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Posts
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Everything posted by burg93
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You will need to re-install the YR client https://cncnet.org/yuris-revenge#download
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Hi @Oattiesz you will need to reinstall the YR client https://cncnet.org/yuris-revenge#download
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Hi can you post a screenshot of your error?
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Good catch on the robot tank and great suggestions! Feel free to join the Yuri's Revenge discord as well https://discord.gg/MDePmm6ZP3
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Hi @GretaThunbergIsEvil unfortunately you will need to do the re-install. Don't uninstall your current client, but re-run the installer and install on top.
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@lwoody7110 make sure you have QM client closed or any other related cncnet apps. Can restart PC as well
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Awesome, feel free to share your experience with it as well ?
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Haha Scalpem is joking, he is the map creator. This map is a quite popular 4v4 map, if you think the aesthetic needs improving I can work with the creator on that. Overall it is pretty good in my opinion.
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Hi McPwny, the new maps come from a range of 10 map makers or so from the community and all new maps are currently very popular Custom maps. It is not intentional that any great map or creator is ignored, I am already in contact with more map makers who will be contributing their maps as well.
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Hi @MrDeeb, please try re-installing with this link https://cncnet.org/yuris-revenge#download
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Hi @supaplex, try re-installing with this link https://cncnet.org/yuris-revenge#download
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Yuri's Revenge May 2021 Update 8.1 Special thanks to Rampa, Starkku, and Kerbiter for client maintenance. You may need to re-install the client to successfully update https://cncnet.org/yuris-revenge#download Invite Feature: You can now invite friends to your hosted game inside the client. Open the Private Message window and click "Invite". Make sure you are friends with the player you are trying to invite. (Give thanks and appreciation to Fonger for developing this feature! ☺️) Your lobby must be unlocked when you try to invite someone or else the invite will not go through. If the person you are inviting is hosting a lobby, they will also not receive the invite. Ping Feature: You can view any player's ping in the lobby, simply hover your mouse over a player's name to view their ping to the tunnel. Now when you are changing tunnels in the lobby, you can view the player's updated ping! (Special thanks to Kerbiter and hesto2 for developing this feature! ?) -Also it is worth noting that you will see player's with "Unknown ping" far less often with the tunnel list handler logic has been reworked. Notice in below image, when a player's ping is 100ms+ the color turns yellow, 200ms+ is orange, 300ms+ will be in red. Auto-Ready: You can enable "Auto-Ready"! This will keep you ready to play even when host is changing settings in the lobby or when players leave or join. (Special thanks to Starkku for developing this feature!!) Discord Rich Presence: Your activity in CnCNet will now be displayed in Discord. The game mode you are playing, the map selected, and your faction will all be displayed on Discord. (Special thanks to Kerbiter for developing this feature!!) Random Map Selection Button: You can now select Random maps using the Random map button shown below. Keep in mind the random map selected is dependent on how many players there are. For example if there are 4 players, then only 4 player maps will be selected, if there are 2 players only 2 player maps will be selected. (Special thanks to Starkku for developing this feature!!) Yuri's Revenge Rebalance 2.0: The Yuri Rebalance patch has been replaced with the "Yuri's Revenge Rebalance 2.0" patch. This is a Quality of Life patch for Yuri's Revenge that includes Quality of Life improvements to the sub factions and weak units in Yuri's Revenge. Playing with these changes will provide greater depth and variety, and create a more balanced environment at a competitive level. The patch has been developed and tested by veterans and top players in Yuri's Revenge. YRR 2.0 is open to community feedback and future improvements. View full patch details and provide comments to the forum post