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CCCP84

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Everything posted by CCCP84

  1. Pay attention to the radar. a square appears, signaling the detection of underwater units. That is, the error occurred at the moment the units appeared for the player.
  2. This is not fully on topic, but I will write about a small flaw that I noticed. In RA2 mode, there is no "AnimList=PIFFPIFF,PIFFPIFF" animation, this is the animation of infantry weapons and pillboxes, and there is no "AnimList=MININUKE" animation, this is the animation from the explosion of elite dreadnought missiles and elite V3 missiles. when it explodes, nothing happens. No visual effects. In my maps, I gave these rockets an animation from the elite apocalypse. But, I think it's not difficult to fix it, because. in YR mode these animations are present.
  3. Not only these 2 maps. Others too. All sea maps have this feature. There is no bug in maps. It is somewhere in the game itself. Something with naval units. I remember in the original RA2 the Tesla coil sometimes caused an error. The players even agreed not to use it. Now this problem is gone. Apparently, someone found the cause and fixed it. Here, too, there is a problem somewhere.
  4. Maybe the error is really related to the animation of the explosion of the plane? for example, an aircraft from a destroyer's ship. This would be an easy solution.
  5. We made it. Got files from all 3 players in game. But this time that was not standart error with massive sea battle. Its possible that squid was passing somewhere or something like that but no massive sea attack as it happens often. CCCP84 SYNC.rar cumofkings SYNC_CNCNET2.TXT M7md SYNC_CNCNET1.TXT
  6. 4th player doesnt have sync or except file. It didnt appear. 3 of 4 have it. cumofkings SYNC_CNCNET3 (2).TXT M7md SYNC_CNCNET3 (3).TXT CCCP84.zip
  7. All 256 files from each player? I think, its possible to get from 3-4 players. If we will play only with friends, maybe we will get all files.
  8. Is there any limit on the number of objects on the map, when exceeded, an error can occur?
  9. SYNC_CNCNET2_255.TXT
  10. error.zip
  11. https://forums.cncnet.org/topic/9764-o-c-e-a-n-i-a/ But error happens on other sea maps also.
  12. Humans version: "reconnection error" SYNC_CNCNET3.TXT
  13. Yes i think. There was no message, that "player has different files"
  14. I have one. But it is old. It appears rearly. (Maybe when i was cause of error) This SYNC files appear often when error. I will ask others about EXCEPT files. EXCEPT_CNCNET.TXT
  15. Yes, of corse. 1. No, there was no observers. 2. Yes. It often happens when massive attack with dolphins and destroyers starts. It should be noted that simply moving a large number of water units does not result in an error. It happens right at the moment of the attack. Maybe, the error occurs when an enemy unit appears for the player. 3. Sometimes it happened all history, but now it seems to happen much more often. Water maps are very prone to this. 4. Yes. I will attach mine and ask to do this others. I have 256 files for 256 frames. It doesnt allow to attach such a big size. I will attach some from beginning and some from end. Interesting, that last time in log file cause of error was player, who played soviet. He had no dolphins and destroyers. 5. We have some screenshots from some games. But i think, they will not help. They can only confirm that the error occurs during a naval attack. sync2.zip
  16. Today we played 3 times. And all 3 games ended with error.
  17. Recently, the problem of reconnection error has arisen very often. We are playing on a water map and 2 out of 3 games end with an error. Could this be due to the latest update affecting underwater units? This is a very big problem.
  18. Thanks bro for the kind words. The map turned out really great. Better than I myself could have expected. As for paradrops - yes, probably, this can be a problem for Yuri Revange. The infantry is overpowered there. We always play pure RA2 and it's not a problem there. about the reconnection error - unfortunately, the problem here is in the game itself, not in the map. I suspect there is something with the naval units of the alliance.
  19. This problem is not about crashes. Thats other. Impossible to select side.
  20. press there
  21. I got the impression that information about the choice of a side by the player is not always transmitted to my cncnet client. and for me, as a host, "random" continues to be displayed near the player. When I press start, the player's side changes according to the value that was displayed to me as the host, as if I had changed it forcibly. The player asked me, as a host, to choose a certain side for him. When I do this, the side does not change. that is, the mechanism is such that when the game starts, the sides change to those that were displayed for the host. In turn, the player's choice of side does not always affect how it is displayed to the host. perhaps the problem appeared with the advent of the parameters ???Alies ???Soviets.
  22. Today again player complained about this problem.
  23. It is very strange, but for the few last days the players have been complaining to me that after the game started, the side they chose was changed. Various people complained. The problem may have occurred after the last update. I created the game. My side hasn't changed. I had a suspicion that for me a random side for the players was displayed, but for them the side was selected. In addition, I saw that one player had France selected, although the settings did not allow France to be selected. All this was with the autoteam function and RA2 mode enabled. Perhaps this has some effect? I don't know.
  24. I think now I understand. it is a pity that it is not possible to simply turn off a certain position.
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