
RC1985
Ladder Tester-
Posts
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Everything posted by RC1985
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I’ll reply this with my observations after some asking around, so what I say here is what I’ve gathered and inferred from what I’ve gathered and not anything subjective, arbitrary and borne out of personal sentiment. So that means I may something favorable or unfavorable about both parties. Firstly, the allegation that robskate deliberately disconnects games to avoid losing points is false. I’ve asked the regular players on ladder and none have ever reported anything of the sort, I’ve played a ton of games with him and there was no foul play. It’s the opposite for my case instead, I recall robskate removing a game that awarded points to him after a disconnect at the very start, I also mentioned this to Commander. Before Commander’s allegation there had been no complaints of robskate being an unethical ladder player. The closest thing to a ‘dispute’ would be my PM discussion with him after I wrote a blog post talking about the ladder’s flaws; he wasn’t too pleased about it at first but we had a good lengthy discussion on how to improve things. Nothing hostile or personal. I also had several players saying that Commander deliberately disconnects games when he’s losing and he does this when he’s playing as other usernames. However, there’s a burden of proof on this one. We can’t say for sure which username belongs to whom so mere accusations, no matter how many, aren’t sufficient to say guilty or not. This is something I’ve been talking about for a long time, there needs to be a concrete way to determine the owner of a username. I’m not technically sound in this area; the first I can think of is IPs and I don’t think that’s so private since everyone’s IPs are readily visible on cncnet if I’m not wrong. CncNet expert opinion on this is much appreciated. For this reason I think the right course of action is to remove the ladder ban on Commander unless sufficient proof is found. Commander also alleges that he’s been banned from cncnet itself and if this is true, I’ll suggest removing that since the ladder dispute is separate and distinct from playing non-ladder games on cncnet. Right now it’s important that both parties do not ban each other from any form of communication to prevent accusations of deliberate blocking or filtering of comments, and this will push both parties to come up with rebuttals until the silent one, aka the most likely guilty one is determined. Since we somehow become more civilized when we post on this website (and not on YouTube), then this page should be where it’s resolved. Robskate or the CncNet (this website) admins should make it clear that Commander will not be banned from posting any comments on this website, and so Commander cannot allege blocking of comments and will have to make his case here. If either party refuses to rebut here despite the assurance of no blocking, then it’s circumstantial evidence at least that that party is guilty.
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'Automatic'
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Obviously I can’t play if I can’t see what I’m pointing at so how do I fix this problem? Also, how do I modify the settings to enable the space bar as the hot key for Place Buildings?
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Just so if anyone is interested in a campaign speedrun - as you may already know, TS 'speedruns' are mostly lame glitchruns that abuse the alt+tab build glitch. Therefore since there were no legit TS speedruns I decided to do it. The GDI vanilla campaign is complete, here's the playlist. Some select vids from this playlist: - GDI final mission (Final Conflict) - GDI mission 9 (Destroy Vega's base) The Nod vanilla campaign is ongoing. Cheers
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Thanks, it worked! I'm now happily speedrunning
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Hi I've just started playing TS and I noticed that the spacebar brings up the options menu. There doesn't seem to be a way to map the spacebar to any other function. I use it to scroll right in RA and would like to continue doing so. Is there a way for it? I've got such a habit of pressing it but in TS it sometimes brings up the menu and it freezes there for a while before I get to return to the game.
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I haven't been playing in a while and have just done so a few days ago. I like how the ladder has improved by a mile ever since its first inception. I noticed there's more maps being added to the list which is great, though as I recall it seems like an overwhelming majority of them are limited ore maps, standards or small maps that have bases near each other (i.e. good for rushers). The bolded ones fit this category: - Path - Island Wars - KOTG - Shallow Grave - NXNW - Arena - p4 - Ribbon - HJK - V3 - Union Break - 4c These types of maps heavily favour tankers-cum-standards guys like myself and robs... and while I could just keep mum about it and happily rake in points, I'm more interested in a true challenge that comes about from a fair playing ground for all. As you can see, only 3 maps favour builders - arena, hjk and v3. I took a look at the match records of experienced builders like Katsh, Yuz, Lauta and they've stacked up huge losses. Having played many 1v1s with Ninja on various builder maps I know how dominant he is and if more builder maps were added we'd see a very different ladder ranking. Hopefully we could add larger maps that have longer distances between bases or maps with small entrances, complete with all gems or unlimited ore... builders flourish on these maps. Something like Rasta / X-Gems / GTK. I find Rasta and GTK exceptionally boring but I'm suggesting them for fairness' sake lol. IMHO this makes more sense than having NXNW in the mix because practically only 3 guys in the whole community know the exact NXNW builds for each spot (robs ehy and I). By contrast the majority of players are more familiar with unlimited ore/gem maps and could adapt to them more easily even if they'd never played the map before. Cheers, just my humble 2 cents and keep up the great work!
