Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Mole40k

Members
  • Posts

    100
  • Joined

  • Last visited

Everything posted by Mole40k

  1. Think you may have just undermined your training credentials there... 😛 (See other thread.)
  2. Hahaha. I don't think I've ever seen that video before. Says it all really 😛 Many years ago now, after spending ages trying to get him to play me, I finally got him into a game on FF, this is what happened.... The game crashed a few minutes later.
  3. Thanks Amokk. If you're going to do that, then I would perhaps link to the WP site, rather than my own website -- just in case the link changes etc. If anyone has any content they'd like to submit for the blogsite, do please send it my way
  4. That's funny... you appear in a post from 2014: https://cnctiberiansun.wordpress.com/2014/06/28/player-spotlight-wuss/
  5. Well, it's not really a guide for 'pros'. The idea was to improve those early starters who get completely swamped when they first start. The sorts of players who spam cyborgs, or who don't know how to manage their economy, or wonder why their partners get annoyed at them for doing silly things. If there are genuinely still new players coming into the game, then I will keep it up. I just figured that after 20+ years it might seem a bit pointless 😛 [Out of interest, does nodrescue still play?]
  6. So, the TS blog I set up in 2013 is on the verge of 100,000 pageviews. I haven't touched it in many years now, but I've kept it open as a way to help people find cncnet and xwis (back when TS on xwis was 'a thing'). History Back in 2006/7, I went to university and wasn't able to play TS while living in halls. As the game was on a notable decline, I decided to spend my time writing a player guide to help new players get into the game. I remember getting quite a bit of flack for writing it back then from the typical TS trolls (name no names), but persisted nonetheless, and made an updated version in 2013, which I turned into a pdf that you can download from my website. To make the content more accessible to a wider number of players, I also put the content into a blog site, which is the same site still available today: https://cnctiberiansun.wordpress.com/ Where next? I did go back to the site briefly a few years back to publish a few 'spotlight' posts, and add some info on Forest Fires to help players I met in-game. However, I didn't get much in the way of feedback from anyone (other than Wuss and Trz) so left it again. However, I'm now 35 years old and I haven't played TS in many years. I don't even do PC gaming anymore. As such, I figure I might just delete it and let the whole thing die. What do you think? Is it still worth keeping? Does *anyone* new play TS these days?
  7. Daz! Hello there. What you still doing lurking about this place? 😛 How are things my friend?
  8. I agree. I mean, I played Dawn of War 2 competitively for several years, and the whole approach to balance and counters was so much more effective. At least if you were in a stacked game you always felt you had a chance with skill and ingenuity to do something. I know this sounds a bit weird but the fact gdi are op is one of the main reasons I stopped playing with them... especially as the imba is so much more pronounced on TS compared to FS which is where I was at my competitive prime.
  9. Hate to break this to you Mola, but some of us have known this for over 20 years 😛 Honestly though, the imbalance in this game is one of the main reasons I just couldn't be asked with it anymore. It's just silly how imbalanced it is trying to defend vs GDI when one bomber kills most of your defense.
  10. Oh my goodness me, this is so sad! I have to say I have really fond memories playing with Mike. The guy was just FUN: something so few players on TS are, and he also had a fair bit of talent too. I still have such good memories of playing with Mike, and just his general banter and humour, and the great fun we had playing on FF, back when you could have a great laugh playing a competitive 4v4 with elite players who also knew how to have a laugh as well. So sad as well to think that both Mammy and FakeMammy are no longer with us. And both at such a young age too! Does anyone know what happened to him? How did you find out? P.S. I absolutely loved his caps rapping. It was so stupid and silly, and I loved to take him on in a semi-ironic kind of way. Just a great laugh. Gosh I miss those days
  11. You've clearly been reading my TS guide, which is now something like 13 years old: https://cnctiberiansun.wordpress.com/getting-started/
  12. Mole40k

