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Posts
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Everything posted by DarkVen9109
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I really love the desert theatre so much that I replaced the interior. However it seems the overlay and map pack is corrupted dunno if I hex edited a few hex cuz I'm hex editing RAED. Anyway pictures will help you analyze the error. Oh and here's my hex edited RAED. Don't worry I can handle the error where in it says Invalid Owner. Better use my General.mix instead raed_new_.rar
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Nope. It happen when an A-10 came out and bomb my Adv. P Plant. That was in the edge. Sorry, don't have a screenshot to prove it.
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I see... I'm so speechless in this mod. Only a high class creative modder can do this to RA1.
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Sec. Question, how to rename a Cameo? Do I have to apply also the same steps?
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nah I didn't. Just destroyers btw I encountered a crash in SCG09EA maybe it only happens on a very low probability.
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I gotta admit it was alot of annoyance in SCG07EA but still fun. As for SCG08EA thank you for making it even easier lol I didn't even build a single structure there. XD
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Nope. Not possible, I guess there's nothing we can do about this...
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WOW ) DOS interface for Red Alert 1. Pretty cool but why need one when there's DOS RA1?
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Haven't tried them yet in-game.
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I noticed the Adv. Comm Center's foundation is not as same as airfields, does changing an shp file affects the foundation also?
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Nope difficulty only affects enemy and player's speed and strength.
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I'll try making more cameos lol. I never knew this would be much fun
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I didn't know how was I able to darken the name for my Raider cameo. Maybe it's just a coincidence LOL oh yeah I don't understand the step where in you said the "Now erase or cut around the Icon as shown."
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I have arda so I'll just have to put Frames=XXX in rules.ini for infantries not sure if this will also support structures cuz I modified my Radar Dome into a comm. Center with 24 frames. 6 for forward and 6 for backward. 6 for destroyed version of the forward and 6 for destroyed version of backward. Anyway this is one of the biggest questions that struck into my mind a long time ago. I just didn't ask you about it. Where did you exactly got the cameo of Radar Jammer Tower? I know you made it via cameo creator.
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Wait I don't remember having demo trucks in my RA1 Let's make a steal. That's what I know so far O_O #honestly
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Or set the compatibility mode to Windows 98.
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That's causing error when placing infantry's or terrain at some points. I don't know when this usually occurs. I also have that problem too that's why I'm extra careful
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Bumping... I know this topic is off for almost 5 months but either way... I made some cameos and I wanna know if I did it right or wrong. Here they are.
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LOL thank you admin Btw can you show how it looks like as an output? I might apply it.
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Umm I have been gone for 4 months and become less updated. Anyway Is it possible to make table charts in this forums? If so how?
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It the game won't crash if the frames exceeded right? Actually I can just retain the chem. warrior's revised frames sinced I remove the frames where it does punching and kicking. That's because I have ARDA.
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Remember the following when making a trigger, also try to study the campaigns made by westwood so you could start brainstorming. Temporary: Can only be fired once. Semi-Constant: Can't explain this very clearly but this example will help you. Example: There were 9 Rifle Infantries and if you killed all of them reinforcements will come. Let's say 2 Flamethrowers and one Grenadier. But if you kill one of them and the trigger where reinforcements will come in is a temporary type of trigger. Constant: Can happen anytime once the trigger is fired. This is more likely to be placed where in the first event is timed. Otherwise, wrong event might think the game's encountering problems Example Triggers: 1.) Event 1 > Elapsed Time (1/10th min) 60 Action 1> Reinforcement team... unt1 Meaning for every 6 minutes passes by team named "unt1" will be reinforced. Presume that this "unt1" team type contains, 2 Med. Tanks, 2 Light Tanks, and 2 Rangers that will follow the desired order you assigned to them. 2.) Event 1 > Destroyed buldings... 3 Action 1 > Create Team... tnks For everytime you destroyed three buildings, enemy will produce this team type. Presume that this "tnks" contains, 3 Heavy Tanks and 1 Mammoth Tank. As for celltriggers. Only Entered by and Zone Entry are the only triggers capable of making celltriggers. In briefings, if you want to make breaks on a line just type @@ and you'll have a break already. Example: 1=Soviet forces have begun sweep of prisoners!@@Hurry and escort Tanya 2=back to the island before it's too late. Then destroy all Soviet units and 3=structures to complete the mission.@@Good Luck! The outcome would look like this: Soviet forces have begun sweep of prisoners! Hurry and escort Tanya back to the island before it's too late. Then destroy all Soviet units and structures to complete the mission. Good Luck! hope this helps
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Actually what I do is this, I load raprconv.pal , then start making. Finally upon the end of the construction of my custom shp file I'll export it through SHP > Images, then save it as PNG file. Finally, I'll select an shp file (let's use Airfield) then copy afld 000.png as SHP and the result is just fine
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You'll remake Red Dawn campaigns?? Oh and btw when I replace a soldier, the frames should also be the same no.? Example: Replacing Rocket Soldier with Chem. Warrior Does this mean I have to remove certain frames from Chem. Warrior? I doubted that's what you did to replace Rocket Soldier with a Grenadier.