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CCCP84

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Everything posted by CCCP84

  1. Problem with the elite flak trooper, that is weaker than the regular flak trooper. It have to be: [FlakGuyAAGunE] Damage=20
  2. - - - TSUNAMI 2 - - - This is a completely new map. But my idea was to make it feel familiar to players. This is my vision of a legendary map. Vertical Proection: As usual, I made a version with my own adjustments to some parameters and bug fixes, and an unmodified version: [4] Tsunami 2 (Author's Mod) v1.1.map- lightly modified version to optimize the game. Some game bugs removed. Most players will not notice any changes. [4] Tsunami 2 v1.1.map- Clear version without mods.
  3. Map updated in CNCNET client. In section Mod Maps you can find v5.2
  4. Map updated in CNCNET client. In section Mod Maps you can find v5.2
  5. Map updated in CNCNET client. In section Mod Maps you can find v5.2
  6. Made a new version, significantly changing the original. Unfortunately, there are some peculiarities of the map, due to the great height. In the client, the lower starting positions are shifted and are not on the preview screen. There are some artifacts in the graphics. But not critical. [8] Diamond Quarry v2.2.map [8] Diamond Quarry (Author's Mod) v2.2.map
  7. you know? So, what is it?
  8. We noticed a peculiarity that the error often occurs when 2 players are looking at approximately the same place. Well, and of course, during a naval battle. Perhaps, of course, the reason is a naval battle, and that is why the players are looking in one place. But nevertheless, this is an interesting feature. We tested this, making sure that our field of view was directed strictly to one point, but this did not lead to an error. Apparently, several factors must coincide.
  9. This is the number of trees in Oceania ) I thought about each one where to place it.
  10. Our friend installed windows 7 again, and managed to get the game to start, but now we can't start the game. Everyone sees that he is loading, but the other player is not.
  11. I also suggest replacing the YR logo with RA2 for RA2 games. Now this emblem does not carry any information. My suggestion will make it useful.
  12. Another small suggestion on how to make the game better. There is no refinery animation in RA2 mode. In YR, when the harvester unloads ore, smoke comes out of the chimneys. This does not happen in RA2. It would be nice to apply this to the RA2 mode too.
  13. Guys, I found that a very unpleasant bug has been fixed, when the Harves at long distances began to move towards a distant refinery. Now everything works as it should! This is wonderful. Now its possible to create large maps. Now 2 of my good maps that were unusable due to this bug can now be used. This is wonderful.
  14. Our friend tried to run this on windows 7 for several hours today, but without success. Installed all the required programs, but in vain.
  15. When you click on the button to send a personal message, the client closes.
  16. Those adjustments that I wrote about above undoubtedly need to be applied. But I have some more comments and suggestions for optimizing the game, but they should be the subject of discussion. For example, increasing the splash for the patriot rocket. I would limit Yuri Prime's range to 25 in RA2 mode. MCV should not spawn from a crate. Alliance players should not be able to produce Soviet MCV, and vice versa. Only steal, but do not produce new ones. Features of shooting at underwater units and others. If such a discussion gets the attention of the people who are involved in changing the game, it can be started. I also suggest making a separate button in the client interface for displaying the map briefing, if there is one for the map. By default, it should not be displayed. It should appear when the button is clicked. If there is no briefing, the button should be inactive or absent. Remove the sound from the waterfall. Because of this terrible noise, you have to kill half of the waterfall that makes noise. It cannot be used on the map. Instead, I add a separate sound.
  17. You can write it there..
  18. Bug with the elite flak trooper, that becoming weaker than the regular flak trooper. It have to be: [FlakGuyAAGunE] Damage=20 -------------------------------------------------------------- There is also a problem with Yuri Prime in RA2 mode, which can control 10 units at a time, while in the original RA2 he can control only 1. Definitely 10 controlled units is wrong, it makes the game run out of chance for the opposing side. The value in the original RA2 is correct. Should be: [SuperMindControl] Damage = 1 -------------------------------------------------------------- There is also a problem with selling alliance units in cloning vats in RA2 mode. It is profitable. This shouldn't happen. The "Soylent =" parameters were corrected in rulesmd.ini, however, not corrected in rules.ini for RA2 mode. Here it is necessary to bring the "Soylent =" parameters in accordance with the rulesmd.ini (YR). [CLEG] Soylent=750 [E1] Soylent=100 [PTROOP] Soylent=500 [SNIPE] Soylent=300 [SPY] Soylent=500 [TANY] Soylent=500 -------------------------------------------------------------- Psy-Sensor in RA2 mode still not able to unmask spyes and mirage tanks. In original RA2 it can. -------------------------------------------------------------- In RA2 mode, there is no "AnimList=PIFFPIFF,PIFFPIFF" animation, this is the animation of infantry weapons and pillboxes, and there is no "AnimList=MININUKE" animation, this is the animation from the explosion of elite dreadnought missiles and elite V3 missiles. when it explodes, nothing happens. No visual effects. -------------------------------------------------------------- As I wrote before, the color of the indicator for loaded vehicles by soldiers in RA2 is wrong. Should be green, but it's white. -------------------------------------------------------------- The transport helicopter could be repaired at the repair depot in original RA2. Now it can't. (This is not a very big problem)
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