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Allen508

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Everything posted by Allen508

  1. If I'm recalling right the credit increase and decrease sound for C&C 95 is very quite. I'm 99.9% sure of this and I had to incress the volume of both when I added them to Red Dawn.
  2. Good. I also did others as well. You man need to text edit the map as I made a number of RA1 units and fake buildings unbuildabe.
  3. I remade GDI15C for Red Dawn. I'm attaching it below. GDI15C.zip
  4. http://cnc-comm.com/community/index.php?action=unread
  5. Haven't looked at CnC Net 5 yet. I had a feeling it was loading order error as I'm still using the DOS icon for my Red Alert. They work fine for me but for the fact they don't change color.
  6. You have to do you best to make RA1 parts work.
  7. Is the Chrono Tank and Mechanic icons working? I know they are in the They are in the DOS HIRES ICONS 2.zip on page 2.
  8. The MGG/shp reaperrr posted at sleipnirstuff.com is already usable in RA1. I would ask him if you can use that one.
  9. Not sure how well it will look ingame but try this one. MGG_Shadow.zip
  10. You may want to try using XCC Editor that comes with XCC Utilities pack http://xhp.xwis.net/. CCMap is buggy in my experience.
  11. Can you attach the crashdump file so Iran can see why it crashed.
  12. The patch http://funkyfr3sh.cncnet.org/ has dose map scrolling by arrow keys.
  13. I didn't move the V2. I used "where the V2 was" since by the time the Civs get to the area the V2 would have been destroyed.
  14. They hang out in the area above the where the V2 was. Waypoint 43 that was already on the map.
  15. Iran I'm 99.9% Harbour Reclamation and Time Files will work as all the edit I did wer done by hand an not with RAED so the only trigger that could be messed up were the one I edited. I had to re-edit Monster Tank Madness. Even after putting water around the top of the map the game still reinforced over it. The Civs that run up and camp by the reinforcement point caused this. I made the Civs go over by the V2 was at the start of the map. This seem to have fixed the reinforcement prob. Fixed_Monster_Tank_Madness_V2.zip
  16. Every thing won't count as soviet losses once Iran put out his new patch.
  17. That is odd since Warhead [AP] uses Explosion=4 "Frag" is used by tanks and evey tank dome more than 35 damage. I don't recall tank fire making an expodion that big.
  18. The size of an explosion that a wepaom makes is done by the damage that the weapon dose.
  19. Okay. As for the BaseClass issue. It may be best to look at C&C95 if they are similar.
  20. Time Files No Tanya Die sound below. Time_Files_No_Tanya_Die.zip
  21. To open RA2 sound start XCC Mixer and go to Launch at the top. You need to next go to XCC Sound Editor. If XCC know were your RA2 is installed you can click on RA2 or RA2 YR. If it dosn't know were your RA2 is installed click on Open and in the RA2 folder is I think 2 .bag files (4 if you have RA2 YR).
  22. I can look at Time Flies again. Not sure if I can remove it with out messing up the Heavy tank trigger.
  23. Maybe something you could look into? It not a big deal, just odd.
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