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Lightning Hunter

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Everything posted by Lightning Hunter

  1. I think RAED is the only way to make a cave themed map if you are going to do one. I haven't tested edwin... I don't even know if it has been updated properly. You have 8 spots for now, although I can always increase the number of slots if needed.
  2. I have only released two beta versions of the compilation so far. Version1 of the compilation will be released very soon, along with a new "official" thread! I'm not sure why RAED is crashing for you. I haven't managed to get it to crash yet on my end! All I did when editing maps was select the graphic name on the right side, and double click in the map to add the piece. Then again, I haven't messed with the cave theme that much... Maybe Funky could explain things better, since it is his high-res version of RAED? As for which mission files are available, open the folder called "_Readme Files" in the mega compilation archive, and look for the text file "~Mission Order.txt". That file lists the currently used/available slots for maps. Note that your new missions are using cmu80-91 currently (they will be included in the next archive). I reserved 92-99 for any future missions you create!
  3. By the way Nyer, I meant to ask you about this. When you say mini-campaigns, are you strictly referring to maps that continue without taking you back to the menu? If so, then it seems to me that Darkstar's Extended Operations all behave as individual missions (as far as I can tell, they each take you back to the menu after completing) - so they should be fine occupying any slot, right?
  4. Hey Bask, you need to download the high-res version of Edwin by Funky, which allows you to view/use all cave tiles: https://forums.cncnet.org/topic/2644-edwin-map-editor-patches-high-resolution-patch-and-more/ I figured you already had this version, but I guess not! The black tile is Wall0001. I really hope you can create a cave mission, because this beautiful tile set is not used anywhere! It really is a shame, since it comes with so many great tiles. Any cave missions that are created will be exclusively emphasized with the release of my mega compilation.
  5. Why is it that RA won't let me use Missile Submarines to attack enemy gunboats? It gives me the "x" symbol. Oddly enough, if I force fire one square away from enemy boats, the missiles will damage them... Is this a bug, or intended? I never really used missile ships much in the past. In fact, I am embarrassed to say that I never played all the Aftermath missions until now.
  6. Does anyone know how to hack an .exe to give it developer information, version info, etc.?? A lot of people who use windows 10 can't open the "ra95_sp.exe" included in the zip archive above, and I wonder if it has to do with the fact that the version info in-game says "?????". Also, I noticed under the .exe details that it labels the "original file" as ra95.exe. This is likely because I renamed it. Perhaps some of this stuff forbids people from opening this file in Win10?
  7. In that case, if you In that case, if you reach 400, maybe you can just skip the numbers that darkstar uses (if he picks 400-xxx). In the mega compilation I just did for RA, I left certain mission numbers wide open for people to use.
  8. Hey Darkstar, is it possible for you to change the mission number of these missions so they work alongside the Huge Collection by Chimas? At the moment, your missions cannot be installed at the same time as the collection, because they have conflicts. I believe SCG400-800 are not being used for GDI (Chimas can confirm this), and the same should apply for NOD. It would be nice if I didn't have to swap in and our your missions!
  9. Today I installed a fresh copy of Red Alert using Funky's RA1Installer, joined CNCNet to get the rest of the files, and installed my mega compilation. I then joined a game with the purpose of testing. CNCNet seemed to work just fine, even with the optional files installed. I played a game until the end (I of course got slaughtered), and there were no issues. Funny enough, the tiberium mix file replacement worked for me when I played the online game. In other words, I was able to see tiberium instead of gold/ore, but nobody else was. I never imagined that CNCNet would allow you to modify the graphics of your own installation, and still join a game! I have decided to include all the tileset files with the mega compilation, because I noticed that the RA1installer does not give them to you by default. These files are only downloaded when you join CNCNet for the first time. As such, I am including them as a fail-safe in case someone installs RA1 without joining CNCNet (for the sake of playing offline, which is what I do). I am sending out beta2 soon, which includes some fixes, as well as brand new missions from Bask185! Edit: I have uploaded BETA2. Here are the changes: -Added 11 brand new missions by Bask185! They are at the very top of the list. -Updated the optional tiberium files. They now have better graphics in two files: one that replaces all gold/ore with green tiberium, and one that replaces all gems with blue tiberium. They work in all original and custom tile sets. -Fixed the broken "Peregrine - Thrill of the Hunt" mission. -Tweaked some readme files, and removed "scu44ea.ini" from the zip archive - because I realized that ra95_sp.exe fixes this broken mission without the updated .ini file! Download: http://www.mediafire.com/file/nfnh53o6b3qhldb/MegaCompilationBETA2.ZIP