below for YRR 2.0: Quick Match Game Mode: The 'Quick Match' game mode has a list of all Ladder maps and are played with Quick Match settings. The QM settings currently include a buff to the Allied Power plant. The Allied Power plants build 25% faster, which is the same speed as a soviet power plant. (You can also play the QM Ladder maps in the "Tournament" game mode, maps under "Tournament" will not have the Allied Power Plant buff) May 2021 Map Pack Update! ? [8] Malaboo Bay - Created by 'XxMalaboo' This map has easily 100+ hours into it's creation, and the result is a magnificent 8 player map to be played as 4v4, 2v2v2v2, or Free for All. The map is filled Easter Eggs around the map for players to dive in and discover [8] The Eye - Created by 'Madness' Often played as a Free for All, this map will create action-packed games as players fight for the middle gems and the tech structures on the outer islands. [2] Sheikh Mountain LE -- Created by RaVaGe, saremGT A stunning 1v1 map, the incredible map design is only outdone by the level of detail and beautiful aesthetic. [8] Fountain of Youth - Created by Scalpem, Burg A great map for 4v4 team battles [2] Andalusia - Created by saremGT Inspired by StarCraft, this map brings a new map style which is new to Yuri's Revenge. [2] Venice - Created by Kalpalkapow Winner of the February Yuri's Revenge map making competition, this map provides very unique engagements as players can utilize an arrangement of units including Robot Tanks which can be very effective easily roaming around the map. [8] Death Valley Girl - Created by RaVaGe, Westwood Another great 4v4 map being added to the client in shape of an edit of a classic map Death Valley Girl. [6] Whistler - By Burg A new map for great 3v3 team battles [4] Tiburon - By JaladTanagra A new and unique 1v1 or 2v2 map in Yuri's Revenge, playable also in 1v1 YR Quick Match [8] Mayflower - Created by Burg A 2v2v2v2 or 4v4 map, rush to the center and fight for the resources. Conquer the waters with your navy to defeat your opponents. [2] Sahara LE v3.01 - Created by RaVaGe, Westwood [2] Prime's Harbor - Created By Burg A new 1v1 Quick Match map added to Yuri's Revenge [8] Highway Borealis - Created by Madness [8] Valley of the Exiles - Created by Madness [4] Stronghold - Created by Burg [8] Desert Island (4v4) - Created by JaladTanagra [8] District - Created by Burg [6] Grand Gulch - Created by KalpalKapow [8] Invasion - Created by Burg [4] Montana DMZ LE - Created by XKalibur, Piners, Westwood [2] Watering Hole LE v1.58 - Created by WavePy, RaVage [4] Frostbite LE - Created by RaVaGe, Westwood
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Yuri's Revenge (YR) Rebalanced 2.0 This patch includes Quality of Life improvements to the sub factions and weak units in Yuri's Revenge. Playing with these changes will provide greater depth and variety, and create a more balanced environment at a competitive level. This patch can be played by toggling the below checkbox "Yuri's Revenge Rebalanced 2.0" with the red underline. YRR Rebalanced June 7th Allies Power Plant: Cost reduced to $600 from $800. Tank Destroyer: Speed increased to 6 from 5. Range increased to 5.75 from 5. (These values match the Rhino tank's speed an range). Turn rate increased from 5 to 7, damage to Terror Drones increased 1% to 100%. Robot Tank: No longer requires power. Guardian GI: Movement speed increased to 4 from 3. Chrono Legionnaire: Cost reduced to $1200 from $1500. Harrier: Missiles are much more accurate and will connect with moving targets. Black Eagle: Missiles are much more accurate and will connect with moving targets. Patriot Missile: Missiles are much more accurate and will connect with moving targets (missiles will connect with flying units flying away from patriot missiles). Grand Cannon: Is now hostile structure, enemy units will auto-fire at Grand Cannons. IFV: Elite IFV's shoot two less missiles. Missiles are much more accurate and will connect with moving targets. Sniper IFV: Attack speed reduced by half, but will one-shot terror drones and Brutes. Tanya IFV: Can one-shot enemy Brutes. Soviets Apocalypse Tank: Can now attack while moving. Can no longer be crushed by the Battle Fortress. Tesla Tank: Range increased to 6 from 4. Can attack while moving. However, damage to heavy armor tanks reduced by 50%. Given area of effect damage, 3 total targets. Each fragment has 30 base damage. Elite weaponry is now yellow tinted. Demolition Truck: Speed increased to 6 from 5, radiation duration of Demo Truck increased to 500 (Same as Desolator). Terrorists: Can also no longer be crushed. Blast radius increased to 2 from 1.5. Tesla Trooper: Cost reduced to 400 from 500; range increased to 5 from 3. Flak Trooper: Range of ground weapon increased to 6 from 5. Elite