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Darkstar387

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Everything posted by Darkstar387

  1. Thats very odd, I've tested this map extensively and never had units try to cross the river. Their heavily scripted to move along their attack routes, the north and south bases are actually commanded by separate teams so their units won't get stuck trying to cross depending on which base you attack. I'll look into it some more and try to replicate what you did. You shouldn't have been able to capture the Nod Con yard that easy, I'll either have to move it or reinforce that base. My goal was to make it the last base you assault. The southern base should pump out just as many units as the northern side, thanks to the autocreate trigger. How early on did you sneak into the con-yard? Addressing your comments in the order you posted them: No airstrikes in this mission, I felt it made the mission too easy. No gunboats, because it felt like a sucker punch and because they're too finicky. I noticed that if a boat doesn't destroy its target on one pass, it becomes transfixed on it and it doesn't attack anything else. Thanks for providing feedback! You're comments are instrumental in improving these missions!
  2. Any progress on making these work for C&C95?
  3. Bump for attention: Anybody still working on a way to add these into C&C95? With the site's new face life and increased traffic, maybe its time bring some new stuff to the game that brought us all together???
  4. I'm so happy to hear that! You have no idea how awesome it was to see my maps being used in such cool new ways! I never in a million years would have thought anybody would have figured out how to port them over to C&C-64. Your work is incredible, thanks so much for the kind words!
  5. I addressed some issues you spotted in the mission and re-uploaded a newer revision of the map pack. The base has been redesigned slightly to allow the units more breathing room. The number of engineers was cut down, that was a mistake that had to be rectified. Also, there was supposed to be a flare that popped up on the cliff to allow the player to target the Temple. There was also supposed to be logic that allowed the player the use of a Chinook but I forgot to put that logic in. I can't believe I put this mission up as is, it clearly needed more testing. The dinosaur in Tun-Shou Pass was also removed. It blended in with the cliff and I didn't see it when I removed my testing elements. Thanks for the feedback, god only knows how long those errors would have remained if you hadn't said something.
  6. Hahaha That is NOT intentional. My Quality control staff apparently took a holiday today.
  7. Okay everybody, 6 new missions have been added. Get at them and fight the good fight.
  8. Nariac likely still has them all on his hard drive, We'll probably have to re-upload every thing if the mods can't undo the damage
  9. Really digging the new theme, awesome work.
  10. LOL just at the name... can't wait to give this one a try. You should put your missions together in as an expansion pack, you've got plenty of them up here and you've definitely established yourself as an expert map maker!
  11. Make a video of it!!!!!! I want to see custom missions played on the N64!
  12. That makes two of us. What happens if you convert a mission that uses tiles unsupported in the N64 version? Does the game crash on the system/emulator or does it simply remove that object? I use the ARCO building type frequently enough, and a lot of my missions are in the snow... They'd have to be converted to temperate maps.
  13. Fnally played this one today. I loved this mission, plain and simple. It was smart, unique, and very fun to play. The puzzle elements were well thought out and the flow is spot on, excellent use of timed elements and looping triggers, I took a look at the inner workings of the mission after I beat it, only then did I realize how intricate this level really is. Masterfully done Nariac, masterfully done. Map Design: 5/5 Mission Structure: 5/5 Functionality: 5/5 Originality = 5/5 Challenge: 5/5 Final Grade: 100/100 (A++)
  14. Whoa... No way! I never in a million years would have thought this was possible. (And thanks for the promotion :D ) You should do a "Lets Play" video of missions converted to N64 maps, you'd certainly be the first.
  15. Going to give this one a play through tonight, now that I have a life again.
  16. The file is correct, I just updated the change log because I remembered some fixes I made.
  17. I'm afraid EA isn't taking there time, they flat out abandoned this series. They were unable to comprehend and replicate what made Westwood's series so great. They had something unique with Generals, but they shagged that too when they tried to make a Free-to-Play sequel. Westwood's absorption into EA was painful to watch.
  18. Darkstar387

    Arco

    Just go here and get it out of your system http://store.steampowered.com/app/48800/
  19. Your welcome Vlad! I'm always happy to see people enjoying my missions! I'm still working on a few more additions to my mission pack, but progress is slow and I can't get to them every week. A content drop is imminent though.
  20. Darkstar387

    Arco

    Reading this thread was an adventure. The plot twist??? SUPERB
  21. Darkstar387

    Arco

    To answer that question, we'd have to ask a developer. But if I were to guess, I'd say that it served no purpose.
  22. So I think it goes without saying that the campaign cut scenes will be taken out of your campaign?
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