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Posts
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Everything posted by DarkVen9109
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pre ARDA and Pre Iran? What does that mean?? O_O
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I presumed this guy used ARDA
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"First" Desert Multi Map in RA... "Innocent Mountain" 4P
DarkVen9109 replied to GiftS's topic in RA Multiplayer Maps
Allen, did you do a couple of hex edits for the winter and desert theaters to make them run properly? I've been actually thinking of replacing interior theater though. GiftS: Now that's weird but awesome map you just created -
Were just the same. Teenager as well. Oh how I wish I could put the Metal Gear attack choppers from Peace Walker to Red Alert. Anyway this must've taken a week or so for every units.
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How was that... :O I'm impressed. You must be a very creative person in terms of making such wonderous .shp files. I have no idea how you were able to do this.
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Changing Building Foundations (ARDA)
DarkVen9109 replied to DarkVen9109's topic in Modding Discussion
Long time no check in this topic of mine. Can somebody help me. What part of rules.ini I should place the TD-like foundation of a Power Plant? Is it at the end or at the start? By the way: What is 0 and 1? I know this has something to do with foundations. Sorry just checked out with this recently. Does it really have to be 0 and 1 as always? -
You want to increase the radius explosion? :O Arda can do that. Let me post it here Rules Settings [General]?NukeImpactSound= (sound ID) The sound played when a nuclear warhead explodes. Defaults to KABOOM22. [General]?NukeRangeSingle= (integer) The range of nuclear warheads in single player missions in each direction of the impact site. The area of destruction is always a square. Defaults to 4. [General]?NukeRangeMulti= (integer) The range of nuclear warheads in multiplayer mathces in each direction of the impact site. The area of destruction is always a square. Defaults to 3. [General]?NukeDamageMulti= (integer) The damage delivered by a nuclear warheads in multiplayer matches. If this value is negative, a fifth of [General]?AtomDamage= is used. Defaults to -1. [General]?NormalUnitBuild= (integer) If the Slow Unit Build option is disabled, build time for units and vessels is multiplied by this value in percent. Do not append a percent sign. Defaults to 100 (100%). [General]?SlowUnitBuild= (integer) If the Slow Unit Build option is enabled, build time for units and vessels is multiplied by this value in percent. Do not append a percent sign. Defaults to 250 (250%). [General]?SkirmishCTFEnabled= (boolean) Defines whether the Capture The Flag option is available in skirmish mode. Defaults to yes. [General]?SlowUnitBuildEnabled= (boolean) Defines whether the Slow Unit Build option is available in skirmish and network modes. Defaults to yes.
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Bandicam really works well in recording RA.
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New theaters... Better check these guys out. Oh and I heard White has released his mod.
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Well what can I say, how long have I left this forums and a lot of news updates I already missed? Hmmm 4 months. Men at this pace my mod's been alreaady out but I decided to start a new. Maybe it's time to put my Metal Gear imagination to C&C modding. Anyhow? Something new here anyone? Sorry, I just visited today
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C&C TD - how to add new Soundtracks ?
DarkVen9109 replied to XxSARGExX's topic in Modding Discussion
Where did you used this custom track of yours? Score theme or something? -
C&C RA - How to add new soundtracks
DarkVen9109 replied to AchromicWhite's topic in Modding Discussion
Well you can name it any file you want. Music files are kept at scores.mix. If you want to make your own .mix file use SC-****.MIX but you could encrypt the mix file in-case names got changed automatically. -
There's no upgrade complete voice clip.
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Hmm. Fair Enough.
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Good eve here in Philippines. OK, so I'll start with my second custom campaign having weird triggers firing. This is about my Soviet Mission "A New Beginning" and here I am asking for all your help. I just want somebody to fix the error sometimes or should I say most of the time appears upon starting the campaign. OK a short info about this A New Beginning. People out there might think this is the same as the ones in TS, the Nod final mission. I admit most of the scenarios are identical because I got inspired by the original ones so I have to make one, the RA version. You'll see some differences out soon. This map is still a Work in Progress to consider but will be finished soon. Anyway much of the introduction so here's my A New Beginning campaign with the mission.ini and tutorial.ini files included so yeah, help me fix the problem I'm encountering. I'll be working on it too in case! Notifications upon reply enabled. Arigatou Gozaimasu~ XD A_New_Beginning.rar
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Ohh that? Anyways, do you know how to fix that problem above?
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C&C TD - how to add new Soundtracks ?
DarkVen9109 replied to XxSARGExX's topic in Modding Discussion
WAHAHA funny for me but as for my cousins so corny to their taste. I was LOL-ing in the vid. Especially at the part where getting hit by a toy gattling gun relentlessly. Thanks for sharing this now I know how it sounded like. I thought some kind of a "Face the Enemy"-like tune at first. -
Maybe it's your AI.ini
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Changing Building Foundations (ARDA)
DarkVen9109 replied to DarkVen9109's topic in Modding Discussion
I actually want my Power Plant shaped like TD -
Really? Could you give me info about it?
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Umm, I wonder where did the Game Title "Tiberian Dawn" came? (Curiousity lead me to posting this topic) Honestly.
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where exactly u got it from ? Well I actually got the beta patch at Nyerguds' site but I downloaded one here in this forums too.
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Changing Building Foundations (ARDA)
DarkVen9109 replied to DarkVen9109's topic in Modding Discussion
DW I have these things on my RA direcotry umm can you give me an example of how will I put the building foundation? Let's use Power Plant. -
I wonder if Tore will change our cover photo?