    Champsite

    Alright Matt! Hope you're keeping well 😊
  13. Honestly, I don't really think the 'original intention' of the developers is a valid argument, as the online gaming community has changed just so much in the last 20 years. Better really to ask what it is you want from a competitive online environment. I think it's fair to say that most players now agree that TS in its original form is not what you'd come to expect from a fair and balanced online game (at least not for 'competitive' tournaments). I mean, this is one of the reasons I rarely ever played 1v1s in my time on TS. It was so obvious how imbalanced the game is, it wasn't really worth my time, except for fun games. And this is something I realised maybe back in 2000 -- over 20 years ago! I'm glad to see people are finally coming around to this, even if it has taken the best part of two decades 😕.
  14. Ok, perhaps it's time for a different perspective... What is the purpose of the ladder? Why should anyone play on the ladder? What should a player on the ladder expect, in terms of a fair and competitive environment?
  15. I see what you did there 😛. Funnily enough, Pinball is one of the very few TS players I've met in real life! I actually went to his 21st birthday. And to think we're now in our 30s...
  16. Put simply, it was making me deeply unhappy and covering a lot of other things up. Plus, I'd often play when at my most depressed, which would make me play worse, and get more depressed, and the vicious cycle would continue. It really wasn't healthy at all.
  17. The other issue of course being the fact they have to be static to fire, and it takes time for them to deploy. As you say, they also have fairly weak armour when they do deploy and can be easily taken out by bombers. 😕 EDIT: oh, and I forgot to mention the issue of friendly-fire when using art as defense...
  18. I've hosted a web-version of my player guide on WordPress for several years now. It still gets a remarkable number of hits, but I'm thinking of taking it down soon. https://cnctiberiansun.wordpress.com/
  19. Black makes a good point -- when it comes to game balance, you shouldn't make adjustments in isolation. Art were weaker in FS yes, but NOD finally got something to balance out some of their other weaknesses.
  20. I've been thinking about this quite a lot recently... I started playing TS in 1999, and then FS when it came out. I was at my peak of gaming competitiveness long before any of your here even started playing TS/FS -- long before some of you here were even born! What I never realised, and wish I'd known earlier, was how much TS was having a negative impact on my mental health. Thankfully, I gave up playing a long time ago, and don't ever see myself coming back. However, I do still like to frequent the forums and see what's going on. I see all the same old faces on here. Hope everyone is well! Anyway, I've been quite busy since leaving TS. A few years ago I published a YA novel. I also recently passed my thesis, so I guess you can all now call me Dr Mole. I've even appeared on TV and radio! If there's one thing I want to share with you, it's this: don't take TS too seriously -- life's way too short.
  21. Don't forget, harvest bombing is one of the very few decent uses for the humble hijacker: https://cnctiberiansun.wordpress.com/advanced-tactics/nod/ (c) Mole40k circa 2001
  22. Don't forget there's a fundamental distinction to be made between '# of actions' vs '# of effective actions'. Having a measure like APM is interesting, but doesn't necessarily reflect the quality or ability of a player.
  23. Too true I'm afraid. While a lot of water has passed under the bridge since those days, that initial damage caused to the community (and FS community in particular) had a massive lasting impact on the game and the people who play it 😕.
  24. Have to agree with Black on this one.^
  25. Disagree on just about every level, and I was there -- and I was good. Quite simply FS was/is: 1) More tactically diverse 2) Fewer bugs 3) Better maps Main reasons for it dying quickly: 1) Different type of player base, with more 'early adopters' who prefer new games, and new challenges. Many FS players left for Ra2 when it came out, and then Dune, etc. Dwindling community led to more people going back to the common denominator for easier/quicker games. Thus it became a self-fulfilling prophesy. 2) Power of the Terrace community. Resistant to change. Made false claims about a game they couldn't compete in. (A lot of them didn't like the blue tib economy, the different strategies, and the fact they couldn't man rush so easily.) 3) Cost of expansion, and time to learn. It was a completely different world back then. This was back when online gaming wasn't a big thing. Anyone who got into TS, typically didn't then go out and buy an additional expansion, with an additional layer of skills to learn etc. Easier to stick to TS.
×
×
  • Create New...