troopers deal 20 damage per cannon ball instead of 8. (Elite troopers were dealing less damage than normal Flak Troopers). Kirov: Will drop bombs on passerby units. Terror Drone: Will now grind for $1 instead of $500. (This is to prevent Yuri from benefiting from his Terror Droned units). Yuri Psychic Dominator: Increased the delay of the Psychic Dominator effect and it's starting animation from 20 of first animation start to 90. The mind control capture range increased by 1. Boomer: The Boomer now shoots one missile at a time instead of 2, but the rate of fire has been greatly increased. Tank Bunker: Health reduced to 600 from 1000. Yuri Clone: Does not fire out of Battle Fortress. Magnetron: Units dropped by the Magnetron deal much less damage to buildings they are dropped on. Brute: Cost reduced to $400 from $500. Chaos Drone: The cost has been lowered from $1000 to $800. Neutral Dogs: Attack speed reduced by 50% (one dog can no longer kill multiple dogs by itself). Engineers: Health reduced from 75 to 50 (A pillbox or sentry gun can kill an engineer in one-shot). Trees: Health reduced from 200 to 100. Walls: Extension segments doubled. Full INI file Yuri Rebalance Patch.ini Previous changes -- April 30th Crossed out changes, removed from June 7th update Allies Power Plant: Cost reduced to $600 from $800 Tank Destroyer: speed increased to 6 from 5. Range increased to 5.75 from 5. (These values match the Rhino tank's speed an range) Prism Tank: Can now shoot while moving. Robot Tank: HP Increased to 200 from 180 Guardian GI: movement speed increased to 4 from 3. Chrono Legionnaire: cost reduced to $1200 from $1500 Harrier: Missiles are much more accurate and will connect with moving targets Black Eagle: Missiles are much more accurate and will connect with moving targets Patriot Missile: Missiles are much more accurate and will connect with moving targets (missiles will connect with flying units flying away from patriot missiles) Grand Cannon: Is now hostile structure, enemy units will auto-fire at grand cannons Battle Fortress: Damage bonus given to infantry reduced to 10% from 20% IFV: Elite IFV's shoot two less missiles. Missiles are much more accurate and will connect with moving targets Sniper IFV: attack speed reduced by half, but will one-shot terror drones and Brutes Tanya IFV: Can one-shot enemy Brutes Gap Generator: Gap Generator does not extend build radius, cannot base stretch using Gap Generator Soviets Apocalypse Tank: can now attack while moving. Can no longer be crushed by the Battle Fortress. Tesla Tank: range increased to 6 from 4. Can attack while moving. Can also detect Mirage Tanks. However, damage to heavy armor tanks reduced by 50%. Given area of effect damage, 3 total targets. Each fragment has 30 base damage. Demolition Truck: speed increased to 6 from 5, radiation duration of Demo Truck increased to 500 (Same as Desolator) Terrorists: Can also no longer be crushed. Blast radius increased to 2 from 1.5. Tesla Trooper: cost reduced to 400 from 500; range increased to 5 from 3 Flak Trooper: Range of ground weapon increased to 6 from 5. Elite troopers deal 20 damage per cannon ball instead of 8. (Elite troopers were dealing less damage than normal troopers) Kirov: Will drop bombs on passerby units. Terror Drone: Will now grind for $1 instead of $500. (This is to prevent Yuri from benefiting from his droned units.) Desolator: Radiation damage deals slightly reduced damage to light armor tanks (Mirage tanks/Prism tanks/IFV/Magnetron/Gatling Tank) Yuri Psychic Dominator: Increased the delay of the Psychic Dominator effect and it's starting animation from 20 of first animation start to 90. The mind control capture range increased by 1 Boomer: The Boomer now shoots one missile at a time instead of 2, but the rate of fire has been greatly increased. Tank Bunker: health reduced to 600 from 1000 Yuri Clone: Does not fire out of Battle Fortress Magnetron: Units dropped by the magnetron deal much less damage to buildings they are dropped on Brute: cost reduced to $400 from $500 Grinder: All units grind for half their build cost instead of their full build cost. Chaos Drone: The cost has been lowered from $1000 to $800 Psychic Tower: Psychic Tower does not extend build radius, cannot base stretch using Psychic Tower Neutral Dogs: attack speed reduced by 50% (one dog can no longer kill multiple dogs by itself) Engineers: Health reduced from 75 to 50 (A pillbox or sentry gun can kill an engineer in one-shot) Trees: Health reduced from 200 to 100 Infantry: Infantry do not reveal Mirage Tanks anymore by simply being near them
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YR Community - please help us with a connection problem
burg93 replied to Grant's topic in Red Alert 2
Here are mine spawn.ini spawnmap.ini