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Please do, I want to see what jacko and chem look like
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You the real or fake ehy?
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Unlike the many whom I've schooled, I don't lie about my matches and I admit it when I lose. If there are wins and losses, I don't only upload the wins to create the impression I'm better (something which AndrewFord is guilty of ), unless the wins far outnumber the losses. I just love how hard chem will grasp at straws to hit at me seriously, there's nothing special about smashing my runs. None of the runs have ever been optimized, all one has to do is observe my method in each mission and run it until a better time is produced or even better still, make improvements on the method. For the latter case I'm really glad that AndrewFord noticed an AI trend from my vid in GDI 14 and exploited it to make a world record.
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Hi, Just a heads up that AndrewFord is now smashing the speedruns I did on TD; I'm pleasantly surprised that there's at least another person who embarked on speedrunning, and a third RA player to try TD apart from ehy and myself. So far he's done 3 vids on GDI, I particularly like mission 2 where he captures the nod buildings at the start. This is what I like about healthy competition; new ideas and stategies are created His mission 2 vid: https://youtube.com/watch?v=aK0vSURV6Jc I also took a look at the single player map thread and saw that more missions (with good quality) have been created by more people. Seems like 2016 is going to be a good year for this game
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Very interesting, I had my suspicions cos Lord improved very quickly and suddenly and he did admit to trying to cheat in the past though it didn't get through cos he couldn't get the cheats to load. Now he shifts every tank and q's them, that takes an entire load of skill which only the top guys have. Funky - pls verify the chat? Can the cheats come in .fmp form cos I dunno what this file format does lol.
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Haven't posted here in a while..was surprised to see Jacko rant about TD as it's a really great game responsible for our childhood memories but his points have strong ground. Balance - sorry if I come across as a gaming ignoramus but I guess imbalance is something to be expected in any game? This is based on the games I've played (from 1994-2001), yes I really am ignorant if games have been developed differently ever since, I don't recall any game in that period having good balance among factions/characters. Also, this is just my guess cos I don't know the inside story of TD development...seems to me like the creators probably didn't have a good grasp of multiplayer balance, they might not have tested multiplayer matches in depth and used 'apparent common sense' in deciding what to give to GDI and NOD. What I mean by this is maybe they just thought ok Nod will have smaller vehicles (which they thought are inferior, logically) and GDI would have bigger tanks, but Nod would have better defense structures and the opposite to GDI, then voila we have balance! (Then the players later realize that this doesn't create balance). In fact I read in an article somewhere that in the idea behind RA was to create distinctly different factions because the factions were 'almost the same' in TD, it sort of meant that the devs really thought their unit allocations were balanced. Chem - this part got me laughing hard. In fact seeing the word 'chem' in the lobby already makes me laugh! Chem and I have a very long history back to my nub days and when he was still Benocide, and like Jacko I used to hate him so much, but it got to a point where this turned into amusement and even a genuine positive feeling. Some people just have that comical effect...the more they insult and troll, the more you laugh and like them instead..that's how it is between us lol. We even talk about game-unrelated stuff via PM, the conversation starts when he tries to troll me of course
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Red Alert and Tiberian Sun ladder map discussion
RC1985 replied to FunkyFr3sh's topic in CnCNet Discussion
Haven't played much these days but did a number of ladder games. Here's what I experienced: 1) seems like we can choose whether to make a game a ladder match or not. Since the ladder's objective is to discourage people from dodging and talking bs, making ladder matches optional will give them a chance to do just that 2) so it takes real balls to get in the ring and climb the ladder. Mad respect to guys like robskate (EDIT - croboys been running away) for this. 3) for now it's lacking support from the 'pros', I've seen a number calling it gay / noob / etc. this is cos they see many unfamiliar names at the top, or cos really they're just pussies who don't 1v1 and shout bs while hiding in a corner. We'll need maybe a month or so until the true 'pros' get to the top 10, but if ladder games are optional then we won't see that happening but then again there's that need for practice games once in a while...ah nothing's perfect in this world -
Red Alert and Tiberian Sun ladder map discussion
RC1985 replied to FunkyFr3sh's topic in CnCNet Discussion
These are great points by fireworks and I second them. Since the purpose of the ladder is to give a fair, objective assessment of how good a player is, then it's only logical that knowledge of a variety of maps should be an important criterion in the assessment. Too many (RA) 'pros' know only 1-3 maps which they keep playing every day all day and they think they're pro just by that ("oh these are 'pro' maps, I play only "pro" maps, I don't play other "nub" maps zzz). Because of this we not only got extremely inaccurate rankings in the past (done by gut feel of these 'pros'), and players who are really great in other maps don't get the credit and ranking they deserve. Another awesome thing about this is that it discourages dodging, something that loads of RA players do when confronted with a map they're unfamiliar with. Of course the maps should be legit - no crates or maps that have their rules.ini modified. For maps that have spot disadvantages or money asymmetry, then a ranked match should have players having alternating between spots (it's the best way I can think of at this moment, and I know it's silly to have a best of competition of even numbers, it should be odd...) Maybe we could have a bonus for players who take on aftermath games as well. The game changes a lot when aftermath is enabled; a true pro should have sufficiently diverse knowledge and also acumen to think fast in situations he's unfamiliar with and make good decisions. -
Oh, wow. I didn't even see this part. Are you ever out of touch. Brief history: CnCNet started as a little tool to abuse the game's LAN function to make it search for players/games online instead of on the local network. Amazingly, that actually worked. I am the creator of the C&C95 patch which gave it high resolution and a ton of internal fixes. I added this little tool to my patch just to support Myg, who had created it. From that grew the whole big CnCNet community we have today, with support for RA1, TS and RA2:YR, and a more reliable server-based system. All from that little tool, and all because of my patch. So there you go. You don't fuck with Nyerguds!
