
  8. That thing is so hard to stop! So many meds, each one so powerful, light tanks just don't cut it. Light tanks and turrets together don't seem to cut it. People have really improved their buggy defence and made using buggies pointless, and so now im forced to go toe to toe with GDI which doesn't seem like a winning strategy. Lazers don't seem very practical they are so delicate.
  9. ggs ferret will look forward to playing you on TA 2morro if u r playing! ggs bluSY thanks for help bro!
  10. All I want to know is what map/maps will be used so I can start getting used to it before we play! That map experience is a big deal, to me at least.
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