It's worse because of the modern gamers asking for a lot of unneeded stuffs. Double-clicking selects all units of the same type on screen, which is very annoying if you are trying to deploy your APC or select a primary building.
Pressing the 'Select All in View' key or dragging mouse to create a selection box does not include harvesters and MCV for some dumb reason. Whenever I start a multiplayer game where I want to move my MCV and the starting units, I had to do it twice because the MCV is left out. I even lost a harvester because I failed to select it before it went docking in the refinery where I can no longer save it.
I prefer my cncnet sidebar a million times more than the sidebar with the tedious production tabs. But since (I believe) the original game only had 8 production buttons on the sidebar without mouse wheel support, I am not complaining about it.
There are some good stuffs about it, the mission select screen for the campaign, bonus content, music, ease of finding a match (quickmatch, and custom games have more people than in the cncnet lobby) and unlike cncnet, you don't get to play on these stupid maps with a capturable Construction Yard near your base or a prebuilt base with 20 obelisks. The ability to target airborne units is good, although it's game-changing, especially for the Orca (the computer can do that in the original, now it doesn't feel like it's cheating on that part).