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I LOL-ed when I saw Acid's post here. I swear, Xeth is just him hiding! :P
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Hi, it's been ages since I came here. 2015 is chock full of RA drama and I swear I could've mistaken XethMAN as Acid hiding (they got a somewhat similar style of ranting), but seems like the old school guys here know him so I guess he's old school as well. I got nothing to say about what happened with Kali as I started playing last year (I believe it was already cncnet5 at that time), but I'm all too familiar with the RA hall of fame page. Atom, Dizzy and Basad are currently the only guys who have admin access to that page. I don't wish to take sides in this argument since it doesn't concern me at all, but I wish to point out that it's untrue that ehy has admin access to that page. In fact no one has ever claimed that. Just days ago I pasted a link on to ehy's vid of NaughtyLove beating Atom in QM on RA HOF, I wanted to troll Atom you see, just like what some others on cncnet like to do the response to my link was immediate - an admin said that the vid is BS cos Atom and NaughtyLove played in different eras. I wanted to reply that was BS, but then realized that my link was deleted by said admin. Now out of the three admins we know, it would only serve Atom best if that link was deleted. It wouldn't make sense for ehy to delete a link to his own vid on a page he allegedly can post things on - in fact the opposite would be true. If you want evidence, I think I still have the email from Facebook that RA hall of fame commented on my link. But other than that, peace, I don't wish to argue. Some have PM-ed me called me a hero for beating Yuz in his death challenge (they hate him so much), but really I have no more energy for this
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What I loved was how he reversed the usual civilian-asks-mammies-help thing. For most of us kill-from-the-inside players we'd first bring the mammy away and then get into the base, but in this case he gets into the base first and then brings the mammies out. It also shows that whichever solution the devs intended, there's another possible way and that gives the mission even more depth.
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RC_2g2g is a bad example of how a RA player should act
RC1985 replied to Ford (retired)'s topic in Red Alert
Haha Steel, nice to see you here As you already know I run my mouth at sore losers or those who lie about their match results, while you run yours when you lose a team match xP We certainly aren't as low as AndrewFord anyway and he's definitely not in your league, and I'm not replying to anything he says. -
Wow... this video should be made playthrough of the year! EXTREMELY GOOD JOB! I believe this is the first ever cloak and dagger video which features killing the enemy from the outside. That, and playing speed 6/7 on hi res is commendable!
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RC_2g2g is a bad example of how a RA player should act
RC1985 replied to Ford (retired)'s topic in Red Alert
The gist is that you have been repeatedly trying to offend other players and even made a wiki page for that purpose. You were banned in the past for this behaviour. On YouTube you choose to upload only win videos to give the impression that you are capable of taking on big names when in actual fact you have more losses to these players, me included. EDIT: I just recalled that you quickly called it a day after getting 2-1 in that set and I predicted you'd upload only win videos, which you did, even though I won you more times in total, hence the anger. Harsh language is common on cncnet and while I'm not using that as a justification for the words you quoted me saying, it does show how I (and many others) are disgusted with your behaviour. It's funny though cos you're being hypocritical; you uploaded a match vid some time back with your own voice sample as music ("yeah Jagerbomb got shit on" played like techno, with Jagerbomb being your opponent in the game). I'm not going to reply anymore to this thread. Guys like you are nothing new and there are loads who love to claim they beat me. There's just so much shit talking in RA and I'll be wasting too much time if I entertain every single bit of it. My last parting words: Hostilities aside, you've genuinely improved and upped your game. Well played. -
Never knew there was such a trigger (and I don't even know how to interpret .ini files), and I'm not too sure how Westwood wanted us to play it as well (we could easily say the big map and tiberium fields are distractions from the 'actual' way of playing it). I did try moving my mcv outside the base and playing like 'normal' - this activated the AI to start producing units. That, and if I recall correctly getting your mcv out in one piece is a challenge too, sometimes it's killed by AGTs.
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Don' worry about the bikes cos they just run around without focusing on any target in particular. If you've conserved units they should defend u well for a long time, by then yuor refs would have been up.