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  1. Work-in-progress... So far there are several new things confirmed. What exactly, remains a secret but here is a bit spoiler for you... - New units. - New custom missions. - Several original missions converted for CCRDX standards. - New multiplayer maps. - Balance fixes for both sides. - New graphics for existing units. - New sounds. End transmission. Please stand by.
  2. Well, problem was solved when i found old sniper icon from openra mod that i once created many many years ago. I put that into hires.mix and now it works. However, problem has been solved, but this still confuses me. 🤨😮
  3. It appears every time if c3icon is changed. I think the problem appears because there are already hires.mix in red alert directory but inside redalert.mix is also another hires.mix where are the original icons stored. I think i should remove another hires.mix inside redalert.mix, because the game gets frustrated because there are two mix files which has different icons? I don't have such mix as spawn1.mix and i'm using Iran's portable RA. EDIT: I deleted hires.mix inside redalert.mix and replaced existing c3icon with the new one in the hires.mix that was redalert folder. -> didn't work, still crashes af.
  4. A weird issue: I downloaded this file, change e1snipericon to c3icon and put it into hires.mix -> then once the game starts it will immediately crashes, giving me following error: I've also encountered this issue many times before when i added my own SHP icon's made by myself. Some of them works, some of them not. I have also ra95crash.dmp -file but it's mostly a very strange language that only Iran understands. Could someone help me with this issue? Sorry if i wake topic which is over half-decade old.
  5. After several years of hibernation and few failed restarts i finally found a motivation to continue developing this mod (thanks C&C remastered). A new version is currently work-in-progress state. It contains a lot of balance fixes, new content (single player missions and skirmish maps), new graphics and sounds that replaces original ones. In future versions there will be a new units for both sides and perhaps existing ones get a new shape. I feel that i won't create completely new units from rules.ini because putting them into certain mission data file causes crashes for raed, so i have to use existing unit slots and modify them into new units. Correct me if my information is outdated. I recently tested the dropbox -link and it seems like to be working? Any kind of feedback would be pleased and help me developing this mod. Please note that the version you download is from year 2017! Finally: A small blast from the past!
  6. Just edit the existing teamtype owners: If old was BadGuy just change it to GoodGuy etc. Assuming that if Nod missions "new Nod" has old GDI base and units.
  7. Have you set unit status guard / area guard ? Also you must create triggers / teamtypes, if you want that enemy creates units and send them against you.
  8. If the game is RA1 there two different ways to do this: 1) By editing RULES.ini -> which eventually crashes the game 2) By editing conquer.eng with suitable editor -> this does not crash and it's better way. Fall of Greece -mission Stavros has created very simply way: The mission file itself is a scg**ea.ini (** is because i does not remember the correct number value) and there its being put under the tag of [GNRL]. So opening the INI file and you may find this kind of value: [GNRL] Name= Stavros Hopefully this helps
  9. My mod, Command & Conquer REDUX, has a alternative icons atleast for APC. Also an icon of 3TNK can be used as an icon of Light Tank (since my mod 3TNK is like a Light Tank). You can use them, if you decide to do so.
  10. If you have windows 10 OS you can simply just play windows + g simultaneously which will open a menu bar where you can start recording etc.