  10. Is Iran even around anymore? I haven't seen him in ages.
  11. Yeah, I only combined missions that carry over units. Most of the missions that carry over money are just a "bonus" going in to the next mission, and I imagine the mission can be completed just fine without the extra money. Also, if I combined all the missions that carry over money, some campaigns would be just a few missions in the list. Flame Dancers set 1 and 2 would be an example of this. At the moment, money is not carried over at all. By the way, should I include jungle.mix and barren.mix with the zip archive? I think a lot of people might not get these files by default with the RA1Installer (although I do think they get desert.mix and winter.mix).
  12. Nariac, you really should put all your missions together in a compilation! All of them look really nice. I haven't played them yet due to how busy I have been lately (plus I've been working on an RA1 SP compilation), but I can't wait to try them out when I get the time.
  13. Is anyone here using Windows 10? Dutchy is having trouble running the new ra95_sp.exe file in windows 10, and I need to know if anyone else has that problem. I have windows 7, so I can't test it. Because there are problems with PM messages right now, I am going to go ahead and make the beta public. That way, Funky and Messiah can also download and test, as well as anyone who might have windows 10. WARNING: THIS IS A BETA. If there are any bugs, post them here. MAKE SURE to read "~Mega Compilation Readme" carefully for instructions on how to install/play: https://www.mediafire.com/?4aara1juf85s55g
  14. Hey Nyer, could you send the link to Funky for me then? Messiah, let me know if you fix your PM so I can send you the beta link.
  15. Messiah, for some reason I can't PM you or Funky. It says the two of you "can't receive messages". Is your inbox full or something?
  16. Already did! The screenshots are in a folder with the rest of the Readme files.
  17. Beta has been sent! Funky, it said you could not receive private messages. How do you want me to get you the download link? Nyerguds, if you read this, I sent the beta to you also - just because I respect your input.
  18. I guess I will have to extract the contents of all the sc-xxx.mix files, and place them all in sc-missions.mix if I want the zip archive to look clean.
  19. Great! I have an issue though... While doing the final packaging, I decided to put all 100+ mix files I have inside sc-missions.mix, and it is not working (the missions won't appear in the list). I thought Red Alert could read MIX files within MIX files?
  20. Hey Funky, I just wanted to say thanks for this awesome utility. I have completed the compilation tonight, and am just packaging it and doing last minute bug checks. Would you be willing to beta test this compilation? In particular, I REALLY need you to make sure none of these files will cause issues for people who play online. There should be absolutely no conflicts or issues, and this should work together with CNCNet and the RA1Installer flawlessly... You might be the only person who can verify this.
  21. Ah. No big deal then! There are plenty of other tile sets. It's still a fun idea though to have the Dune tile set in Red Alert.
  22. Hey Messiah, nice job. If you get this out in time and are able to update the modded .exe file you gave me last month, I might use the tileset for a few of the missions in the Mega Compilation (especially some of the missions that are just converted skirmish maps).
  23. The Mega Compilation is nearing completion, and I need a few volunteers to do some beta testing. Obviously, I do not expect anyone to play through all 400+ missions that are in this compilation. Rather, I am just hoping a few people can make sure it installs and runs just fine. I personally launched every single mission and read every single briefing to make sure they at least loaded fine, but it would be nice if a few other people browsed the menu at least to make sure I didn't miss anything. Funky, I have decided to place all the missions in sc-missions.mix after all. I also went ahead and updated flame dancers set 1 and the Deadly War, because there were some glaring errors. The first glaring error was with the custom tutorial files not working, and the second error was with both campaigns having a mission that was supposed to carry over but did not (you already knew this, but I went ahead and fixed it). I also updated the briefing screens for all missions in both campaigns to make them look more cohesive. I will post again when I am complete (shouldn't be more than a week max). In the meantime, if volunteers could make a post here, that would be great.
  24. Hmm, I think the solution might be to just include an optional "Expand5.mix" file that replaces antdie.shp and antdie.aud with generic explosions & sounds. People can swap this file out if they want to play the Ant missions. Otherwise, for people who are playing the Mega Compilation, they can leave the file in the Red Alert folder. I am also doing something similar with a file that replaces the ore with Tiberium... By the way, is there any filename that has a higher priority than Expand.mix? I know that sc-xxxx has a lower priority. Are there any other file names I can use?
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