  11. It appears that edwin does not work into this version. Every time you start program you will get "please insert Red Alert CD" -error. You can simply override it by downloading following edwin file and extract it into your CCRDX directory. edwin.ini
  12. A NEW VERSION HAS BEEN RELEASED! 4th of November 2017! DOWNLOAD HERE: https://www.dropbox.com/s/spwj9986ri9bm0n/CCRDX.rar?dl=0 As in new version of CCRDX there are dozens of new things: For skirmishers there are several new maps that has special options and single players gets a several action packed missions: First you'll be assign to fight Nod's secret BlackHand base somewhere on Yellow Zone, second you will be set Nod underground facility where you face Nod troops that are determined to defend the facility at all costs. Or how about a 72 hour war against GDI when defending Temple Prime at South-America? The choice is yours. Download CCRDX and just play! Changelist: - Added new unit: BlackHand Flame Tank for Nod. Thanks for Messiah from CNCnet.org and who is also a creator of RA Discovert Ops. - Added new custom missions: BlackHand Threat (GDI), Evacuation (GDI), Resurrected from the Dead (Nod), Cloak & Dagger Strikes Again 2015 (Nod), Temple Prime Under Siege (Nod) - Added new multiplayer maps: Highway of Death (4 players), Winter War (2 players), No Fly Zone (3 players), River Runs Through It (6 players), Lake of Misfortune (4 players) - Added new War Factory -icon. - Added new mini-campaign: The Tiberium Strain. It replaces Sarin Gas -mini campaign. - Added new version of Legacy of Tesla (CS): Currently known as "Uninvited guests". - Added new version of Grunyev Revolution (AM): Currently known as "We are Forgotten!" - Updated armor and hit points for GDI Howitzer. - Updated Guardian Attack Helicopter primary weapon: It now hit and affect against vehicles. - Updated GDI Mammoth Tank graphics: Cool, black 120mm pipes now. - Raised Guardian Attack Helicopter ammo 6 -> 8. - Changed GDI's Howitzer 155mm cannon warhead AP -> HE. - Changed GDI's Plasma Tank weapon ROF 150 -> 100. - Changed Nod's Slammer Tank cannon 105mm -> 90mm. - Fixed Nod mission 'The Betrayal' bug, where a single Transport ship does not unload its cargo. Now it does. - Fixed Airstrike Control -building graphic problems when building is heavily damaged. - Fixed GDI Mammoth Tank prerequisites on multiplayer, so AI has a chance to build it. - Fixed Nod Infiltrator APC prerequisites. Have fun!
  13. That picture and other stuff relating on that is from an open source game named "OpenRA". OpenRA has a straight bridge but i think Red Alert (Portable or any else) does not have such thing. You can make civilian towns on multiplayer map by using RAED. Just put the civilian buildings on a map -> save and then just play! They should be there with no problems. HOWEVER! Some versions of Red Alert Terrain Editor has a bug that erases any buildings if map file is opened on Terrain Editor. But i think PortableRA does not have such problem.
  14. Today, October 14th is the day when creation of Command & Conquer REDUX was began a year ago. During this time, i've learned much about mission creation: What means Global Set, how to get autocreate working accurately. Since the beginning, i've also learned new tricks about graphics editing, the upcoming version of CCRDX consist a new version of Mammoth Tank which was previously introduced and i must admit that im proud of it. But due to importance of this day, i think it would be a good idea to tell you about deleted scenes and things that were originally planned but scrapped when entering later stages of editing the game: - Originally, The United States was meant to be a one side and some, mysterious terrorist organization was meant to be the second side. However, this was removed once i decided that this mod will take place on a C&C Tiberium universe, but 20 years later and different kind of story of The First Tiberian War. The US side was only very early concept. - Medic was planned to be a Sniper -unit in the game, but it never make it since it's a bit hard to get them work fine. - GDI Grenadier was originally Mortar Soldier. - Black Hand Elite Soldier was originally named Mercenaries (Contract Killers) and they've supposed to use Railgun weapon. - Nod Railgun Tank supposed to be Laser Tank, but that idea was scrapped long before Nod side was even born in this game. - First the mod was named Command & Conquer REDUX 2016, but the 2016 tag was removed due to the fact that this mod wasn't ready in 2016. - A Black Hawk helicopter was planned to replace Chinook. Right above you can see the picture of upcoming Nod mission, which current working title is "Airbase 22f Infiltrated!". What can i tell you about this mission is that this is pure Nod's "infiltrate and destroy" military doctrine.
  15. But it must be somewhere there because your changes didn't affect. But as Messiah said, just make new mplayer.ini and keep it empty.
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